The DM and I worked it out as part of the hermit background.
Initially it was gonna heal 1d4/round for one minute + have a temp effect like immune to disease, but I stupidly talked him out of that because it was way too op in comparison to healing in the game.
It does 1d10 healing plus 1d4 temp hp that lasts for 8 hours, until used or until washed off.
She can have up to (wisdom modifier) pots of mud brewing and/or ready for use. Each pot has 3 applications. It takes downtime and nature checks to root out the right materials to get a pot going.
Also - since she's from a swampy area, her arcane focus is a big, undying, white swamp flower. Looks kinda like a hibiscus.
It's definitely been a good source of Roleplay too. Clover is pretty "swamp witchy." She completely believes in the mud, like "My Big Fat Greek Wedding" and windex.
We just wrapped up a political storyline where the kin g had been unseen for weeks, tales of the death of his beloved, betrothed's death had been falsely spread across the capital. A shady figure was pulling strings for the king to die and a more "pliable" person to take his place. We had been falsely declared the traitors of the kingdom and had to sneak our way through the city, clear our names and find out what was happening with the king. Also we had rescued and escorted his beloved from a terrible fate.
When we finally snuck our way into the palace, in the middle of the night, we got access to the king and he was in bad shape. I did a pretty decent medicine check and Our wizard did a check and discovered a necromantic aura about him. I cast a cure wounds on him, he woke momentarily but then sunk back into his coma like state. So in a panic i pulled out my pots of mud and just gave him a good muddy wipe down.It seemed to ease his suffering, but we had to get some clerics to pull some god biz on him.
It was a good source of laughs every time someone new saw the king with his cleansing mud mask on.
Khodos Aranawrath - Water Genasi (half triton) Spore Druid.
Takes a little bit of explaining, since the world we play in isn't exactly the forgotten realms. In our world, the elemental planes aren't separate dimensions but are 4 moons that orbit the prime material. So one day a meteor crashes down onto the Prime Material Sea, originating from the Moon of Water, landing near a Triton Enclave. The meteor turns out to be a clump of weird pinkish coral that begins to slowly spread out from the crater. When the Tritons investigate the crash site the meteor begins to speak to them, telling a tale of an entity known as the Coral Queen that was ousted from the realm of water by her jealous sister deity, and the Coral Queen becomes the Tritons new goddess. The Enclave builds up around the meteor, and due to the Coral exuding planar 'radiation' the population contains a higher population of water gensei. Water gensei are inducted into a semi-priesthood of the Coral Queen, which is my version of a refluffed Spore Druid as a Coral Druid. When a Druid reaches a certain point of their training they are sent out to explore the surface world to act as ambassadors and explorers to the surface nations. However in practice they are more akin to spy's and bio-terrorists, spreading the Coral Queen's taint into water sources.
The reason I say taint is because of something only me and my DM know, but my character and the party don't. The Coral Queen isn't real but is instead a facet of Zuegtmoy the Demon Lord, and the Coral Meteor was a failed attempt by her to invade the Moon of Water. And by spreading the Coral into water sources is getting her spores directly into peoples brains, secretly spreading her cult throughout the surface land. So after every battle Khodos likes to ask the Barbarian to kindly remove the coolest skull from it's owner, which over a few days he uses like a plant pot to grow a spore of Coral, which he then plants in rivers and streams, then casts plant growth on it. It's actually really fun role playing a character who is doing such evil acts but with all his heart thinks he's doing the right thing by spreading the love of his Goddess to a new land.
However I must say I'm not sure how much longer Khodos will survive. At the end of last session Khodos was stolen by a powerful Water Fey, after having corrupted a large portion of 'his' river, and was Plane Shifted to the Moon of Water where he will stand trial for his crimes before that 'evil sister deity' herself. Being what is essentially a Demon Cultist standing trial before that Demons Lord's arch nemesis, well, let's say I hope my party cares enough about their macabre but endearing druid to come to rescue me.
Game play wise - You know how the monsters in the Last of Us have weird fungal growths on their heads? I get to do that, but with Coral, it's very fun. My table isn't super optimized, while I've built mine for optimum power I rarely bring everything to the table. However, this one time when the party knew Hell and Highwater was bearing down upon us I animated a small horde of zombies between Animate Dead and Fungal Spores and conjured a pair of Giant Octopie to stand 10ft behind them (I have the Triton Deep Magic feat, so I can infinitely cast Create Water for a constant drizzle of rain to keep them moist). The Octopie 15ft reach! So they reach over and restrained victims, giving the zombies advantage on their attacks. The Spore Druid can be a very effective minionomancer.
