You are not allowed to have more sorcerer points than your level but metamagic adept makes it a possibility. Can Sorcerers use the metamagic adept feat?
"these points are added to any sorcery points you have from another source"
So, yes.
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Yep, it's a good reason to take the feat on a Sorcerer, as at lower levels it can make a big difference to your Metamagic use (especially with the two extra picks), and even at higher levels while two extra points may be a smaller portion of your total, it's still two more spells that may be impossible to counterspell (Subtle Spell) or another turn of superior action economy (Quickened Spell) and so-on.
It's a feat I highly recommend for almost any sorcerer, the only exceptions IMO are if you've got ability scores that desperately need improving, or won't run a campaign very high (though even then, a variant human can nab it at 1st-level).
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You are not allowed to have more sorcerer points than your level but metamagic adept makes it a possibility. Can Sorcerers use the metamagic adept feat?
RAW, no, but that's not even the only feat in that book which has RAW that stops it from working as apparently intended (see e.g. Telekinetic). Ask your DM, but I believe most DMs fix the feat to also raise your points cap by 2.
"these points are added to any sorcery points you have from another source"
So, yes.
The issue is not how many points you have, the issue is your cap, and the feat has no text modifying a cap you might have on you. The easiest way to force the rules interaction to happen in an intuitive order is to be a variant human or custom lineage, take metamagic adept at level 1 of Sorcerer, and then level up to Sorcerer 2, which will add a special rule to you capping your sorcery points. As the feat has no special rule modifying the cap, the cap will reduce you from 4 to 2.
"these points are added to any sorcery points you have from another source"
So, yes.
The issue is not how many points you have, the issue is your cap, and the feat has no text modifying a cap you might have on you. The easiest way to force the rules interaction to happen in an intuitive order is to be a variant human or custom lineage, take metamagic adept at level 1 of Sorcerer, and then level up to Sorcerer 2, which will add a special rule to you capping your sorcery points. As the feat has no special rule modifying the cap, the cap will reduce you from 4 to 2.
Adding the points to your other source effectively increases the cap, because that's what adding them together means, as the two points from the feat have their own limited uses and recovery.
The way you seem to be trying to interpret it would render adding the points on top of the Sorcerer pool entirely meaningless, as nobody is taking this feat just so they can recover two sorcery points one time only if they level up (and pick this feat) before they take their next long rest.
Another way of looking at it is that you have two Metamagic Adept Sorcery Points, plus a number of Sorcerer Sorcery Points equal to your class level; these may have the same name, but they are not the same thing; as one can only be spent to power Sorcerer Metamagics, while the other can be used for any Sorcery Point fuelled feature you wish (including Metamagic). Metamagic is actually the only time that these two different points may actually interact.
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Randomly suggesting maybe it was meant for the specific moment a sorcerer would attempt to use a spell slot to regain more Sorcerer points than they have room for, to then attempt to make a bigger spell slot.?
As in at lvl 3 they have 3 points and attempt to use a lvl2 spell slot to gain 3 more points to then expend on making a lvl4 spell slot?
Randomly suggesting maybe it was meant for the specific moment a sorcerer would attempt to use a spell slot to regain more Sorcerer points than they have room for, to then attempt to make a bigger spell slot.?
As in at lvl 3 they have 3 points and attempt to use a lvl2 spell slot to gain 3 more points to then expend on making a lvl4 spell slot?
We'll see next week for sure, but this appears to be fixed in OneDnD by adding a "minimum sorcerer level" column to the font of magic table preventing you from creating spells slots that you wouldn't normally have yet. It may have been errata'd earlier than that, but I only have the core books, myself, to check.
"these points are added to any sorcery points you have from another source"
So, yes.
The issue is not how many points you have, the issue is your cap, and the feat has no text modifying a cap you might have on you. The easiest way to force the rules interaction to happen in an intuitive order is to be a variant human or custom lineage, take metamagic adept at level 1 of Sorcerer, and then level up to Sorcerer 2, which will add a special rule to you capping your sorcery points. As the feat has no special rule modifying the cap, the cap will reduce you from 4 to 2.
Adding the points to your other source effectively increases the cap, because that's what adding them together means, as the two points from the feat have their own limited uses and recovery.
The way you seem to be trying to interpret it would render adding the points on top of the Sorcerer pool entirely meaningless, as nobody is taking this feat just so they can recover two sorcery points one time only if they level up (and pick this feat) before they take their next long rest.
