2014 5e edition. I'm allowed 2024 cantrips though.
The rest of the party is thinking of making a Bard, Wizard and Cleric. Likely a full caster party, which could make staying in the backline more difficult.
My notable items are a common Shield (should I bother with one considering somatic spells?), common Quarterstaff, Star Map and a Decanter of Endless Water. I will be allowed to equip medium armor with metal reflavored as something else.
My cantrips are Shape Water and Starry Wisp
My stats are: 8 STR, 14 DEX, 15 CON, 10 INT, 17 WIS, 8 CHA
I'm going to pick Feytouched as my level 1 feat and grab Gift of Alacrity, this boosts WIS to 18.
But I'm unsure what I'll pick first for my level 4 feat, and then which ones I should grab later. My initial choices:
ASI +2 for a total of 20 WIS
Alert: For boost in initiative which is handy for placing my terrain spells asap
Resilient CON: To round the stat to 18
Skill Expert: +1 WIS and get expertise in Perception
Telekinetic: +1 WIS and to push enemies into harmful terrain and push allies out of melee range
Warcaster: To free up my hands for somatic spells so I can equip a shield, plus a boost to concentration
In 2024 Druid metal armour is ok for Druids, you can tank full plate if you want. (and falling into the ocean is fine in full plate for a Druid as you just beast shape into something that can swim)
If you have a level 1 feat then assume you are 2014 Human?
My 2024 Druid (circle of the sea) has gone the magician primal order and only light armour, shield until 3rd level as then you get the 2024 Barkskin spell and then you have 17 AC non concentration for 1 hour, even in beast form if you wild shape after casting it, while also leaving hands free from shield for casting. 2014 Barkskin however is concentration and only AC 16, so understand if that doesn't appeal in 2014 rules.
I like Resilient CON as that helps with concentration checks and a lot of good control spells are concentration.
Depends if you are running the campaigh to 20+ levels, long term view is I would take 3 feats to get the WIS to 20 with each one granting a bonus (like Fey touched or Telekinetic) as well as +1 to WIS. If you're only going to 12th level in the campaign then an ASI's to CON 16/WIS 20 would get immediate rewards.
Regards Telekinetic. The BA shove needs to be checked against what other BA actions you will be using. My old Paladin took 4 rounds to gear up for a big combat as he had 4 BA to crank out as preps, so you can get stuck and never get to BA shove if there are too many conflicting BA to choose from. Circle of Stars in Archer for uses the BA for an extra attack, so you would get limited results from Telekinesis. Same as a Bard - Bardic Inspiration is a BA and so not much use them stacking a dozen BA options.
For the rest I would look thematically what your concept is. My Druid is in a ship based water campaign so I am thinking of Skilled so I can grab proficiency in Cartographers Supplies, Navigators Tools etc. Not enhancing combat etc but adding to what I see as the concept. Obviously a Bard can cover all that with Jack of all Trades, but it's about adding flavour as well as boosting the bonuses :o)
Bard and Cleric both have close combat options to allow the Druid/Wizard backline duty, hell even a Wizard Bladesinger can tank amazingly well. Lean into the strength of the circle of the stars which for combat is the BA extra attack and go support fire role. Leave the perception expertise to the Bard I reckon. Alert would be better to choose spell options up front as you stated.
For a 12th level (3 feats) I would go (assuming level 1 Feytouched for WIS 18)
* Resilient CON (15 to 16) * Alert * ASI WIS/WIS (18 to 20)
I have always believed that it is best to get your primary ability score maxed by level 12 or so. If you are taking Fey Touched at level 1, rounding up your Wisdom to 18, I would probably take Resilient - Constitution at level 4 to shore up your concentration checks and to up your modifier to +3.
At levels 8 and 12, there are two good routes to go:
1) Take Warcaster to really lock down your concentration checks and then a +2 Wisdom ASI to cap it at 20. The extra concentration insurance is nice because so many of the best Druid spells require Concentration.
2) Take two half feats to cap your Wisdom by level 12, the best contenders being Telepathic, Telekinetic, and Shadow Touched. Telekinetic is probably not the best choice for you since your Archer Starry Form will most often be your go-to bonus action usage, so that leaves you with Telepathic and Shadow Touched. Telepathy is very useful, as is the extra spells from Shadow Touched, so this is a pretty good option.
Which way will be better to go will depend on your role in the party. I would lean towards option 1 because I think you will get better mileage out of the nigh-unbreakable concentration over the other utility feats you could otherwise get.
Once your Wisdom is maxed, I think I would take Alert at level 16, assuming your campaign hasn't ended by then. This is just my two cents, and playing the character you want to play is more important than any amount of optimization, so feel free to ignore me and do what ever you want to do. Have Fun!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
2014 5e edition. I'm allowed 2024 cantrips though.
