HAVING to homebrew things is a bug, not a feature.
I have never seen a more inaccurate post in these forums. The whole concept of DnD is a co-operative effort to create story and adventure, Homebrew is at the very core of that DnD ideal.
If you are more used to C-rpg gaming and such like where everything is AI then I can understand why you might have made that comment, but the whole reason I love DnD is there is no AI and no limits within reason (I only recently started playing DnD compared to most, 1.3yrs. I have C-rpg'd for decades by comparison).
Love DnD, love the limitless potential for homebrew and to quote the PHB - "Playing DnD is an exercise in collaborative creation"
HAVING to homebrew things is a bug, not a feature.
I have never seen a more inaccurate post in these forums. The whole concept of DnD is a co-operative effort to create story and adventure, Homebrew is at the very core of that DnD ideal.
If you are more used to C-rpg gaming and such like where everything is AI then I can understand why you might have made that comment, but the whole reason I love DnD is there is no AI and no limits within reason (I only recently started playing DnD compared to most, 1.3yrs. I have C-rpg'd for decades by comparison).
Love DnD, love the limitless potential for homebrew and to quote the PHB - "Playing DnD is an exercise in collaborative creation"
I think the PHB should have a disclaimer for this statement. Something along the lines of "But to do so, first buy all of our expensive rulebooks to help you!"
HAVING to homebrew things is a bug, not a feature.
I have never seen a more inaccurate post in these forums. The whole concept of DnD is a co-operative effort to create story and adventure, Homebrew is at the very core of that DnD ideal.
If you are more used to C-rpg gaming and such like where everything is AI then I can understand why you might have made that comment, but the whole reason I love DnD is there is no AI and no limits within reason (I only recently started playing DnD compared to most, 1.3yrs. I have C-rpg'd for decades by comparison).
Love DnD, love the limitless potential for homebrew and to quote the PHB - "Playing DnD is an exercise in collaborative creation"
Wrong. Being ABLE to homebrew things is a core feature. Having a NEED to homebrew is not.
Having classes built around a certain thing, such as, oh you know, being able to choose bonuses to a damage type then not having hardly any support FOR that damage type...requiring homebrew to make useful...is shoddy design.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
HAVING to homebrew things is a bug, not a feature.
I have never seen a more inaccurate post in these forums. The whole concept of DnD is a co-operative effort to create story and adventure, Homebrew is at the very core of that DnD ideal.
If you are more used to C-rpg gaming and such like where everything is AI then I can understand why you might have made that comment, but the whole reason I love DnD is there is no AI and no limits within reason (I only recently started playing DnD compared to most, 1.3yrs. I have C-rpg'd for decades by comparison).
Love DnD, love the limitless potential for homebrew and to quote the PHB - "Playing DnD is an exercise in collaborative creation"
Wrong. Being ABLE to homebrew things is a core feature. Having a NEED to homebrew is not.
Having classes built around a certain thing, such as, oh you know, being able to choose bonuses to a damage type then not having hardly any support FOR that damage type...requiring homebrew to make useful...is shoddy design.
Creating custom spells is a want, not a need.
Acid is a strong damage type. For Draconic Bloodline sorcerers, it's the second strongest offensive option as there aren't a lot of creatures that resist it. Does it suck that the Player's Handbook only has three such spells, one of which is a cantrip? Yes. Can that sorcerer still excel? Also yes. Their bread and butter is acid splash, and chromatic orb once they get a diamond to cast it with. (FYI, acid splash only has one damage roll so both targets can take 2d6 + Charisma modifier damage.) And chromatic orb gives them a lot of damage-dealing options. It's tremendously versatile. What this also does is free up their remaining known spells to be more supportive.
Someone mentioned Storm Sorcery on page 1. And, yes, they have a lot of offensive options. In fact, they have more offensive options to choose from, by 6th-level's Heart of the Storm, than they can possibly know. They have more choices, but how many are they going to use? Are they just blasting all day long? Maybe. But then that's kind of the theme, isn't it? Not all subclasses play the same.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
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I have never seen a more inaccurate post in these forums. The whole concept of DnD is a co-operative effort to create story and adventure, Homebrew is at the very core of that DnD ideal.
If you are more used to C-rpg gaming and such like where everything is AI then I can understand why you might have made that comment, but the whole reason I love DnD is there is no AI and no limits within reason (I only recently started playing DnD compared to most, 1.3yrs. I have C-rpg'd for decades by comparison).
Love DnD, love the limitless potential for homebrew and to quote the PHB - "Playing DnD is an exercise in collaborative creation"
I think the PHB should have a disclaimer for this statement. Something along the lines of "But to do so, first buy all of our expensive rulebooks to help you!"
Beardy druid.
Very beardy druid. With a cap.
Wrong. Being ABLE to homebrew things is a core feature. Having a NEED to homebrew is not.
Having classes built around a certain thing, such as, oh you know, being able to choose bonuses to a damage type then not having hardly any support FOR that damage type...requiring homebrew to make useful...is shoddy design.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Creating custom spells is a want, not a need.
Acid is a strong damage type. For Draconic Bloodline sorcerers, it's the second strongest offensive option as there aren't a lot of creatures that resist it. Does it suck that the Player's Handbook only has three such spells, one of which is a cantrip? Yes. Can that sorcerer still excel? Also yes. Their bread and butter is acid splash, and chromatic orb once they get a diamond to cast it with. (FYI, acid splash only has one damage roll so both targets can take 2d6 + Charisma modifier damage.) And chromatic orb gives them a lot of damage-dealing options. It's tremendously versatile. What this also does is free up their remaining known spells to be more supportive.
Someone mentioned Storm Sorcery on page 1. And, yes, they have a lot of offensive options. In fact, they have more offensive options to choose from, by 6th-level's Heart of the Storm, than they can possibly know. They have more choices, but how many are they going to use? Are they just blasting all day long? Maybe. But then that's kind of the theme, isn't it? Not all subclasses play the same.
we'll have to agree to disagree.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha