A couple of questions on purity of body because I've seen one stated both and the other I haven't found asked.
First: Does immunity to poison include poison damage or is that up to the DM?
Second: Does immunity to disease mean I could eat rotten food with maybe a con save or check to make sure it goes down and I don't puke it up and still get the benefits of whatever nutrients are left and my stomach not eating itself with the only down side being I might throw up when I try to eat it? I mean salmonella, food poisoning, anything that hurts you from eating the bad food is a disease and most likely if there is something else that hurts you it would be in a poison like way (food POISONING) or is there something I'm not thinking of. Pretty much if in a bad situation could I eat rotten/moldy food and get the same benefits as if eating rations or normal food if I keep the food down?
Immunity to Poison also includes Poison damage (even going as far as immune to the breath weapon of a Green Dragon), in the same way that immunity to fire includes immunity to fire damage.
Considering the benefit it would be a price worth paying... but I doubt it. Otherwise Drunken Master would be unplayable. No consider it a consequence free fun =D
More importantly, does this mean that you can't get drunk? Alcohol IS a poison after all.
I always consider poison resistance to work against alcohol, which is why dwarves are heavy drinkers, or why they have poison resistance, haven't decided which.
Considering the benefit it would be a price worth paying... but I doubt it. Otherwise Drunken Master would be unplayable. No consider it a consequence free fun =D
Just to be annoying: Drunken Master does not actually require the character to be intoxicated by alchool to use any of their features.
Rollback Post to RevisionRollBack
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
True LeK but they wouldn't have made the class, or called it such if they didn't want to allow players to play that way, so it still applies =D
Interesting opinion
I'll continue being annoying for a minute here, if I may.
The Drunken Master, as I am sure you knew, is based on a very real martial arts style (or better said, family of styles), which does pretty much what the initial description of the D&D Drunken Master states. Fact is that to actually be effective, one needs control over their movement, as any other martial arts, one could argue, but I believe it needs an even higher degree of control to ensure your seemingly disordinate movements are actually useful in combat.
To justify the "no drunk monks", think of this: what is a good, and very compelling way of fooling someone and make them believe you are real drunk and less of a threat? Drink to the bottom of a bottle in front of them without being affect by the alcohol, then strike hard when they least expect.
Also, why the need for the Performance proficiency if not to convince someone you are drunk when you are not? (Yes, I know this would be Deception, but I believe Performance is also a valid skill to use, since you have to pretend you are drunk)
Now that I have taken care of the pain in the ass part of my personality: everyone is obviously free to tweak rules as they want at their table, and making a Monk be affected by alcohol has in the end very little practical effect, so to every Monk out there: drink to your heart's content :)
Rollback Post to RevisionRollBack
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
The easiest solution here would be to state that this is an acquired ability of the monk. As in, they control it. Therefore if a monk wishes to, they can become susceptible to poison or a disease. This could be useful in other situations (like taking a posion that puts you in a death-state so you can avoid detection for instance). Not to mention that what separates a poison from a medicine is just whether an effect is positive to you in that situation or not.
So maybe I would say that if a monk wants to get drunk, they can. But if they want to win every drinking contest and game ever by being immune to alcohol, then they can do that too.
Now I can't stop imagining two monks (especially two drunken masters) deciding not to be hurt by poison and entering the same drinking contest not realizing there is another and they both use their performance skill to pretend to get more and more drunk slowly and everyone else was a breeze and they are now reaching the point where people would get suspicious because they should be reaching the point of dying of alcohol poisoning and it finally clicks. Afterward, they either start yelling at the other or try to subtly elbow the other and stunning strike them so the other can't drink hopefully for long enough for them to win. Bonus points for a land druid also being in the match but just calmly drinking so the two monks don't even realize it and take each other out.
I'm well aware of that FMB and in that movie he used alcohol often so doubtless fans of that movie who make a drunken master emulate that aspect and probably people who haven't seen the movie willa s well. I suppose one can argue whether the character was drunk how many sips he had had and sure players can make a character who only pretends to be drunk but pretty safe to assume alot of people would at least roleplay a monk who also drinks as a sailor
Oh and LeK I think you are right and the Drunken Boxing style practitioners arent really drunk but as FMB mentioned as it is an homage to Jackie Chan movie, where I'm pretty sure he drank alot. Of course in any sort of realistic realm performing martial arts while drunk would be a really bad idea and of course DMs could just say that the Drunken Masters just act convincingly to throw their opponents of guard or something but tbh I would kind of guess alot of players would like to play a character (though hopefully not a straight rip off) influenced by Chans character. perhaps for roleplay purposes one can say that they get a bit tipsy but not really drunk and most of their style is still deception
As he says in the video the "core" of the subclass is to be unpredictable. Taking intoxicants was decided to be a "flavor" aspect a player can choose to engage in, not a requirement.
Well I always did mean it more as a flavor thing anyway. Perhaps I should've worded the drunken master being unplayable differently I admit it, but perhaps it also should've been somewhat apparent from my note on the same post that getting drunk as a monk would be consequence free fun... No hang overs, no inflictment on movements or more precisely combat mechanics which it isn't for other classes I believe.