Ewan Araxidor Half-Elf Circle of the Moon Druid. Background: Outlander
Backstory: I've played Ewan a few times, each time slightly differently, but as of the latest innovation of my main character, this is where we're at :). His adventures (or whatever the DM decides...) means that his left foot is completely useless and uses his quarterstaff not only as a weapon but also as a walking aid. Based on how it looks, it could have been a magical trap, and it wasn't able to be cured when he was younger - suggesting powerful magic at work there. It has never spread beyond his foot, and his had it from before he was able to remember (it happened in his VERY young childhood). He was left in the forest by his parents when he was born, so has no recollection of them or who they are - doesn't even know which side of the family is elven, and picked up by a druid circle, where he was trained in the ways of the druids. His favourite animal form is that of a black dire wolf (which goes with his black hair), but even still the left front paw on that form still shows traces of foul work, though it doesn't affect him (as much) in animal form when he can spread the weight more evenly across more legs, taking some of the weight off.
So, that's Ewan in a nutshell (the rest I kind of change depending on the campaign to fit him in to where the campaign starts off), and his always been my personal favourite xD)
His name is Onta Pathbreaker, and he's the first D&D character I ever made.
7' 4", Half-Orc, big buff dude, your typical hulking Orc, LOTS of fluffy black hair. Hermit background. Quiet, stern, kindhearted (But not, like, flighty or cute).
When he was young, he started hearing voices and stuff coming from the forest. He would freak out because the whole of Nature sounded like it was in pain, and he wanted to help it. He lives on his own in seclusion, just planting trees and bushes to help forests get stronger. He's the kind of guy who would rather hike through a mile of poison ivy than cut a path through it. Eventually, he proclaimed himself, 'The Champion of the Forest' because "the forest told him" that one day Nature would take over the world in a big Eco-Apocalypse, and that he was going to help Nature get to that point. He doesn't like talking about it because people give him weird looks. He loves pies (they're his Kryptonite).
Think Radagast from The Hobbit fused with Muriel from The Arcana and a hint of Yang Xiao Long.
The High Winds Upon The Mountain Flow Through His Cloudfur, or just Cloudfur to his companions. He is a level 3 Circle of the Grasslands Druid, follower of Silvanus, member of the Emerald Enclave....oh and he's a tabaxi whom I envision has the color and patterns of a leopard.
Currently roaming the streets of Waterdeep with his party, attempting to find a hoard of gold hidden somewhere in a Waterdeep Dragon Heist PbP on here. He's a quirky one who uses grand gestures and tries to mimic the sounds of nature depending upon what spell he's trying to cast. He also has a fondness for licking things, and other people (for example to cast shillelagh on his staff, he will lick it, or if you're conversing with him and he's not sure of your intentions, he may try to lick or at least sniff you) His concepts of personal space do not exist, and his chaotic neutral alignment tends to make him slightly unpredictable at times but he keeps his party members on their toes!
Kai Moonacre - A Drow Druid. A cranky ready to fight druid who's tagline when his group get's ambushed"First rule of stompin nuts, is you don't stomp on your own". He enjoys ale, a pretty woman(he's not afraid of a bit of strange either) and a great fight. Though he spends most of his time either healing his party or Eating the faces of the enemies. Not your typical Drow, Kai's clan the Darkmoons are a mix of whose blood include Drow, Moon and wood elves, who make their home in the ever-moonlit Forrest. Those who become Druids are revered in there village and treated as royalty, but Kai prefers his life of solitude, which is strange for an adept healer, who was chosen as a member of the Circle of Vitality.
One of druids mentor was a Treant and gain great empathy with plants by having to forage in places where Speak with Plants was cast. He gained such a stigma about eating plants that he now prefers to eat meat and "processed" foods because, "I know it's dead when I eat it."
Felix works for a secretive, factory farm run by a giant, ancient Myconid fungal hive mind called "Nan".
The active ingredient in "Nan" brand healing potions are the myconid spores themselves.
Nan's aim is to sell the healing potions far and wide so the battlefields, hospitals, cemetries eventually become breeding grounds for new myconid clone colonies in the centuries to come.
Dirt is a rough-and-tumble halfling who used to be part of a small mercenary band hired to kill a horde of orcs and goblins that had been terrorizing a nearby settlement. Unfortunately, the orc encampment had been entrenched deep in a dense forest, and the enemy had the advantage of terrain. One by one, Dirt's band was killed through a series of guerilla strikes, until only Dirt remained.
By this point, Dirt had gone a little mental...losing your comrades tends to do that. However, in his feverish madness, he began to believe that the spirit of the forest was speaking to him, urging him to purge the orcs and goblins from its domain, as they frequently chopped wood and made large fires, as they celebrated and feasted on their "conquests".
