I recently switched characters in my campaign because I had played as a Ranger for so many sessions and not once had I used Hunter's Mark or Favored Enemy. It just felt like playing a downgraded Fighter.
However I have been trying to one-up the class features described in the Player's Handbook, and I redid the list. Please let me know what you think, and sorry for the horrendous formatting! I'm new to this 😔
(Note: Anything listed as *Class Feature* means it's replacing an old feature or being added as a new one.)
Level 1. Hunting Range You gain Advantage on certain rolls certain conditions occur within the range shown in the Territory table. When you finish a Long Rest, choose one of the following options. Meteorology. You are immediately alerted of the current weather within a sphere with a radius of 60ft more than your Territory. Potential Threats. Roll a number of d4s equal to your Proficiency Bonus. You know the locations of that many traps or other threats within your Territory. Territorial Mark. As a Bonus Action, you can choose a number of creatures equal to your Proficiency Bonus. Attack rolls you, and up to 5 allies of your choice, make against them have Advantage, and the attacks count as magical for the purpose of ignoring resistance. (Note: This effect replaces any mention of Hunter's Mark in Subclass features, (example: See Hunter subclass feature Level 3: Hunter's Lore) Darkvision. Your Darkvision range increases by the range listed in your Territory.
Level 6: Protective Territory Any creatures you choose within your Territory gain a +1 Bonus to their AC.
Level 9. Truesight As a Bonus Action, choose either Truesight, Blindsight or Tremorsense. You gain that effect with a range equalling your Territory for 1 minute or until you lose Concentration. You can use this feature once before a Short or Long Rest.
Level 17. Prowling Ranger You can have up to two effects listed in the Hunting Range class feature active at once.
A continuously expanding aura that grants effectively the entire party advantage against 2-6 targets for what appears to be the entire duration of a fight- well, really it seems like it just permanently grants advantage by a literal reading, but I’m assuming that’s not the intent- is rather overpowered. For context, consider that Faerie Fire only covers a 4x4 square, requires a DEX save, takes a full action to use, and is a concentration effect. I understand the concept, but this is an awful lot of “something for nothing”, and that’s before we consider what turning subclass features designed to be tied to a single target concentration effect into aura effects would do. This also badly nerfs ranged Rangers, as ideally ranged attackers like to be 30’ or more away from the center of combat.
Frankly, this reads like you’re simply too risk-averse to use Hunter’s Mark, and so want an effect that’s all upside and no risk.
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I recently switched characters in my campaign because I had played as a Ranger for so many sessions and not once had I used Hunter's Mark or Favored Enemy. It just felt like playing a downgraded Fighter.
However I have been trying to one-up the class features described in the Player's Handbook, and I redid the list. Please let me know what you think, and sorry for the horrendous formatting! I'm new to this 😔
(Note: Anything listed as *Class Feature* means it's replacing an old feature or being added as a new one.)
Level - Proficiency Bonus - Class Features - Territory - Prepared Spells
1 /+2 Spellcasting, Weapon Mastery, *Hunting Range* /10ft /2
2 /+2 Deft Explorer, Fighting Style /15ft /2
3 /+2 Subclass /15ft /3
4 /+2 Feat /20ft /3
5 /+3 Extra Attack /20ft /*3*
6 /+3 Roving, *Protective Territory* /25ft /4
7 /+3 Subclass /25ft /4
8 /+3 Feat /30ft /4
9 /+4 Expertise, *Truesight* /30ft /4
10 /+4 Tireless /35ft /*5*
11 /+4 Subclass /35ft /*5*
12 /+4 Feat /40ft /*5*
13 /+5 *Two Extra Attacks* /40ft /*5*
14 /+5 Nature's Veil /45ft /*5*
15 /+5 Subclass /45ft /*5*
16 /+5 Feat /50ft /*6*
17 /+6 *Prowling Ranger* /50ft /*6*
18 /+6 Feral Senses /55ft /*6*
19 /+6 Epic Boon Feat /55ft /*6*
20 /+6 Foe Slayer /60ft /*6*
Level 1. Hunting Range
You gain Advantage on certain rolls certain conditions occur within the range shown in the Territory table. When you finish a Long Rest, choose one of the following options.
Meteorology. You are immediately alerted of the current weather within a sphere with a radius of 60ft more than your Territory.
Potential Threats. Roll a number of d4s equal to your Proficiency Bonus. You know the locations of that many traps or other threats within your Territory.
Territorial Mark. As a Bonus Action, you can choose a number of creatures equal to your Proficiency Bonus. Attack rolls you, and up to 5 allies of your choice, make against them have Advantage, and the attacks count as magical for the purpose of ignoring resistance. (Note: This effect replaces any mention of Hunter's Mark in Subclass features, (example: See Hunter subclass feature Level 3: Hunter's Lore)
Darkvision. Your Darkvision range increases by the range listed in your Territory.
Level 6: Protective Territory
Any creatures you choose within your Territory gain a +1 Bonus to their AC.
Level 9. Truesight
As a Bonus Action, choose either Truesight, Blindsight or Tremorsense. You gain that effect with a range equalling your Territory for 1 minute or until you lose Concentration. You can use this feature once before a Short or Long Rest.
Level 17. Prowling Ranger
You can have up to two effects listed in the Hunting Range class feature active at once.
Aghhhhhh I dont know how to format questions >:(
A continuously expanding aura that grants effectively the entire party advantage against 2-6 targets for what appears to be the entire duration of a fight- well, really it seems like it just permanently grants advantage by a literal reading, but I’m assuming that’s not the intent- is rather overpowered. For context, consider that Faerie Fire only covers a 4x4 square, requires a DEX save, takes a full action to use, and is a concentration effect. I understand the concept, but this is an awful lot of “something for nothing”, and that’s before we consider what turning subclass features designed to be tied to a single target concentration effect into aura effects would do. This also badly nerfs ranged Rangers, as ideally ranged attackers like to be 30’ or more away from the center of combat.
Frankly, this reads like you’re simply too risk-averse to use Hunter’s Mark, and so want an effect that’s all upside and no risk.