I'm currently playing a Drunken Master who is just about to get the immunity to poison. I did go with the flavour of actually drinking (and brewing) alcohol, but it is not necessary for my character to fight in that style - he just learned how to fight while drinking with a bunch of pirates on the high seas. The boat rocks, he rocks, that's just how he's used to doing things. I talked with the DM in advance about how we'd handle immunity to poison, and we decided that my character is not immune to alcohol, but rather that any ill effects he suffers from poison or alcohol all come out about the same way: since his body is used to operating under the effect of a poison on the regular, the effects of other poisons are less severe and he just rolls with it.
(For clarity - the ability to "just roll with" poisons and diseases is augmented/explained for the character by the fact that characters in our campaign each have unique blessings from a god they are connected to in the form of godmarks. It is canon that his godmark is somewhere in the region of his stomach.)
Long story short, if an ability has the potential to negatively affect how you want to play your character, there are lots of ways to spin abilities for flavour.
Oh and LeK I think you are right and the Drunken Boxing style practitioners arent really drunk but as FMB mentioned as it is an homage to Jackie Chan movie, where I'm pretty sure he drank alot. Of course in any sort of realistic realm performing martial arts while drunk would be a really bad idea and of course DMs could just say that the Drunken Masters just act convincingly to throw their opponents of guard or something but tbh I would kind of guess alot of players would like to play a character (though hopefully not a straight rip off) influenced by Chans character. perhaps for roleplay purposes one can say that they get a bit tipsy but not really drunk and most of their style is still deception
The problem with playing it the way Jackie Chan was in the movie is the fact that he actually became stronger and more durable. Yet the subclass does not gain boosts to Strength and Con for being drunk like Jackie Chan's character does. So the Homage has it's limits.
Also one of the criticisms of that movie is that some schools and such that actually teach those kinds of styles do things like put limits on or actually forbid actual drinking.
Oh and LeK I think you are right and the Drunken Boxing style practitioners arent really drunk but as FMB mentioned as it is an homage to Jackie Chan movie, where I'm pretty sure he drank alot. Of course in any sort of realistic realm performing martial arts while drunk would be a really bad idea and of course DMs could just say that the Drunken Masters just act convincingly to throw their opponents of guard or something but tbh I would kind of guess alot of players would like to play a character (though hopefully not a straight rip off) influenced by Chans character. perhaps for roleplay purposes one can say that they get a bit tipsy but not really drunk and most of their style is still deception
The problem with playing it the way Jackie Chan was in the movie is the fact that he actually became stronger and more durable. Yet the subclass does not gain boosts to Strength and Con for being drunk like Jackie Chan's character does. So the Homage has it's limits.
Also one of the criticisms of that movie is that some schools and such that actually teach those kinds of styles do things like put limits on or actually forbid actual drinking.
Whiskey Fist Pugilist is really what you're looking for in the way of features that actually interact with drinking.
Rollback Post to RevisionRollBack
Mystic v3 should be official, nuff said.
To post a comment, please login or register a new account.
A couple of questions on purity of body because I've seen one stated both and the other I haven't found asked.
First: Does immunity to poison include poison damage or is that up to the DM?
Second: Does immunity to disease mean I could eat rotten food with maybe a con save or check to make sure it goes down and I don't puke it up and still get the benefits of whatever nutrients are left and my stomach not eating itself with the only down side being I might throw up when I try to eat it? I mean salmonella, food poisoning, anything that hurts you from eating the bad food is a disease and most likely if there is something else that hurts you it would be in a poison like way (food POISONING) or is there something I'm not thinking of. Pretty much if in a bad situation could I eat rotten/moldy food and get the same benefits as if eating rations or normal food if I keep the food down?
Thanks for the time.
Immunity to Poison also includes Poison damage (even going as far as immune to the breath weapon of a Green Dragon), in the same way that immunity to fire includes immunity to fire damage.
reference:
https://www.sageadvice.eu/2014/09/09/purity-monk/
https://www.sageadvice.eu/2015/07/12/monks-purity-of-body-vs-green-dragons-breath/
As for eating rotten food, I am not sure you would gain any benefit, but it stands to reason that you would indeed suffer no real ill effects.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
More importantly, does this mean that you can't get drunk?
Alcohol IS a poison after all.
Considering the benefit it would be a price worth paying... but I doubt it. Otherwise Drunken Master would be unplayable. No consider it a consequence free fun =D
I always consider poison resistance to work against alcohol, which is why dwarves are heavy drinkers, or why they have poison resistance, haven't decided which.
Just to be annoying: Drunken Master does not actually require the character to be intoxicated by alchool to use any of their features.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
True LeK but they wouldn't have made the class, or called it such if they didn't want to allow players to play that way, so it still applies =D
Interesting opinion
I'll continue being annoying for a minute here, if I may.
