Maybe this is a silly question, but my friends say that a fighter is weak without a tactic. Is that true and when it is have you examples for tactics? (Level 2 Fighter)
Ummm. Run up next to the bad guy and hit it with your hitting stick of choice?🤷♂️
Unless you’re ranged. Then stay back from the bad guy and shoot it with your shooting tool of choice.
Fighters are not exactly subtle. Maybe if you’re a battle master, you should consider your maneuvers, but 9/10 times it’s still going to come down to hitting the bad guys.
Don't forget position to block the baddies from reaching the more squishy members of the party. The only thing hard about playing a fighter, is staying alive given how much damage anyone entering melee ends up taking.
What is the original poster's definition of a tactic?
To minimize your frontage but maximize the enemy frontage is a tactic. Always keep your shield pointed toward the weapon hand of the opponent is a tactic. Keep your feet mobile to shift position or the opposite keep feet planted to prevent from any going around you.
Since you asked..... There are many "tactics" that a fighter can use to great effectiveness. In 5.5 (officially called that now), fighters get weapon masteries. This is a special add-on when you use that weapon. Picking a weapon with the Topple weapon mastery can give you a chance to knock your opponent prone when you hit them. Vex gives you advantage on the next attack against that opponent, Sap gives your opponent disadvantage on their next attack, Slow can slow their speed by 10ft, Push can move them back 10ft, etc. You can any of these by 1st level. Another tactic is positioning. If you are the toughest character, you will have to stand in between the enemy and your squishier allies. You are the front line. As long as you keep the enemy from getting within melee range of your wizard, rogue, etc, you can determine where that line is. This could include using terrain, like walls, buildings, trees, to hinder the enemy. Doorways are a great choke point for fighters and other front-liners. Some feats that give you other tactics are Pole-arm master, Sentinel, etc.
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Maybe this is a silly question, but my friends say that a fighter is weak without a tactic. Is that true and when it is have you examples for tactics? (Level 2 Fighter)
Ummm. Run up next to the bad guy and hit it with your hitting stick of choice?🤷♂️
Unless you’re ranged. Then stay back from the bad guy and shoot it with your shooting tool of choice.
Fighters are not exactly subtle.
Maybe if you’re a battle master, you should consider your maneuvers, but 9/10 times it’s still going to come down to hitting the bad guys.
Don't forget position to block the baddies from reaching the more squishy members of the party. The only thing hard about playing a fighter, is staying alive given how much damage anyone entering melee ends up taking.
Playing D&D since 1982
Have played every version of the game since Basic (original Red Box Set), except that abomination sometimes called 4e.
What is the original poster's definition of a tactic?
To minimize your frontage but maximize the enemy frontage is a tactic. Always keep your shield pointed toward the weapon hand of the opponent is a tactic. Keep your feet mobile to shift position or the opposite keep feet planted to prevent from any going around you.
Thanks for your replies. I will choose the battlemaster and will try to be a Tank for the group. Also because we don't have a barbarian.
Fighters being tactical ????
I never saw a fighter acting like this....
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
The tactics they provide is a big meat shield for the back line casters. That’s the only tactic I have seen employed.
Since you asked..... There are many "tactics" that a fighter can use to great effectiveness. In 5.5 (officially called that now), fighters get weapon masteries. This is a special add-on when you use that weapon. Picking a weapon with the Topple weapon mastery can give you a chance to knock your opponent prone when you hit them. Vex gives you advantage on the next attack against that opponent, Sap gives your opponent disadvantage on their next attack, Slow can slow their speed by 10ft, Push can move them back 10ft, etc. You can any of these by 1st level. Another tactic is positioning. If you are the toughest character, you will have to stand in between the enemy and your squishier allies. You are the front line. As long as you keep the enemy from getting within melee range of your wizard, rogue, etc, you can determine where that line is. This could include using terrain, like walls, buildings, trees, to hinder the enemy. Doorways are a great choke point for fighters and other front-liners. Some feats that give you other tactics are Pole-arm master, Sentinel, etc.