Base Class: Druid

Druids who connection with the plants of the earth have blessed them with increased healing to revitalize all.

Bonus Cantrip

When you choose this circle at 2nd level, you learn one additional Cleric cantrip of your choice.


Starting at 2nd level, you can regain some of your magical energy by sitting in meditation with your body in contact with the earth.  During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest

For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.

Altered Wild-Shape

Once you receive the ability to Wildshape you can roll a d6 for each shape or choose from the list below. These are the only shapes you can shift into with your WIldshape at the appropriate levels, and later at higher levels gain the ability to cast your HEALING spells and abilities while shifted. Certain forms are above the C/R limit, ignore that restriction for the form if rolled.


form FORMS


Black Bear, Brown Bear, Lion, Panther, Tiger, Wolf


Beaked Whale, Dolphin, Pygmy Sperm Whale, Sea Lion, Sea Otter, Walrus


Bat, Eagle, Hawk, Raven, Owl, Vulture


Buffalo, Camel, Elk, Horse, Ram, Reindeer

Circle Spells

Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to Gaia's healing powers and consult the associated list of spells. If it's not a Druid spell it counts as one through this list.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid Level Spells


healing spiritprayer of healing


mass healing word, Revivify


Guardian of Faith


Greater RestorationMass Cure wounds

Gaia's Forms

Starting at 6th level, you can use Gaia herself to use and cast your ONLY your healing spells an abilities with shifted into specific forms Determined at the level. The ritual you underwent at 2nd level that limited your forms has increased your connection with the earth, allowing you cast all of your HEALING spells and abilities that target OTHERS, not yourself.



You draw a large circle around you and it expands to 30ft. Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you in the shape of a flower. You can use an action to cause one creature in the aura (including you) to regain 2d8 hit points.

Can use a number of times equal to your Wisdom modifier per long rest.

Nature's Mastery - Harmony

When you reach 14th level, creatures of the natural world sense your connection to nature and become open to restoration. Healing increases by 1d4 per spell’s level

Previous Versions

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