The Drunken Master, as I am sure you knew, is based on a very real martial arts style (or better said, family of styles), which does pretty much what the initial description of the D&D Drunken Master states. Fact is that to actually be effective, one needs control over their movement, as any other martial arts, one could argue, but I believe it needs an even higher degree of control to ensure your seemingly disordinate movements are actually useful in combat.
To justify the "no drunk monks", think of this: what is a good, and very compelling way of fooling someone and make them believe you are real drunk and less of a threat? Drink to the bottom of a bottle in front of them without being affect by the alcohol, then strike hard when they least expect.
Also, why the need for the Performance proficiency if not to convince someone you are drunk when you are not? (Yes, I know this would be Deception, but I believe Performance is also a valid skill to use, since you have to pretend you are drunk)
Now that I have taken care of the pain in the ass part of my personality: everyone is obviously free to tweak rules as they want at their table, and making a Monk be affected by alcohol has in the end very little practical effect, so to every Monk out there: drink to your heart's content :)
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
The easiest solution here would be to state that this is an acquired ability of the monk. As in, they control it. Therefore if a monk wishes to, they can become susceptible to poison or a disease. This could be useful in other situations (like taking a posion that puts you in a death-state so you can avoid detection for instance). Not to mention that what separates a poison from a medicine is just whether an effect is positive to you in that situation or not.
So maybe I would say that if a monk wants to get drunk, they can. But if they want to win every drinking contest and game ever by being immune to alcohol, then they can do that too.
Now I can't stop imagining two monks (especially two drunken masters) deciding not to be hurt by poison and entering the same drinking contest not realizing there is another and they both use their performance skill to pretend to get more and more drunk slowly and everyone else was a breeze and they are now reaching the point where people would get suspicious because they should be reaching the point of dying of alcohol poisoning and it finally clicks. Afterward, they either start yelling at the other or try to subtly elbow the other and stunning strike them so the other can't drink hopefully for long enough for them to win. Bonus points for a land druid also being in the match but just calmly drinking so the two monks don't even realize it and take each other out.
They named the class and it's style of fighting after a Jackie Chan movie. The name is an homage.
I'm well aware of that FMB and in that movie he used alcohol often so doubtless fans of that movie who make a drunken master emulate that aspect and probably people who
haven't seen the movie willa s well. I suppose one can argue whether the character was drunk how many sips he had had and sure players can make a character who only pretends to be drunk but pretty safe to assume alot of people would at least roleplay a monk who also drinks as a sailor
Oh and LeK I think you are right and the Drunken Boxing style practitioners arent really drunk but as FMB mentioned as it is an homage to Jackie Chan movie, where I'm pretty sure he drank alot. Of course in any sort of realistic realm performing martial arts while drunk would be a really bad idea
and of course DMs could just say that the Drunken Masters just act convincingly to throw their opponents of guard or something but tbh I would kind of guess alot of players would like to play a character (though hopefully not a straight rip off) influenced by Chans character. perhaps for roleplay purposes one can say that they get a bit tipsy but not really drunk and most of their style is still deception
Mike Mearls talkings about different Dev decisions for the sub-class. https://www.youtube.com/watch?v=tBx0EH4ogjY
As he says in the video the "core" of the subclass is to be unpredictable. Taking intoxicants was decided to be a "flavor" aspect a player can choose to engage in, not a requirement.
Well I always did mean it more as a flavor thing anyway. Perhaps I should've worded the drunken master being unplayable differently I admit it, but perhaps it also should've been somewhat apparent from my note on the same post that getting drunk as a monk would be consequence free fun... No hang overs, no inflictment on movements or more precisely combat mechanics which it isn't for other classes I believe.
I'm currently playing a Drunken Master who is just about to get the immunity to poison. I did go with the flavour of actually drinking (and brewing) alcohol, but it is not necessary for my character to fight in that style - he just learned how to fight while drinking with a bunch of pirates on the high seas. The boat rocks, he rocks, that's just how he's used to doing things. I talked with the DM in advance about how we'd handle immunity to poison, and we decided that my character is not immune to alcohol, but rather that any ill effects he suffers from poison or alcohol all come out about the same way: since his body is used to operating under the effect of a poison on the regular, the effects of other poisons are less severe and he just rolls with it.
(For clarity - the ability to "just roll with" poisons and diseases is augmented/explained for the character by the fact that characters in our campaign each have unique blessings from a god they are connected to in the form of godmarks. It is canon that his godmark is somewhere in the region of his stomach.)
Long story short, if an ability has the potential to negatively affect how you want to play your character, there are lots of ways to spin abilities for flavour.
The problem with playing it the way Jackie Chan was in the movie is the fact that he actually became stronger and more durable. Yet the subclass does not gain boosts to Strength and Con for being drunk like Jackie Chan's character does. So the Homage has it's limits.
Also one of the criticisms of that movie is that some schools and such that actually teach those kinds of styles do things like put limits on or actually forbid actual drinking.
Whiskey Fist Pugilist is really what you're looking for in the way of features that actually interact with drinking.
Mystic v3 should be official, nuff said.