(I wanted to start with sorcerer because I haven't played as a spell caster yet and I really want to give it a shot, so this is where I want my character to end up focusing. I'm hoping this multi-classing, if I can make it work right, will effectively turn him into a sort of combat mage)
Aasimar. Divine Soul Sorcerer. Main weapon later on is going to be a Yklwa (Short short spear thing like from Assassins Creed Odyssey). Because the Yklwa doesn't fall under the simple weapon status I don't have proficiency with it so I am hoping to multi-class into fighter to let me get some of the proficiency with the weapon. A bit of context in why I want to do this first.
Me and 3 other friends are going to be starting up a new campaign with a 4th friend being the DM. 1 of these 3 is a barbarian (Putting him on the front line) while the other two are back line fighters (Alchemist and Druid with ranged gear and equipment. Doesn't look like they will be moving to the front line to soon). I want my Sorcerer to be able to move between front and back line as the situation needs it. Being able to cast some strong magic will help thin the enemies but being able to stand up front some as well will help me keep my barbarian ally alive as well, so I want to be flexible. On top of this the lore for the backstory of my character is (DM had me roll a dice and told me what it was and i'm rolling with it) I am the descendant of Lucifer, the fallen Angel. It sounds like he can make this weapon have some unique properties once I hit lvl 3 and gain access to my Radiant Consumption ability as the spear was an angelic weapon, but If I don't have proficiency with it then I'm basically just using a wooden stick instead of a weapon angels use to smite, whoever it was they were smiting in the history of this world, idk.
At lvl 14 I get Angelic Form (Pretty much what it sounds like) and lvl 18 gives me Unearthly Recovery (Regain half my hp when I am below half hp).
With this in mind, how would I handle multi-classing so that I would gain proficiency in the Yklwa and maybe medium armor so I can help my half orc buddy on the front line while still maintaining my magic casting power from my main class? I see a lot of information about multi-classing but the sorcerer is usually listed second so idk if it matters to much which class you take first or if you just need some points in the desired class to get the needed proficiency to get the character to work the way you want.
First time multi-classing and the information online is sort of hard to understand so any help would be a huge help. I'm open to websites that helps explain this as its hard to find the information that actually answers my question in a way that makes sense.
I recommend the multiclass build known as sorcadin (sorcerer paladin).
2 levels of paladin will get you simple and martial weapons, light and medium armor, shields, a fighting style, lay on hands, divine smite, and more spell options (that can be changed daily).
You can start sorcerer for constitution saves (good for concentration checks) or start paladin for heavy armor proficiency and better starting equipment.
I recommend the multiclass build known as sorcadin (sorcerer paladin).
2 levels of paladin will get you simple and martial weapons, light and medium armor, shields, a fighting style, lay on hands, divine smite, and more spell options (that can be changed daily).
You can start sorcerer for constitution saves (good for concentration checks) or start paladin for heavy armor proficiency and better starting equipment.
This ends up being a much better option then the Sorcerer/Fighter I was going with and is much easier to work with, thanks. That being said, I do have a question about the leveling up and how that ties back into my spells. Again, I haven't found anything that really clarifies this yet.
For experimental purposes I put 2 lvls into Sorcerer and 2 lvls into Paladin giving me a lvl 4 Sorcadin. I am only able to learn lvl 1 spells even though I have 2 level 2 spell slots. Because I have a point in Sorcerer does my spell slots keep going up as my total lvl increases but I only get access to the higher lvl spells I could learn when my sorcerer class lvls up? It would make sense that these two components would both be tied to the sorcerer level but it seems like the slots available to me are tied to my total lvl while what I can learn is tied to my sorcerer lvl.
^ I want to make sure that this is working as it is supposed to and its not just D&D Beyond having a glitch and throwing me for a loop.
Or if you dont care about the armour, take a feat instead of a a stat increase, one gives you 4 weapon proficiencies of your choice. OR go Hexblade warlock to allow you to use your charisma to hit with a one handed melee weapon you bonded with and still gain martial armour and a cheeky warlock spell slot (that will never ever be abused on a short rest recharge with sorcerer Metamagic, nooooooo never!)
My Sorcadin has reached lvl 3, 2 lvls in Sorcerer and 1 lvl in Paladin. I am trying to figure out how changing spells works. From what I understand, the Sorcerer is able to learn 1 new spell when they lvl up as well as replace a spell when they lvl up. When I put the point into Paladin, do I still have the option to replace a sorcerer spell even though they didn't lvl up or am I stuck with my current spell list until I get the chance to put another point into Sorcerer?
I got mage armor at lvl 1 I think and I'm wanting to replace it now that I can wear some actual armor that makes my mage armor useless. I got that spell because I figured it was a cheap way for me to raise my AC until I was able to take the point in Paladin but now that I have done that I think i'm stuck with the Mage Armor until I can lvl up my Sorcerer side one more time.
My Sorcadin has reached lvl 3, 2 lvls in Sorcerer and 1 lvl in Paladin. I am trying to figure out how changing spells works. From what I understand, the Sorcerer is able to learn 1 new spell when they lvl up as well as replace a spell when they lvl up. When I put the point into Paladin, do I still have the option to replace a sorcerer spell even though they didn't lvl up or am I stuck with my current spell list until I get the chance to put another point into Sorcerer?
