For Descent into Avernus, my Adventure League group is looking to create the Order of the Dragon all Paladin Party to go down to Avernus and seriously kill everything; think:
Has anyone run an all Paladin party without multiclassing? Any advice? Thanks!
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art is the only afterlife of which we have evidence
I suppose step one would be to make agreements on whi gets which skills. Obviously you will overlap in the 6 paladin skills, but different backgrounds allow you to fill in missing skills in the party.
Different paladin oaths obviously will help as well. You obviously don't need more than 1 devotion aura, so mix it up.
Look at who prepares which spells and what you need.
You will be bunched up in melee I reckon because of smite, unless one paladin focusses more on spells and ranges as a dex pala? In this regard it might be fun to have 1 halfling paladin and pick up the racial feat that turns their luck racial into an aura.
Those are the first things I can think of. Ill give it some more thought and post more tips.
An all-Paladin party is actually quite self-sufficient...they are capable warriors, sturdy with AC, their "Lay on Hands" let's them heal each other considerably, they don't get sick or poisoned...and smites. You won't lack for damage.
Your shortcoming is magic. You'll lack advanced magical benefits, and ways to counter.
For this reason, someone should be an Ancients Paladin...their aura will allow a significant way to shut down magical effects.
And keep an eye on whoever does a Conquest Paladin...they're a bit...forceful.
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For Descent into Avernus, my Adventure League group is looking to create the Order of the Dragon all Paladin Party to go down to Avernus and seriously kill everything; think:
Has anyone run an all Paladin party without multiclassing? Any advice? Thanks!
art is the only afterlife of which we have evidence
I suppose step one would be to make agreements on whi gets which skills. Obviously you will overlap in the 6 paladin skills, but different backgrounds allow you to fill in missing skills in the party.
Different paladin oaths obviously will help as well. You obviously don't need more than 1 devotion aura, so mix it up.
Look at who prepares which spells and what you need.
You will be bunched up in melee I reckon because of smite, unless one paladin focusses more on spells and ranges as a dex pala? In this regard it might be fun to have 1 halfling paladin and pick up the racial feat that turns their luck racial into an aura.
Those are the first things I can think of. Ill give it some more thought and post more tips.
Deus Vult!
An all-Paladin party is actually quite self-sufficient...they are capable warriors, sturdy with AC, their "Lay on Hands" let's them heal each other considerably, they don't get sick or poisoned...and smites. You won't lack for damage.
Your shortcoming is magic. You'll lack advanced magical benefits, and ways to counter.
For this reason, someone should be an Ancients Paladin...their aura will allow a significant way to shut down magical effects.
And keep an eye on whoever does a Conquest Paladin...they're a bit...forceful.