The sneakiness! Rogue's are awesome and I'll be tearing apart this beta to see if this new set of online tools helps me build games/characters/adventures faster than you can say "I've been shanked!"
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Isn't the pile of corpses enough of a signature? I think they get the point.
I have been playing a rouge assassin for the first time over the last few months. I wasn't convinced that my character would be that good at first, but once I hit my stride, and got to know the class better, it has been a LOT of fun.
Also: failing a stealth check at a crucial moment can lead to some hilarious situations. At least in hindsight!
We are just about to start a new 5th edition campaign and my first class is going to be a Rogue. I plan on going down the Arcane Trickster path once we get to level 3. Anyone have experience with this subclass yet?
Wondering if anyone has used the tabaxi yet as a rogue? Starting new campaign and dm xp and downtime to get her to 5th level. With three rogue and two monk. Love her tell and would like to see how i can make the character on this character sheet.
That's one of the big things about rogues that you'll hear but never truly grasp until you play one for enough time to actually "get it". They have DEPTH out the ying yang (euphemism for butt lol.)
There are also many types of players and some just never fully grasp the concept, they stick to the old tropes and play crazy kleptomaniacs while others keep wanting to steal from the party more than enemies because of the easy access. If you can get into the deep side of the class you'll find that there are almost unending combinations of game play available to you and you could fit a wild amount of party roles.
Plus who wants to defeat the legendary boss and stare longingly at the treasure chest without being able to open it immediately? Nobody, that's who.
I think any of the Rogue classes can be super fun and useful but it really depends on so many factors. I think for certain scenario's the Arcane Trickster will be fun to play but the overall consensus of my experience with players scoffing at the class after actually doing ability/power comparisons is that it's not as useful as it is fun. When you stack up what abilities you gain you're drastically reducing your standard rogue roles (thieving, assassining, etc) and gaining the SUPER WICKED AWESOME POWER of STEALING SOMEONES FREAKING SPELLS! I mean, that's my take but back to what other people figure out about it mechanically... it's specific abilities not that useful in almost every situation. By the time you can do the cool stuff you're essentially out classed by basically every other class.
Fast Answer:
If you're game is full of fun and lots of story telling and role playing = FUN
If you're game is full of number crunchers, rules lawyers and old school dungeon delving = AVOID
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Isn't the pile of corpses enough of a signature? I think they get the point.
I had a new player that chose a rogue in my last campaign. He did well, though he found out the hard way why you should check the water in a bar that everyone is drinking ale in. Lol. He got poisoned and it was great. He played the insanity part very well and loved the ninja notes from the DM.
Session zero that is why i want to play a tabaxi. They trade in stories and knowledge. And all i can imagine is her tell. When she sees or hears something that interests her her tail starts to wag. And i would rather not steal for the fun but to increase my knowledge of the world.
There is such a thing as a rogue that doesn't steal anything, you can't always equate the title Rogue with Thief. You might be doing shadowy things or generally thinking around and outside the box while others are tackling problems head on but it can be played in many different ways.
It sounds like you're wanting to try and make a heavily story invested character, of course the default for a seeker of tales and trader of knowledge is the Bard but a good Spy or well connected con man/silver tongue could perform the same types of tasks while being more secretive about it. I imagine that your Tabaxi would be the cloaked figure whispering tales to those with a heavy coin purse at the mouth of a dark alley. Or the court jester that entertains and trades in the overheard whispers of those in close council to the King.
Be careful my friend, perky ears make for excellent ornaments and I'm sure you've heard more than once what Curiosity has done to cats.
In this instance I would expect that particular bar to have been well described with reference of El Mexico!
"Tap the keg and heft the mug, if your throat be dry! Never should you shun the ale lest here you wish to lie. For those in company loud and brash must all by writ imbibe!
Or shun the ale and fill the mug with what falls from the mountain, drink deep your posers and you spy's from yonder flowing fountain!"
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Isn't the pile of corpses enough of a signature? I think they get the point.
Never thought of a bard for a tabaxi. Maybe i will look into another character build. but i like your ideas also. I am just not a good spell user so most of my characters have been ones that don't use spells. i was going to stay away from the arcane trickster just because of that. but i might try something new with her. and i want to keep my ears thank you lol
Hey! I actually have been playing an Arcane Trickster for my most recent campaign. My advice is probably going to sound like much of what you already hear about them but get Find Familiar as soon as possible (I forget what level you get to pick up a non illusion/enchantment spells). Having your familiar Help/Flank for you is really a life saver if your party doesn't want to or can not front line with you. Other than that I might suggest the Booming Blade cantrip because you only get one attack a turn so may as well make it as strong as you can, haha.
OH! And I almost forgot, the feat Sentinel is a tiny beauty that gets overlooked on rogues as a whole. It give you more chances to use opportunity attack, which allows you a second Sneak Attack in a turn. (Sneak Attack can be done once per turn, not once per round.)
