I agree with all the other scout lovers the most fun I ever had as a rogues was playing the "scout" architype because of I was basically playing him as a more skill ranger. DM allowed me to start with a long bow since I had proficiency due to being a wood elf. By level 9, I could move 110 feet per round (30ft base + 5ft wood elf + 10ft level 9 feature + 10ft mobile then cunning action dash) if anyone was ever in melee range of me they were mistaken. Plus by that point I had 6 expertise (Perception, Stealth, Athlete, Investigation, Nature, Survival) so I was the skill monkey, and ended up having 20 passive perception by level 5 with all of that shenanigans. I'm just sad that we never got to level 14 where i would have been able to do two sneak attacks via longbow.
Now in most of my parties there have been two rogues and the other one always claims Dib's on assassin. so I always play thief and it helps because there have been times where I have tooken more gold from a dragon's treasure spot without the dragon noticing and my friends getting less of it and they're really helps when that potion it's just a little too pricey so that's why I really like the thief not a lot of people like to use it but I do
I agree, the Thief is fun to play; as is the Assassin. The problem I have with the Assassin is he/she is too situational. Overall tho, if I had to choose a Rogue Archetype, I would choose my homebrewed Shadow Stalker every time.
Personally I like a few different types of rogues for different situations. But for a general all arounder I tend to prefer the thief. It's something that I can go into just about every situation a bit differently. It's kit seems a bit basic but it's all in how you use it in some respects. BA slight of hands can open up some interesting options even in the sight of guards. BA use objects can be very beneficial both inside and outside of combat(like feeding that party member that life saving potion AND attacking). And just the general ability to get around or potentially set up and take advantage of some situations on the first turn at high level can all be very nice to have.
I've actually successfully used my first action on a high level thief to convince somebody that I wasn't involved to have them turn away and use their actions only to use my second action to backstab them for big numbers because of their positioning and false sense of security.
In my opinion you have missed out the best option, 'Inquisitive'
Inquisitive rogues are usually have a high Wisdom and when paired with expertise in perception and investigation it's amazing.
I'm currently playing an inquisitive rogue and at 10th level I have passive perception of 23, and can almost always get use of my 5d6 sneak damage.
I'm playing a wood elf Rogue (Inquisitive) and will be dipping Fighter (Battlemaster) - I think I'll be able to give Swashbuckler a run for its money as best melee rogue build!! Time (and play) will tell!
I homebrewed my own archetype called "Shadow Stalker". It's been great to play; IMHO.
At 3rd level, the rogue can gather the shadows around and within him/her to become incorporeal. In this form, the shadow stalker can't be harmed by conventional means; force and radiant damage can still cause harm. Also in this form, the shadow stalker can slip through doorways and windows just as a shadow would. Shadow Body adds a +2 to stealth checks. It sales to +3 at 6th level, +4 at 11th level, and +5 at 17th. This can be done twice per day per short/long rest.
At 7th level, the shadow stalker gains the ability to step from one shadow to another. When he/she is in dim light or darkness, as a bonus action, the shadow stalker can teleport up to 60ft to an unoccupied space he/she can see that is also in dim light or darkness. He/she then has advantage on the first melee attack he/she makes before the end of the turn.
At 11th level, the shadow stalker can summon his/her shadow into the prime material plane as a bonus action. The shadow twin is identical to the shadow stalker, and is corporeal. It also has identical stats but only half the shadow stalker's HP. The shadow remains for 1d4(+Intelligence Mod) rounds unless it has been reduced to zero HP, dismissed by the shadow stalker, or banished by magical means. The shadow twin has a 40ft maximum distance that it can maintain away from the shadow stalker. The shadow can make attacks, but at the cost of the shadow stalker's attack action. It does 1d4(+Intelligence Mod) necrotic damage.
At 17th level, the shadow stalker can teleport behind a weakened enemy and land a fatal blow. When an enemy has been severely injured in combat, the shadow stalker senses it losing it's grip on life, and can teleport to a maximum of 60ft to that enemey to deliver a melee attack from behind. Upon landing that attack, the enemy must make a constitution save against a DC8(+Proficiency Bonus +Dexterity Mod) or die. On a successful save, the enemy still takes 10d10 necrotic damage. This can only be used once per day per short/long rest.
Also at 3rd level, the Shadow Stalker has gained the ability to manifest a dagger made of the stuff of shadow as a bonus action. This dagger deals 2d6 necrotic damage at 3rd level, but increases to 3d6 at 7th level, 4d6 at 11th level, and 5d6 at 17th level. The Shadow Blade remains until it is dismissed by the shadow stalker, or the the Shadow stalker is knocked unconscious. The Shadow Blade can only be manifested twice per day per short/long rest.
Beginning at 3rd level the Shadow Stalker gains Devil's Sight. This is a passive ability and not a spell.
You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
It seems very overpowered. Shadow body seems similar to the 9th level spell invulnerability except for force and radiant. Maybe if it just gave a stealth bonus? You could make it a bonus action, lasts until end of next turn.
Some of the archetypes are only available from other online source material, but you don't have to buy the entire book to gain access to them. You can buy for less than $2 other archetypes, like swashbuckler for example. I've bought a couple of source books online like the PHB so I have more choices available when that choice comes up for me.