I'm currently playing a variant human open hand monk that just made it to level five and I have decided to go all Feats for my ability score increases. So far I have grappler and mobile, next will be athlete, alert, and finally mage slayer. I've read a lot of hate for the grappler feat but I've had a blast with it and mobile is like being a greased pig. As far as actual stat increases go, my DM is letting my character's main goal be finding the manuals of gainful exercise, swift movement, and health, as well as, the time of understanding.
I'm using very few magic items, for rp reasons. However, I have been having tons of fun with the grappler feat. Three encounters in a row I've pinned the boss while the party whales on him.
Sounds like a good damn time to me. I tend more towards just grabbing one or two feats for my speciality, or flavor but I don't see how it wouldn't still be fun to just have a little weaker stats and TONS of options about how you proceed through the world (in combat and out of it).
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
You might consider Magic Adept to get the hex spell to pair with your grappler feat. If you hex someone's Strength or Dexterity, it could make it very hard for them to escape your grapple. Blade Ward could also be an ok cantrip when you're just trying to hold someone still with a grapple.
Good idea, really solid addition to his current shtick.
Rollback Post to RevisionRollBack
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Hex via Mage Initiate is very interesting, but I think I will go with the suggestion to go with Prodigy. It's probably better to double my proficiency in Athletics than take away a d4 for my opponents skill check.
Hex via Mage Initiate is very interesting, but I think I will go with the suggestion to go with Prodigy. It's probably better to double my proficiency in Athletics than take away a d4 for my opponents skill check.
I agree with your choice (double proficiency is always active but hex is 1/long rest) but hex gives disadvantage not -d4
I'm currently playing a variant human open hand monk that just made it to level five and I have decided to go all Feats for my ability score increases. So far I have grappler and mobile, next will be athlete, alert, and finally mage slayer. I've read a lot of hate for the grappler feat but I've had a blast with it and mobile is like being a greased pig. As far as actual stat increases go, my DM is letting my character's main goal be finding the manuals of gainful exercise, swift movement, and health, as well as, the time of understanding.
Edit: I will let you know how this goes.
See if you can get boots of spiderclimb, run up a wall, grapple Archer pull him over the edge and let go ;)
I'm using very few magic items, for rp reasons. However, I have been having tons of fun with the grappler feat. Three encounters in a row I've pinned the boss while the party whales on him.
If your going straight Feats then.
Athlete is a good one.
Prodigy to get expertise in Athletics to make grappling easier.
Honestly a bunch make sense.
Sounds like a good damn time to me. I tend more towards just grabbing one or two feats for my speciality, or flavor but I don't see how it wouldn't still be fun to just have a little weaker stats and TONS of options about how you proceed through the world (in combat and out of it).
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
You might consider Magic Adept to get the hex spell to pair with your grappler feat. If you hex someone's Strength or Dexterity, it could make it very hard for them to escape your grapple. Blade Ward could also be an ok cantrip when you're just trying to hold someone still with a grapple.
Good idea, really solid addition to his current shtick.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Hex via Mage Initiate is very interesting, but I think I will go with the suggestion to go with Prodigy. It's probably better to double my proficiency in Athletics than take away a d4 for my opponents skill check.
I agree with your choice (double proficiency is always active but hex is 1/long rest) but hex gives disadvantage not -d4
I must be thinking of Bane