Tapping into primal magic he didn't know he had, Dirt constructed elaborate traps and used the terrain to his advantage, luring the orcs and goblins to their demise, slowly killing their numbers much like they had with his comrades. He'd Entangle or Snare scouts, then light fire to them with oil pilfered from their camp. Others died to various spike traps constructed from dug trenches. He even used psychological warfare; Wildshaping into insects and infiltrating their encampment, using his Ghostwise Halfling thought-speak to mentally terrorize them as they rested, sowing seeds of betrayal and convincing them that the forest was haunted and angry. He'd hang the mangled and burnt corpses of the orcish dead from the trees. By the time half their forces remained; the orcs were convinced that the forest was alive and actively trying to murder them!
They fortified themselves deep within their camp out of fear, bickering amongst each other...should they hide, or attempt to flee?
Dirt did not give them the luxury of choice; the orcs had a large stockpile of wood in the center of the camp...it was a simple matter to barricade their forts entryways and set fire to the encampment. The death howls of the orcs could be heard throughout the forest.
Dirt left the forest after that; the "spirit" and his thirst for revenge satisfied. He ventured back towards civilization, eager to rid himself of those violent memories. But the "spirit" still lingered with him...truth be told, Dirt wasn't sure if it was an actual spirit or he'd just gone crazy.
Dirt is somewhere between Solid Snake or Rambo; to him, the Wilds are synonymous with a battlefield, a place where a small halfling like himself needs to use the terrain to turn the tables on larger predators. He is cunning, ruthless, and ocassionally bloodthirsty...and likes to drink and smoke, indulging in the vices of the city when he visits. He is a heavily-muscled halfling, closer to a dwarf, and wears a green bandana bearing the sigil of his old mercenary band.
He is a very grizzled and gruff druid, a little traumatized...and very fun to roleplay.
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It's a topical healing potion.
The DM and I worked it out as part of the hermit background.
Initially it was gonna heal 1d4/round for one minute + have a temp effect like immune to disease, but I stupidly talked him out of that because it was way too op in comparison to healing in the game.
It does 1d10 healing plus 1d4 temp hp that lasts for 8 hours, until used or until washed off.
She can have up to (wisdom modifier) pots of mud brewing and/or ready for use. Each pot has 3 applications. It takes downtime and nature checks to root out the right materials to get a pot going.
Also - since she's from a swampy area, her arcane focus is a big, undying, white swamp flower. Looks kinda like a hibiscus.
That’s a pretty cool feature and a great boon for your party to have all that available healing.
It's definitely been a good source of Roleplay too. Clover is pretty "swamp witchy." She completely believes in the mud, like "My Big Fat Greek Wedding" and windex.
We just wrapped up a political storyline where the kin g had been unseen for weeks, tales of the death of his beloved, betrothed's death had been falsely spread across the capital. A shady figure was pulling strings for the king to die and a more "pliable" person to take his place. We had been falsely declared the traitors of the kingdom and had to sneak our way through the city, clear our names and find out what was happening with the king. Also we had rescued and escorted his beloved from a terrible fate.
When we finally snuck our way into the palace, in the middle of the night, we got access to the king and he was in bad shape. I did a pretty decent medicine check and Our wizard did a check and discovered a necromantic aura about him. I cast a cure wounds on him, he woke momentarily but then sunk back into his coma like state. So in a panic i pulled out my pots of mud and just gave him a good muddy wipe down.It seemed to ease his suffering, but we had to get some clerics to pull some god biz on him.
It was a good source of laughs every time someone new saw the king with his cleansing mud mask on.
Khodos Aranawrath - Water Genasi (half triton) Spore Druid.
Takes a little bit of explaining, since the world we play in isn't exactly the forgotten realms. In our world, the elemental planes aren't separate dimensions but are 4 moons that orbit the prime material. So one day a meteor crashes down onto the Prime Material Sea, originating from the Moon of Water, landing near a Triton Enclave. The meteor turns out to be a clump of weird pinkish coral that begins to slowly spread out from the crater. When the Tritons investigate the crash site the meteor begins to speak to them, telling a tale of an entity known as the Coral Queen that was ousted from the realm of water by her jealous sister deity, and the Coral Queen becomes the Tritons new goddess. The Enclave builds up around the meteor, and due to the Coral exuding planar 'radiation' the population contains a higher population of water gensei. Water gensei are inducted into a semi-priesthood of the Coral Queen, which is my version of a refluffed Spore Druid as a Coral Druid. When a Druid reaches a certain point of their training they are sent out to explore the surface world to act as ambassadors and explorers to the surface nations. However in practice they are more akin to spy's and bio-terrorists, spreading the Coral Queen's taint into water sources.
