As for the rest, Channel Divinity is a worse version of Ensnaring Strike, a spell it already gets and works as a smite spell instead of consuming its whole action.
Worth noting that the 5.5e version of the Channel Divinity ability (Nature's Wrath) is much better, as it applies to every creature of your choice in range, rather than just one.
Oh good. That's an improvement for sure. If for nothing else to differentiate it. Crowd control option for a Paladin is not super common.
I see this was an older thread, so it wasn't am option, but the Oath of Genies (while weirdly flavored) is an absolute blast to play. The channel divinity stuff is fun, the spells are decent, etc. I reflavored mine with my DM's permission because I liked the mechanics but the flavor is weird, but in general, it's kind of unique and fun. Dao's grasp with no immediate saving throw is pretty useful, etc.
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Oh good. That's an improvement for sure. If for nothing else to differentiate it. Crowd control option for a Paladin is not super common.
I see this was an older thread, so it wasn't am option, but the Oath of Genies (while weirdly flavored) is an absolute blast to play. The channel divinity stuff is fun, the spells are decent, etc. I reflavored mine with my DM's permission because I liked the mechanics but the flavor is weird, but in general, it's kind of unique and fun. Dao's grasp with no immediate saving throw is pretty useful, etc.