One of the best parts of playing the Thief subclass of the 2014 Rogue was being able to use a B.Action via Fast Hands to pour destructive liquids on enemies. Holy Water, acid, oil, alchemical fire, etc. This got taken away with the 2024 rules changes. Was there a specific reason given for this change?
They didnt give specific reasons for most changes.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Keep in mind that Fast Hands now allows using a bonus action to activate a magic item that's normally activated with either the Utilize or Magic action, which the 2014 version didn't. If you're in a setting with a lot of magic items, I think this more than makes up for the loss of being able to throw acid on someone as a bonus action.
I kind of wonder if they thought it through. Did they really think, hey you know the best magic item user in the game should it be the wizard, sorcerer, maybe the artificer, no I got it the thief. or did they throw it in without really thinking of the implications of a thief with a wand of fireballs or a staff of the magi etc.
I kind of wonder if they thought it through. Did they really think, hey you know the best magic item user in the game should it be the wizard, sorcerer, maybe the artificer, no I got it the thief. or did they throw it in without really thinking of the implications of a thief with a wand of fireballs or a staff of the magi etc.
I'm guessing it was intentional since, at higher lvels, Thief is supposed to be the non-spellcaster capable of using all kinds of magic items. Also, the DM generally controls the existence of such in the campaign.
Keep in mind that Fast Hands now allows using a bonus action to activate a magic item that's normally activated with either the Utilize or Magic action, which the 2014 version didn't. If you're in a setting with a lot of magic items, I think this more than makes up for the loss of being able to throw acid on someone as a bonus action.
Part of the fun is being able to do things that the DM is not expecting you to do. If the DM makes available a wand, periapt, boots, etc. that are magical, then most such items have distinct and very limited uses. There are a few exceptions (such as the Immovable Rod), but it's mostly pretty predictable what the players are going to do. Overall, a player who plays Thief by the 2014 rules knows that they are going to be underpowered compared to most other martial subclasses but chooses that subclass anyway specifically to be able to do shenanigans.
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One of the best parts of playing the Thief subclass of the 2014 Rogue was being able to use a B.Action via Fast Hands to pour destructive liquids on enemies. Holy Water, acid, oil, alchemical fire, etc. This got taken away with the 2024 rules changes. Was there a specific reason given for this change?
They didnt give specific reasons for most changes.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Keep in mind that Fast Hands now allows using a bonus action to activate a magic item that's normally activated with either the Utilize or Magic action, which the 2014 version didn't. If you're in a setting with a lot of magic items, I think this more than makes up for the loss of being able to throw acid on someone as a bonus action.
pronouns: he/she/they
I kind of wonder if they thought it through. Did they really think, hey you know the best magic item user in the game should it be the wizard, sorcerer, maybe the artificer, no I got it the thief. or did they throw it in without really thinking of the implications of a thief with a wand of fireballs or a staff of the magi etc.
I'm guessing it was intentional since, at higher lvels, Thief is supposed to be the non-spellcaster capable of using all kinds of magic items. Also, the DM generally controls the existence of such in the campaign.
Part of the fun is being able to do things that the DM is not expecting you to do. If the DM makes available a wand, periapt, boots, etc. that are magical, then most such items have distinct and very limited uses. There are a few exceptions (such as the Immovable Rod), but it's mostly pretty predictable what the players are going to do. Overall, a player who plays Thief by the 2014 rules knows that they are going to be underpowered compared to most other martial subclasses but chooses that subclass anyway specifically to be able to do shenanigans.