The reason I say taint is because of something only me and my DM know, but my character and the party don't. The Coral Queen isn't real but is instead a facet of Zuegtmoy the Demon Lord, and the Coral Meteor was a failed attempt by her to invade the Moon of Water. And by spreading the Coral into water sources is getting her spores directly into peoples brains, secretly spreading her cult throughout the surface land. So after every battle Khodos likes to ask the Barbarian to kindly remove the coolest skull from it's owner, which over a few days he uses like a plant pot to grow a spore of Coral, which he then plants in rivers and streams, then casts plant growth on it. It's actually really fun role playing a character who is doing such evil acts but with all his heart thinks he's doing the right thing by spreading the love of his Goddess to a new land.
However I must say I'm not sure how much longer Khodos will survive. At the end of last session Khodos was stolen by a powerful Water Fey, after having corrupted a large portion of 'his' river, and was Plane Shifted to the Moon of Water where he will stand trial for his crimes before that 'evil sister deity' herself. Being what is essentially a Demon Cultist standing trial before that Demons Lord's arch nemesis, well, let's say I hope my party cares enough about their macabre but endearing druid to come to rescue me.
Game play wise - You know how the monsters in the Last of Us have weird fungal growths on their heads? I get to do that, but with Coral, it's very fun. My table isn't super optimized, while I've built mine for optimum power I rarely bring everything to the table. However, this one time when the party knew Hell and Highwater was bearing down upon us I animated a small horde of zombies between Animate Dead and Fungal Spores and conjured a pair of Giant Octopie to stand 10ft behind them (I have the Triton Deep Magic feat, so I can infinitely cast Create Water for a constant drizzle of rain to keep them moist). The Octopie 15ft reach! So they reach over and restrained victims, giving the zombies advantage on their attacks. The Spore Druid can be a very effective minionomancer.
Ewan Araxidor
Half-Elf Circle of the Moon Druid.
Background: Outlander
Backstory:
I've played Ewan a few times, each time slightly differently, but as of the latest innovation of my main character, this is where we're at :). His adventures (or whatever the DM decides...) means that his left foot is completely useless and uses his quarterstaff not only as a weapon but also as a walking aid. Based on how it looks, it could have been a magical trap, and it wasn't able to be cured when he was younger - suggesting powerful magic at work there. It has never spread beyond his foot, and his had it from before he was able to remember (it happened in his VERY young childhood). He was left in the forest by his parents when he was born, so has no recollection of them or who they are - doesn't even know which side of the family is elven, and picked up by a druid circle, where he was trained in the ways of the druids. His favourite animal form is that of a black dire wolf (which goes with his black hair), but even still the left front paw on that form still shows traces of foul work, though it doesn't affect him (as much) in animal form when he can spread the weight more evenly across more legs, taking some of the weight off.
So, that's Ewan in a nutshell (the rest I kind of change depending on the campaign to fit him in to where the campaign starts off), and his always been my personal favourite xD)
His name is Onta Pathbreaker, and he's the first D&D character I ever made.
7' 4", Half-Orc, big buff dude, your typical hulking Orc, LOTS of fluffy black hair. Hermit background. Quiet, stern, kindhearted (But not, like, flighty or cute).
When he was young, he started hearing voices and stuff coming from the forest. He would freak out because the whole of Nature sounded like it was in pain, and he wanted to help it. He lives on his own in seclusion, just planting trees and bushes to help forests get stronger. He's the kind of guy who would rather hike through a mile of poison ivy than cut a path through it. Eventually, he proclaimed himself, 'The Champion of the Forest' because "the forest told him" that one day Nature would take over the world in a big Eco-Apocalypse, and that he was going to help Nature get to that point. He doesn't like talking about it because people give him weird looks. He loves pies (they're his Kryptonite).
Think Radagast from The Hobbit fused with Muriel from The Arcana and a hint of Yang Xiao Long.
The High Winds Upon The Mountain Flow Through His Cloudfur, or just Cloudfur to his companions. He is a level 3 Circle of the Grasslands Druid, follower of Silvanus, member of the Emerald Enclave....oh and he's a tabaxi whom I envision has the color and patterns of a leopard.
Currently roaming the streets of Waterdeep with his party, attempting to find a hoard of gold hidden somewhere in a Waterdeep Dragon Heist PbP on here. He's a quirky one who uses grand gestures and tries to mimic the sounds of nature depending upon what spell he's trying to cast. He also has a fondness for licking things, and other people (for example to cast shillelagh on his staff, he will lick it, or if you're conversing with him and he's not sure of your intentions, he may try to lick or at least sniff you) His concepts of personal space do not exist, and his chaotic neutral alignment tends to make him slightly unpredictable at times but he keeps his party members on their toes!
