I am just confirming this, does guided strike work with great weapon master? i think it does but i just want to make sure.
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Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
Great Weapon Master affects the damage rolls, Guided Strike the attack roll, and both do not require any type of action/reaction. They can work together.
They can work together, though in general Oath of Conquest might be better served by going sword and board. There are stronger Paladin builds for melee weapon damage that synergize better with Great Weapon Master. Oath of Conquest, especially from levels 7+, leans more heavily into tanking/control thanks to the amazing Aura of Conquest. As such, they'll usually be better served carrying a shield for the extra AC and skipping early feats to raise their charisma asap for the best possible save DCs on their primary fear-causing abilities (the other channel divinity, Wrathful Smite, most especially Fear at levels 9+).
If you do take a feat, something more defensive or tactically minded might be a better option, like Shield Master, Heavy Armor Master, Resilient: Con (alternatively War Caster if you've dipped sorcerer or hexblade for Booming Blade and Shield), or, especially, Sentinel.
Not that a great weapon Conqueror is *bad* or anything. They're still paladins, they can absolutely still do the melee weapon smiting thing like any paladin, and that is in fact their standard fallback option when faced with fear-immune opponents (which are rarer in 5e than previous editions). I've a GWM/PAM combo Conqueror, and also a greatsword Conqueror with three levels of hexblade. Both were effective party members, but specializing for melee damage did and inevitably does come at a cost in the tanking/fear-control department, which imo is where the subclass really shines. Taking feats/strength bumps comes at the cost of delayed cha advancement, lower fear DCs, and more enemies out of your control. Likewise, great weapons (or polearms, or dual wielding) comes at the cost of a lost shield, more hits taken, concentration saves to risk flubbing, and thus again more enemies out of your control.
If your DM is open to it (admittedly many aren't), Oathbreaker paladin is a dark knight paladin subclass with a more offensive focus. Alternatively, Devotion and Vengeance are both particularly well suited to great weapon master builds, with channel divinities that will help GWM attacks hit for several swings in an encounter rather than just one.
Sception touched on the other offense builds above. I personally like Oath of Devotion: Sacred Weapon + Great Weapon Master as a more effective combo for Damage Dealing Pallies.
They can work together, though in general Oath of Conquest might be better served by going sword and board. There are stronger Paladin builds for melee weapon damage that synergize better with Great Weapon Master. Oath of Conquest, especially from levels 7+, leans more heavily into tanking/control thanks to the amazing Aura of Conquest. As such, they'll usually be better served carrying a shield for the extra AC and skipping early feats to raise their charisma asap for the best possible save DCs on their primary fear-causing abilities (the other channel divinity, Wrathful Smite, most especially Fear at levels 9+).
If you do take a feat, something more defensive or tactically minded might be a better option, like Shield Master, Heavy Armor Master, Resilient: Con (alternatively War Caster if you've dipped sorcerer or hexblade for Booming Blade and Shield), or, especially, Sentinel.
Not that a great weapon Conqueror is *bad* or anything. They're still paladins, they can absolutely still do the melee weapon smiting thing like any paladin, and that is in fact their standard fallback option when faced with fear-immune opponents (which are rarer in 5e than previous editions). I've a GWM/PAM combo Conqueror, and also a greatsword Conqueror with three levels of hexblade. Both were effective party members, but specializing for melee damage did and inevitably does come at a cost in the tanking/fear-control department, which imo is where the subclass really shines. Taking feats/strength bumps comes at the cost of delayed cha advancement, lower fear DCs, and more enemies out of your control. Likewise, great weapons (or polearms, or dual wielding) comes at the cost of a lost shield, more hits taken, concentration saves to risk flubbing, and thus again more enemies out of your control.
If your DM is open to it (admittedly many aren't), Oathbreaker paladin is a dark knight paladin subclass with a more offensive focus. Alternatively, Devotion and Vengeance are both particularly well suited to great weapon master builds, with channel divinities that will help GWM attacks hit for several swings in an encounter rather than just one.
I do second the advice that Conquest is much better with sword and board than with a two-handed weapon, but mainly because the feat Shield Master works brilliantly with the Conquest paladin's Aura of Conquest, since if you knock a person prone with the shield master feat's ability to shove on a bonus action, the Aura of Fear's ability to reduce the affected enemy's speed to zero means they can't get up from prone, meaning that they constantly have disadvantage on attacks against you while you constantly have advantage on melee attacks against them.
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I am just confirming this, does guided strike work with great weapon master? i think it does but i just want to make sure.
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
Great Weapon Master affects the damage rolls, Guided Strike the attack roll, and both do not require any type of action/reaction. They can work together.
They can work together, though in general Oath of Conquest might be better served by going sword and board. There are stronger Paladin builds for melee weapon damage that synergize better with Great Weapon Master. Oath of Conquest, especially from levels 7+, leans more heavily into tanking/control thanks to the amazing Aura of Conquest. As such, they'll usually be better served carrying a shield for the extra AC and skipping early feats to raise their charisma asap for the best possible save DCs on their primary fear-causing abilities (the other channel divinity, Wrathful Smite, most especially Fear at levels 9+).
If you do take a feat, something more defensive or tactically minded might be a better option, like Shield Master, Heavy Armor Master, Resilient: Con (alternatively War Caster if you've dipped sorcerer or hexblade for Booming Blade and Shield), or, especially, Sentinel.
Not that a great weapon Conqueror is *bad* or anything. They're still paladins, they can absolutely still do the melee weapon smiting thing like any paladin, and that is in fact their standard fallback option when faced with fear-immune opponents (which are rarer in 5e than previous editions). I've a GWM/PAM combo Conqueror, and also a greatsword Conqueror with three levels of hexblade. Both were effective party members, but specializing for melee damage did and inevitably does come at a cost in the tanking/fear-control department, which imo is where the subclass really shines. Taking feats/strength bumps comes at the cost of delayed cha advancement, lower fear DCs, and more enemies out of your control. Likewise, great weapons (or polearms, or dual wielding) comes at the cost of a lost shield, more hits taken, concentration saves to risk flubbing, and thus again more enemies out of your control.
If your DM is open to it (admittedly many aren't), Oathbreaker paladin is a dark knight paladin subclass with a more offensive focus. Alternatively, Devotion and Vengeance are both particularly well suited to great weapon master builds, with channel divinities that will help GWM attacks hit for several swings in an encounter rather than just one.
Yes, it should work fine.
Sception touched on the other offense builds above. I personally like Oath of Devotion: Sacred Weapon + Great Weapon Master as a more effective combo for Damage Dealing Pallies.
"Lawful Good does not always mean Lawful Nice."