Another way of looking at it is that you have two Metamagic Adept Sorcery Points, plus a number of Sorcerer Sorcery Points equal to your class level; these may have the same name, but they are not the same thing; as one can only be spent to power Sorcerer Metamagics, while the other can be used for any Sorcery Point fuelled feature you wish (including Metamagic). Metamagic is actually the only time that these two different points may actually interact.
I agree that this is a workaround, but I think you are adding language or interpreting it in a way that justifies the wanted conclusion rather than simply parsing the language as it is. On its face, a cap is a cap and it doesn't care about what the sources of the resource are. If your car can only hold 3 pieces of luggage in the trunk, it doesn't really care that you have 2 for yourself, 2 for your partner and 1 for your kid that you actually need to transport. Your car's trunk also doesn't care that your kid's luggage can only be used for stuffed animals; it's still a piece of luggage.
The point is that the combined RAW language of Metamagic Adept and the sorcerer base class doesn't allow it to be used for the extra sorcery points (they still get the extra MM options, obviously), as it uses the exact same term that has the restriction from the class. They could have called them "metamagic points" and described that they can be used like sorcery points, but only to fuel metamagics, and refresh on long rest to avoid the problem, but they didn't. That said, I think most people agree that the intent was to allow sorcerers to use this feat to the fullest and I don't think anyone actually plays it in the RAW way, but - as I said above - we'll see next week what changes they make that might make this interaction work without the mental gymnastics.
You are not allowed to have more sorcerer points than your level but metamagic adept makes it a possibility. Can Sorcerers use the metamagic adept feat?
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"these points are added to any sorcery points you have from another source"
So, yes.
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Yep, it's a good reason to take the feat on a Sorcerer, as at lower levels it can make a big difference to your Metamagic use (especially with the two extra picks), and even at higher levels while two extra points may be a smaller portion of your total, it's still two more spells that may be impossible to counterspell (Subtle Spell) or another turn of superior action economy (Quickened Spell) and so-on.
It's a feat I highly recommend for almost any sorcerer, the only exceptions IMO are if you've got ability scores that desperately need improving, or won't run a campaign very high (though even then, a variant human can nab it at 1st-level).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
RAW, no, but that's not even the only feat in that book which has RAW that stops it from working as apparently intended (see e.g. Telekinetic). Ask your DM, but I believe most DMs fix the feat to also raise your points cap by 2.
The issue is not how many points you have, the issue is your cap, and the feat has no text modifying a cap you might have on you. The easiest way to force the rules interaction to happen in an intuitive order is to be a variant human or custom lineage, take metamagic adept at level 1 of Sorcerer, and then level up to Sorcerer 2, which will add a special rule to you capping your sorcery points. As the feat has no special rule modifying the cap, the cap will reduce you from 4 to 2.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I think you are both right. Or at least both readings seem reasonable in the absence of a clarification from the developers.
Randomly suggesting maybe it was meant for the specific moment a sorcerer would attempt to use a spell slot to regain more Sorcerer points than they have room for, to then attempt to make a bigger spell slot.?
As in at lvl 3 they have 3 points and attempt to use a lvl2 spell slot to gain 3 more points to then expend on making a lvl4 spell slot?
We'll see next week for sure, but this appears to be fixed in OneDnD by adding a "minimum sorcerer level" column to the font of magic table preventing you from creating spells slots that you wouldn't normally have yet. It may have been errata'd earlier than that, but I only have the core books, myself, to check.
I agree that this is a workaround, but I think you are adding language or interpreting it in a way that justifies the wanted conclusion rather than simply parsing the language as it is. On its face, a cap is a cap and it doesn't care about what the sources of the resource are. If your car can only hold 3 pieces of luggage in the trunk, it doesn't really care that you have 2 for yourself, 2 for your partner and 1 for your kid that you actually need to transport. Your car's trunk also doesn't care that your kid's luggage can only be used for stuffed animals; it's still a piece of luggage.
The point is that the combined RAW language of Metamagic Adept and the sorcerer base class doesn't allow it to be used for the extra sorcery points (they still get the extra MM options, obviously), as it uses the exact same term that has the restriction from the class. They could have called them "metamagic points" and described that they can be used like sorcery points, but only to fuel metamagics, and refresh on long rest to avoid the problem, but they didn't. That said, I think most people agree that the intent was to allow sorcerers to use this feat to the fullest and I don't think anyone actually plays it in the RAW way, but - as I said above - we'll see next week what changes they make that might make this interaction work without the mental gymnastics.