So a maruts probably the scariest construct there is and a being of pure order, it's CR 25 and stuff, it doesn't like do attack rolls instead auto dealing 50 damage if it uses it's slam attack and it can just teleport people to mechanus if it feels like it so, how many sorcerers would it take to beat a marut
One (looking at title: or less at lower level) if they can damage them, have enough room and are fast enough to remain outside of their range. Will take time, but there's a chance the DM will fast forward the fight if they can't see the enemy winning.
1st in a different plane than Sigil. Safe and happy.
2nd stays out of range and tanks Blazing Edict , eventually the Marut will teleport the sorc to Sigil (and go with him), then the sorc will get a turn and use sending to the first sorc, who will then use "gate" to grab the sorc back home, and stop concentrating on the gate.
Now the Marut is moved to the Hall of Concordance in Sigil and "out of the way".
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So a maruts probably the scariest construct there is and a being of pure order, it's CR 25 and stuff, it doesn't like do attack rolls instead auto dealing 50 damage if it uses it's slam attack and it can just teleport people to mechanus if it feels like it so, how many sorcerers would it take to beat a marut
One (looking at title: or less at lower level) if they can damage them, have enough room and are fast enough to remain outside of their range. Will take time, but there's a chance the DM will fast forward the fight if they can't see the enemy winning.
My current first choice for a Faerûn adventurer:
Aasimar, Genie Touched Tenser's Floating Disk Chill Touch Mind Sliver, Barbarian, 17 CHA, 14 or 13 STR, Path of the Wild Heart Bear, LV4 Multiclass Paladin, Blind Fighting, Oath of Devotion, LV7 Paladin 4 Inspiring Leader 18 CHA, LV11 Paladin 8 Ability Score Improvement 20 CHA, LV15 Paladin 12 Mounted Combatant, LV19 Paladin 16 Boon of Irresistible Offense 15 STR, LV20 Multiclass Barbarian 4 Boon of Desperate Resilience 16 STR. Info
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1st in a different plane than Sigil. Safe and happy.
2nd stays out of range and tanks Blazing Edict , eventually the Marut will teleport the sorc to Sigil (and go with him), then the sorc will get a turn and use sending to the first sorc, who will then use "gate" to grab the sorc back home, and stop concentrating on the gate.
Now the Marut is moved to the Hall of Concordance in Sigil and "out of the way".