Over the many years that I've played DND, I've played at least 20 rogues, weather it be for a one off campaign or a full campaign. I've played pirates to stereotypical thieves and assassins to fun loving troublemakers and most of the types in the middle. I'm just curious as to the types of rogues you guys play more than I am looking for help. If you want to know how I have played rogues of different types, let me know and I'll share!
I'm thinking to play a rough and tumble Lawful Evil ex-mercenary, who appears to be a simple cutthroat, but has a talent of seeing through people and their motivations. Cruel, violent, generally unlikeable, but with his own philosophy and code of honor. A loose gold coin in the chest pocket saved him from an arrow that stopped half an inch from his heart, after that a priest that served in his merc band told him to visit a temple of Waukeen and make a donation and he's taken a liking to Waukeen's tenents, always being true to his contracts and trying to be a professional when it comes to mercenary work. The Rogue splash is just for sneaking, which is just a good skill to have for any adventurer, and high "mind skills" like Insight and Perception, otherwise he's just a fighter that prides himself on his swordsmanship and prefers violence to diplomacy and trickery.
Definitely a "feel bad" kind of character. Not sure if he fits the group, so I might never get to play him, but with this guy I want to explore a darker side of adventuring life, rather than go on a typical whimsical fun adventure.
Someone in my party is playing a Rogue Scout who's background is a scout from the army. He does have a bit of a screw loose, he likes to collect ears, though that might just be because he's a kobold.
Someone in my party is playing a Rogue Scout who's background is a scout from the army. He does have a bit of a screw loose, he likes to collect ears, though that might just be because he's a kobold.
I don't know why, but that reminded me of my tortle rogue who had super high stealth, deception and persuasion skills. He could disguise himself as a rock in the middle of a castle and no one would care. The most they would do/say is, "huh, guess part of the ceiling gave way. Not that it matters too much, that part needed to be replaced anyways." and they would walk on. I almost got caught by the wizard of the castle, but got away by saying something along the lines of, "This is not a tortle, this is a rock that will be moved soon." and the wizard rolled a nat 1 to contest my words and so he was just like, "Man, must of ate too much during dinner. I'll just go to bed." and he went to bed.
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Over the many years that I've played DND, I've played at least 20 rogues, weather it be for a one off campaign or a full campaign. I've played pirates to stereotypical thieves and assassins to fun loving troublemakers and most of the types in the middle. I'm just curious as to the types of rogues you guys play more than I am looking for help. If you want to know how I have played rogues of different types, let me know and I'll share!
I'm thinking to play a rough and tumble Lawful Evil ex-mercenary, who appears to be a simple cutthroat, but has a talent of seeing through people and their motivations. Cruel, violent, generally unlikeable, but with his own philosophy and code of honor. A loose gold coin in the chest pocket saved him from an arrow that stopped half an inch from his heart, after that a priest that served in his merc band told him to visit a temple of Waukeen and make a donation and he's taken a liking to Waukeen's tenents, always being true to his contracts and trying to be a professional when it comes to mercenary work. The Rogue splash is just for sneaking, which is just a good skill to have for any adventurer, and high "mind skills" like Insight and Perception, otherwise he's just a fighter that prides himself on his swordsmanship and prefers violence to diplomacy and trickery.
Definitely a "feel bad" kind of character. Not sure if he fits the group, so I might never get to play him, but with this guy I want to explore a darker side of adventuring life, rather than go on a typical whimsical fun adventure.
Someone in my party is playing a Rogue Scout who's background is a scout from the army. He does have a bit of a screw loose, he likes to collect ears, though that might just be because he's a kobold.