The rest of the party is thinking of making a Bard, Wizard and Cleric. Likely a full caster party, which could make staying in the backline more difficult.
My notable items are a common Shield (should I bother with one considering somatic spells?), common Quarterstaff, Star Map and a Decanter of Endless Water. I will be allowed to equip medium armor with metal reflavored as something else.
My cantrips are Shape Water and Starry Wisp
My stats are: 8 STR, 14 DEX, 15 CON, 10 INT, 17 WIS, 8 CHA
I'm going to pick Feytouched as my level 1 feat and grab Gift of Alacrity, this boosts WIS to 18.
But I'm unsure what I'll pick first for my level 4 feat, and then which ones I should grab later. My initial choices:
ASI +2 for a total of 20 WIS
Alert: For boost in initiative which is handy for placing my terrain spells asap
Resilient CON: To round the stat to 18
Skill Expert: +1 WIS and get expertise in Perception
Telekinetic: +1 WIS and to push enemies into harmful terrain and push allies out of melee range
Warcaster: To free up my hands for somatic spells so I can equip a shield, plus a boost to concentration
In 2024 Druid metal armour is ok for Druids, you can tank full plate if you want. (and falling into the ocean is fine in full plate for a Druid as you just beast shape into something that can swim)
If you have a level 1 feat then assume you are 2014 Human?
My 2024 Druid (circle of the sea) has gone the magician primal order and only light armour, shield until 3rd level as then you get the 2024 Barkskin spell and then you have 17 AC non concentration for 1 hour, even in beast form if you wild shape after casting it, while also leaving hands free from shield for casting. 2014 Barkskin however is concentration and only AC 16, so understand if that doesn't appeal in 2014 rules.
I like Resilient CON as that helps with concentration checks and a lot of good control spells are concentration.
Depends if you are running the campaigh to 20+ levels, long term view is I would take 3 feats to get the WIS to 20 with each one granting a bonus (like Fey touched or Telekinetic) as well as +1 to WIS. If you're only going to 12th level in the campaign then an ASI's to CON 16/WIS 20 would get immediate rewards.
Regards Telekinetic. The BA shove needs to be checked against what other BA actions you will be using. My old Paladin took 4 rounds to gear up for a big combat as he had 4 BA to crank out as preps, so you can get stuck and never get to BA shove if there are too many conflicting BA to choose from. Circle of Stars in Archer for uses the BA for an extra attack, so you would get limited results from Telekinesis. Same as a Bard - Bardic Inspiration is a BA and so not much use them stacking a dozen BA options.
For the rest I would look thematically what your concept is. My Druid is in a ship based water campaign so I am thinking of Skilled so I can grab proficiency in Cartographers Supplies, Navigators Tools etc. Not enhancing combat etc but adding to what I see as the concept. Obviously a Bard can cover all that with Jack of all Trades, but it's about adding flavour as well as boosting the bonuses :o)
Bard and Cleric both have close combat options to allow the Druid/Wizard backline duty, hell even a Wizard Bladesinger can tank amazingly well. Lean into the strength of the circle of the stars which for combat is the BA extra attack and go support fire role. Leave the perception expertise to the Bard I reckon. Alert would be better to choose spell options up front as you stated.
For a 12th level (3 feats) I would go (assuming level 1 Feytouched for WIS 18)
* Resilient CON (15 to 16)
* Alert
* ASI WIS/WIS (18 to 20)
Life's hard - get a helmet!
Yes I edited my post to mention I play 2014 version but am allowed 2024 cantrips!
I have always believed that it is best to get your primary ability score maxed by level 12 or so. If you are taking Fey Touched at level 1, rounding up your Wisdom to 18, I would probably take Resilient - Constitution at level 4 to shore up your concentration checks and to up your modifier to +3.
At levels 8 and 12, there are two good routes to go:
1) Take Warcaster to really lock down your concentration checks and then a +2 Wisdom ASI to cap it at 20. The extra concentration insurance is nice because so many of the best Druid spells require Concentration.
2) Take two half feats to cap your Wisdom by level 12, the best contenders being Telepathic, Telekinetic, and Shadow Touched. Telekinetic is probably not the best choice for you since your Archer Starry Form will most often be your go-to bonus action usage, so that leaves you with Telepathic and Shadow Touched. Telepathy is very useful, as is the extra spells from Shadow Touched, so this is a pretty good option.
Which way will be better to go will depend on your role in the party. I would lean towards option 1 because I think you will get better mileage out of the nigh-unbreakable concentration over the other utility feats you could otherwise get.
Once your Wisdom is maxed, I think I would take Alert at level 16, assuming your campaign hasn't ended by then. This is just my two cents, and playing the character you want to play is more important than any amount of optimization, so feel free to ignore me and do what ever you want to do. Have Fun!