When it says "you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended," do the hit points go to you, or the beast you wildshaped into?
Try to use the wildshape healing sparingly. (Its reduced from the effect it would have if you cast outside of form when your adding modifiers) If you survive a fight with your form intact by even one hitpoint when 4th level (2hour duration on wildshape at 4th) or above as druid you can probably fit in a short rest - your druid body cant spend hit die, its not there, the animal form can, shamelessly use the forms hit die to heal itself, and as you short rested get two more wildshapes readied as you just short rested. In this way you may have three animal forms to spend the Hit points of in a the next encounters without using up your limited spell casting.
I agree, I only use the wildshape healing when I don't have another use of wildshape left and I'm about to go to 0 HP and be forced back into human form. It's an emergency use only ability, but when it's needed it's great to have!
Hello. Need some help here. My player has a druid and choose circle of the moon. Thats all fine. But now he would like to multi class to barbarian. Im wondering how does mulitclassing effect his combat wild shape. If he is a level 6 druid and 6 barbarian. Will this effect the CR rating of the beasts he can transform into. a 6 druid can do a CR2 beast were as a 12 druid can do a CR4 beast.
Any help would be appreciated. Also.. Barbarian rage.....does that work in Wild Combat mode?
The CR of the beasts that he can wild shape into is dependent on his Druid level only, not his total level.
Yes, he can absolutely rage while in wild shape! That’s the reason to use that multi-class combo! Not to mention the wild shaped beasts AC is also better than the natural AC of the beasts that he wild shapes into.
Every time someone brings up this particular multiclass, I feel obliged to point out its shortcomings: Extra attack doesn't stack with multi-attack, as multi-attack isn't the attack action.The player cannot concentrate on spells while raging, significantly reducing the usefulness of thier spell slots in combat shape. Each level that the player delays druid progression not only delays their wildshape (generally, improving CR makes wildshape better than taking more levels of barbarian would) but it also delays their spellcasting - which is generally more important for levels ~12 to 19. To multiclass into barbarian requires significant investment into strength that a moon druid should otherwise find wasted.
I have read interpretations that none of the actions listed in a monster's stat block count as the attack action, therefore they wouldn't even be able to use extra attack with, say, a claw attack. I don't think that makes much sense.
Another question to verify thoughts in [combat] wildshape, does a Warforged racial features (Constructed Resilience, Sentry's Rest, Integrated Protection) transfer into the Wildshape creatures?
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When it says "you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended," do the hit points go to you, or the beast you wildshaped into?
When you use Wild Shape your original hit points disappear. You use the beast form's hit points.
Those points of healing go to the wild shape's HP.
Try to use the wildshape healing sparingly. (Its reduced from the effect it would have if you cast outside of form when your adding modifiers) If you survive a fight with your form intact by even one hitpoint when 4th level (2hour duration on wildshape at 4th) or above as druid you can probably fit in a short rest - your druid body cant spend hit die, its not there, the animal form can, shamelessly use the forms hit die to heal itself, and as you short rested get two more wildshapes readied as you just short rested. In this way you may have three animal forms to spend the Hit points of in a the next encounters without using up your limited spell casting.
I agree, I only use the wildshape healing when I don't have another use of wildshape left and I'm about to go to 0 HP and be forced back into human form. It's an emergency use only ability, but when it's needed it's great to have!
Professional computer geek
Hello. Need some help here. My player has a druid and choose circle of the moon. Thats all fine. But now he would like to multi class to barbarian. Im wondering how does mulitclassing effect his combat wild shape. If he is a level 6 druid and 6 barbarian. Will this effect the CR rating of the beasts he can transform into. a 6 druid can do a CR2 beast were as a 12 druid can do a CR4 beast.
Any help would be appreciated. Also.. Barbarian rage.....does that work in Wild Combat mode?
The CR of the beasts that he can wild shape into is dependent on his Druid level only, not his total level.
Yes, he can absolutely rage while in wild shape! That’s the reason to use that multi-class combo! Not to mention the wild shaped beasts AC is also better than the natural AC of the beasts that he wild shapes into.
Professional computer geek
Great Thanks!
Every time someone brings up this particular multiclass, I feel obliged to point out its shortcomings: Extra attack doesn't stack with multi-attack, as multi-attack isn't the attack action.The player cannot concentrate on spells while raging, significantly reducing the usefulness of thier spell slots in combat shape. Each level that the player delays druid progression not only delays their wildshape (generally, improving CR makes wildshape better than taking more levels of barbarian would) but it also delays their spellcasting - which is generally more important for levels ~12 to 19. To multiclass into barbarian requires significant investment into strength that a moon druid should otherwise find wasted.
I have read interpretations that none of the actions listed in a monster's stat block count as the attack action, therefore they wouldn't even be able to use extra attack with, say, a claw attack. I don't think that makes much sense.
Another question to verify thoughts in [combat] wildshape, does a Warforged racial features (Constructed Resilience, Sentry's Rest, Integrated Protection) transfer into the Wildshape creatures?