I have other things I've done but those are some general pointers. I hope it helps!
We are just about to start a new 5th edition campaign and my first class is going to be a Rogue. I plan on going down the Arcane Trickster path once we get to level 3. Anyone have experience with this subclass yet?
Hey! I actually have been playing an Arcane Trickster for my most recent campaign. My advice is probably going to sound like much of what you already hear about them but get Find Familiar as soon as possible (I forget what level you get to pick up a non illusion/enchantment spells). Having your familiar Help/Flank for you is really a life saver if your party doesn't want to or can not front line with you. Other than that I might suggest the Booming Blade cantrip because you only get one attack a turn so may as well make it as strong as you can, haha.
OH! And I almost forgot, the feat Sentinel is a tiny beauty that gets overlooked on rogues as a whole. It give you more chances to use opportunity attack, which allows you a second Sneak Attack in a turn. (Sneak Attack can be done once per turn, not once per round.)
I have other things I've done but those are some general pointers. I hope it helps!
Yeah, I'm having a blast playing my rogue in my actual adventure. For diversity and mobility I went with the thief archetype and I'm having so much fun moving all over the place and setting all kings of gimmicks - It also generates great synergy with the Guerrilla Warfare theme of our campaign.
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" Tawnos's blueprints were critical to the creation of my armor. As he once sealed himself in steel, I sealed myself in a walking crypt. "
When I play my rogue, I play more of a talk/BS my way out of any situation. The rogue that prefers not to get his own hands dirty, but will not hesitate to stab the enemy in the jugular when negotiations fail.
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Hell yeah I am going to Polymorph the boss into a Rabbit. I have always wanted a being a pure evil stuffed into a ball of fluff.
The group I DM for has a Tabaxi Rogue member. Watching her pilot the character has really made me want to play a Tabaxi, Rogue or otherwise. The class has quite a few neat perks, like the extra burst of movement, and the d4 unarmed strikes. Definitely worth checking out!
love my high elf trickster. green flame blade will help boost the damage and give some area effect and it works with sneak attack. but the special mage hand for the win. disarming a trap from across the room. picking a lock or a pocket or just causing a distraction. sexy as. I also took mending for when I failed a lock pick and broke the lock. but maybe check with the dm on that one.
The sneakiness! Rogue's are awesome and I'll be tearing apart this beta to see if this new set of online tools helps me build games/characters/adventures faster than you can say "I've been shanked!"
Isn't the pile of corpses enough of a signature? I think they get the point.
I have been playing a rouge assassin for the first time over the last few months. I wasn't convinced that my character would be that good at first, but once I hit my stride, and got to know the class better, it has been a LOT of fun.
Also: failing a stealth check at a crucial moment can lead to some hilarious situations. At least in hindsight!
We are just about to start a new 5th edition campaign and my first class is going to be a Rogue. I plan on going down the Arcane Trickster path once we get to level 3. Anyone have experience with this subclass yet?
Wondering if anyone has used the tabaxi yet as a rogue? Starting new campaign and dm xp and downtime to get her to 5th level. With three rogue and two monk. Love her tell and would like to see how i can make the character on this character sheet.
Don't Dream It, Be It!
That's one of the big things about rogues that you'll hear but never truly grasp until you play one for enough time to actually "get it". They have DEPTH out the ying yang (euphemism for butt lol.)
There are also many types of players and some just never fully grasp the concept, they stick to the old tropes and play crazy kleptomaniacs while others keep wanting to steal from the party more than enemies because of the easy access. If you can get into the deep side of the class you'll find that there are almost unending combinations of game play available to you and you could fit a wild amount of party roles.
Plus who wants to defeat the legendary boss and stare longingly at the treasure chest without being able to open it immediately? Nobody, that's who.
Isn't the pile of corpses enough of a signature? I think they get the point.
I think any of the Rogue classes can be super fun and useful but it really depends on so many factors. I think for certain scenario's the Arcane Trickster will be fun to play but the overall consensus of my experience with players scoffing at the class after actually doing ability/power comparisons is that it's not as useful as it is fun. When you stack up what abilities you gain you're drastically reducing your standard rogue roles (thieving, assassining, etc) and gaining the SUPER WICKED AWESOME POWER of STEALING SOMEONES FREAKING SPELLS! I mean, that's my take but back to what other people figure out about it mechanically... it's specific abilities not that useful in almost every situation. By the time you can do the cool stuff you're essentially out classed by basically every other class.
Fast Answer:
If you're game is full of fun and lots of story telling and role playing = FUN
If you're game is full of number crunchers, rules lawyers and old school dungeon delving = AVOID
Isn't the pile of corpses enough of a signature? I think they get the point.
I had a new player that chose a rogue in my last campaign. He did well, though he found out the hard way why you should check the water in a bar that everyone is drinking ale in. Lol. He got poisoned and it was great. He played the insanity part very well and loved the ninja notes from the DM.
Session zero that is why i want to play a tabaxi. They trade in stories and knowledge. And all i can imagine is her tell. When she sees or hears something that interests her her tail starts to wag. And i would rather not steal for the fun but to increase my knowledge of the world.
Don't Dream It, Be It!
There is such a thing as a rogue that doesn't steal anything, you can't always equate the title Rogue with Thief. You might be doing shadowy things or generally thinking around and outside the box while others are tackling problems head on but it can be played in many different ways.
It sounds like you're wanting to try and make a heavily story invested character, of course the default for a seeker of tales and trader of knowledge is the Bard but a good Spy or well connected con man/silver tongue could perform the same types of tasks while being more secretive about it. I imagine that your Tabaxi would be the cloaked figure whispering tales to those with a heavy coin purse at the mouth of a dark alley. Or the court jester that entertains and trades in the overheard whispers of those in close council to the King.
Be careful my friend, perky ears make for excellent ornaments and I'm sure you've heard more than once what Curiosity has done to cats.
Isn't the pile of corpses enough of a signature? I think they get the point.
In this instance I would expect that particular bar to have been well described with reference of El Mexico!
"Tap the keg and heft the mug, if your throat be dry! Never should you shun the ale lest here you wish to lie. For those in company loud and brash must all by writ imbibe!
Or shun the ale and fill the mug with what falls from the mountain, drink deep your posers and you spy's from yonder flowing fountain!"
Isn't the pile of corpses enough of a signature? I think they get the point.
Never thought of a bard for a tabaxi. Maybe i will look into another character build. but i like your ideas also. I am just not a good spell user so most of my characters have been ones that don't use spells. i was going to stay away from the arcane trickster just because of that. but i might try something new with her. and i want to keep my ears thank you lol
Don't Dream It, Be It!
Hey! I actually have been playing an Arcane Trickster for my most recent campaign. My advice is probably going to sound like much of what you already hear about them but get Find Familiar as soon as possible (I forget what level you get to pick up a non illusion/enchantment spells). Having your familiar Help/Flank for you is really a life saver if your party doesn't want to or can not front line with you. Other than that I might suggest the Booming Blade cantrip because you only get one attack a turn so may as well make it as strong as you can, haha.
OH! And I almost forgot, the feat Sentinel is a tiny beauty that gets overlooked on rogues as a whole. It give you more chances to use opportunity attack, which allows you a second Sneak Attack in a turn. (Sneak Attack can be done once per turn, not once per round.)
I have other things I've done but those are some general pointers. I hope it helps!
Hey! I actually have been playing an Arcane Trickster for my most recent campaign. My advice is probably going to sound like much of what you already hear about them but get Find Familiar as soon as possible (I forget what level you get to pick up a non illusion/enchantment spells). Having your familiar Help/Flank for you is really a life saver if your party doesn't want to or can not front line with you. Other than that I might suggest the Booming Blade cantrip because you only get one attack a turn so may as well make it as strong as you can, haha.
OH! And I almost forgot, the feat Sentinel is a tiny beauty that gets overlooked on rogues as a whole. It give you more chances to use opportunity attack, which allows you a second Sneak Attack in a turn. (Sneak Attack can be done once per turn, not once per round.)
I have other things I've done but those are some general pointers. I hope it helps!
EDIT: I forgot to quote you!
Sleep is very handy for taking out large groups of enemies, so I recommend using it.
... Hello!
I love playing a Rogue. (Honestly the only class I have any aptitude for :/)
Now u don't....
Yeah, I'm having a blast playing my rogue in my actual adventure. For diversity and mobility I went with the thief archetype and I'm having so much fun moving all over the place and setting all kings of gimmicks - It also generates great synergy with the Guerrilla Warfare theme of our campaign.
When I play my rogue, I play more of a talk/BS my way out of any situation. The rogue that prefers not to get his own hands dirty, but will not hesitate to stab the enemy in the jugular when negotiations fail.
Hell yeah I am going to Polymorph the boss into a Rabbit. I have always wanted a being a pure evil stuffed into a ball of fluff.
The group I DM for has a Tabaxi Rogue member. Watching her pilot the character has really made me want to play a Tabaxi, Rogue or otherwise. The class has quite a few neat perks, like the extra burst of movement, and the d4 unarmed strikes. Definitely worth checking out!
love my high elf trickster. green flame blade will help boost the damage and give some area effect and it works with sneak attack. but the special mage hand for the win. disarming a trap from across the room. picking a lock or a pocket or just causing a distraction. sexy as. I also took mending for when I failed a lock pick and broke the lock. but maybe check with the dm on that one.
I really like playing as a rouge, and also like HonkingJuggalo said I too like to talk my way out of situations.