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
OK so what is a Nightcap of Pleasant Dreams? Whatever it is, I want one!
Hahaha I forgot I had that - he picked it up at Old Xoblob's Shop in Waterdeep - came off the trinkets table in the PHB apparently.
https://www.dndbeyond.com/sources/wdh/a-friend-in-need#OldXoblobShop
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Kai Moonacre - A Drow Druid. A cranky ready to fight druid who's tagline when his group get's ambushed"First rule of stompin nuts, is you don't stomp on your own". He enjoys ale, a pretty woman(he's not afraid of a bit of strange either) and a great fight. Though he spends most of his time either healing his party or Eating the faces of the enemies. Not your typical Drow, Kai's clan the Darkmoons are a mix of whose blood include Drow, Moon and wood elves, who make their home in the ever-moonlit Forrest. Those who become Druids are revered in there village and treated as royalty, but Kai prefers his life of solitude, which is strange for an adept healer, who was chosen as a member of the Circle of Vitality.
Item's - Sashelas' Spear, Thunder Beads, Diadem of the Owl, Bag of Stasis
Race - Fey-Touched
Subclass - Circle of Vitality
Monsters - Blood Bear
Spell - Arcbolt
One of druids mentor was a Treant and gain great empathy with plants by having to forage in places where Speak with Plants was cast. He gained such a stigma about eating plants that he now prefers to eat meat and "processed" foods because, "I know it's dead when I eat it."
Father Felix - Human Druid: Circle of the Moon
Felix works for a secretive, factory farm run by a giant, ancient Myconid fungal hive mind called "Nan".
The active ingredient in "Nan" brand healing potions are the myconid spores themselves.
Nan's aim is to sell the healing potions far and wide so the battlefields, hospitals, cemetries eventually become breeding grounds for new myconid clone colonies in the centuries to come.
Dirt Gangrel - Ghostwise Halfing Druid
Circle of the Moon
Dirt is a rough-and-tumble halfling who used to be part of a small mercenary band hired to kill a horde of orcs and goblins that had been terrorizing a nearby settlement. Unfortunately, the orc encampment had been entrenched deep in a dense forest, and the enemy had the advantage of terrain. One by one, Dirt's band was killed through a series of guerilla strikes, until only Dirt remained.
By this point, Dirt had gone a little mental...losing your comrades tends to do that. However, in his feverish madness, he began to believe that the spirit of the forest was speaking to him, urging him to purge the orcs and goblins from its domain, as they frequently chopped wood and made large fires, as they celebrated and feasted on their "conquests".
Tapping into primal magic he didn't know he had, Dirt constructed elaborate traps and used the terrain to his advantage, luring the orcs and goblins to their demise, slowly killing their numbers much like they had with his comrades. He'd Entangle or Snare scouts, then light fire to them with oil pilfered from their camp. Others died to various spike traps constructed from dug trenches. He even used psychological warfare; Wildshaping into insects and infiltrating their encampment, using his Ghostwise Halfling thought-speak to mentally terrorize them as they rested, sowing seeds of betrayal and convincing them that the forest was haunted and angry. He'd hang the mangled and burnt corpses of the orcish dead from the trees. By the time half their forces remained; the orcs were convinced that the forest was alive and actively trying to murder them!
They fortified themselves deep within their camp out of fear, bickering amongst each other...should they hide, or attempt to flee?
Dirt did not give them the luxury of choice; the orcs had a large stockpile of wood in the center of the camp...it was a simple matter to barricade their forts entryways and set fire to the encampment. The death howls of the orcs could be heard throughout the forest.
Dirt left the forest after that; the "spirit" and his thirst for revenge satisfied. He ventured back towards civilization, eager to rid himself of those violent memories. But the "spirit" still lingered with him...truth be told, Dirt wasn't sure if it was an actual spirit or he'd just gone crazy.
Dirt is somewhere between Solid Snake or Rambo; to him, the Wilds are synonymous with a battlefield, a place where a small halfling like himself needs to use the terrain to turn the tables on larger predators. He is cunning, ruthless, and ocassionally bloodthirsty...and likes to drink and smoke, indulging in the vices of the city when he visits. He is a heavily-muscled halfling, closer to a dwarf, and wears a green bandana bearing the sigil of his old mercenary band.
He is a very grizzled and gruff druid, a little traumatized...and very fun to roleplay.