I got mage armor at lvl 1 I think and I'm wanting to replace it now that I can wear some actual armor that makes my mage armor useless. I got that spell because I figured it was a cheap way for me to raise my AC until I was able to take the point in Paladin but now that I have done that I think i'm stuck with the Mage Armor until I can lvl up my Sorcerer side one more time.
You can only change your sorcerer spells when you gain a sorcerer level. So yeah, stuck with it for at least 1 more level.
I shared this build in the Cleric forum, but not the Sorcerer forum. I have been having a LOT of fun with a Tempest Cleric/Storm Sorcerer Dragonborn. He's a front line melee character who keeps his distance with magic that pushes and Polearm Master. His magic is primarily used to enhance his melee abilities, but I also rolled a 16 for CHA so he has a good enough modifier to throw out straight attack spells if he needs to.
The problem with sorceror fighter is that fighter adds nothing to your spell casting. Paladin and Ranger do as both are half casters. This means you get 1 level of spell slots ( not spells) for each 2 levels of the class. As you already have a Paladin in the group I’ll s discuss a ranger/sorceror. The biggest problem with any sorceror multiclass is that the more levels you take in the other class the fewer sorcery points you get to work with and the lower you top out for spell levels. The best bang for the buck with a ranger sorceror (going to L20) is Ranger 6/sorceror 14 you need 3 levels of ranger to fully bring the subclass online then L4 gives you an ASI you don’t want to miss and L5 gives you a second attack with your attack action. L6 (using Tasha’s) gives you +5’ of movement as well as a swimming and climbing speed AND it gives you the needed even number of levels to add a casting level to your character. Going martial/sorceror (especially ranger/sorceror) you sort of want to go martial first for the Hit point boost as well as (with the ranger) the proficiencies (3 vs 2 for other classes). You get martial weapons and light & medium armor at L2 you get a fighting style and you get (ranger) spells which, while also limited in number, help your overall number of spells. At L3 you get your subclass features and i& you take from Xanthers or Tasha you a small number of additional spells. I typically go Ranger 1, sorceror 1 then ranger 2-5, Sorceror 2-5, ranger 6 and then sorceror as far as the campaign goes. While ranger is not as ideal a frontline fighter as a Paladin it is not bad and the cantrips and sorceror spells just make it better at tier 1. As you get into tier 2 you focus on the sorceror (ranger would be transitioning to spell use here anyway) you use the multiclassing rules for spell slots but the individual class rules for spells known.
If you really only want it for the YWKLA proficiency, Fighter has a lot going for it.
A fighter can give you both Constitution saves and heavy armor proficiency, you will need to take one or the other with a Paladin.
Fighter also gets you action surge on a 2-level dip and has better options for fighting styles, including thrown weapon fighting for your YWKLA.
Thrown weapon fighting will let you use armor and a shield and not worry about the "hands issues" switching between a spell components and a weapon while holding a shield.
You will be down a level in spell casting vs a Paladin 2-level dip and down 2 levels vs a straight sorcerer.
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(I wanted to start with sorcerer because I haven't played as a spell caster yet and I really want to give it a shot, so this is where I want my character to end up focusing. I'm hoping this multi-classing, if I can make it work right, will effectively turn him into a sort of combat mage)
Aasimar. Divine Soul Sorcerer. Main weapon later on is going to be a Yklwa (Short short spear thing like from Assassins Creed Odyssey). Because the Yklwa doesn't fall under the simple weapon status I don't have proficiency with it so I am hoping to multi-class into fighter to let me get some of the proficiency with the weapon. A bit of context in why I want to do this first.
Me and 3 other friends are going to be starting up a new campaign with a 4th friend being the DM. 1 of these 3 is a barbarian (Putting him on the front line) while the other two are back line fighters (Alchemist and Druid with ranged gear and equipment. Doesn't look like they will be moving to the front line to soon). I want my Sorcerer to be able to move between front and back line as the situation needs it. Being able to cast some strong magic will help thin the enemies but being able to stand up front some as well will help me keep my barbarian ally alive as well, so I want to be flexible. On top of this the lore for the backstory of my character is (DM had me roll a dice and told me what it was and i'm rolling with it) I am the descendant of Lucifer, the fallen Angel. It sounds like he can make this weapon have some unique properties once I hit lvl 3 and gain access to my Radiant Consumption ability as the spear was an angelic weapon, but If I don't have proficiency with it then I'm basically just using a wooden stick instead of a weapon angels use to smite, whoever it was they were smiting in the history of this world, idk.
At lvl 14 I get Angelic Form (Pretty much what it sounds like) and lvl 18 gives me Unearthly Recovery (Regain half my hp when I am below half hp).
With this in mind, how would I handle multi-classing so that I would gain proficiency in the Yklwa and maybe medium armor so I can help my half orc buddy on the front line while still maintaining my magic casting power from my main class? I see a lot of information about multi-classing but the sorcerer is usually listed second so idk if it matters to much which class you take first or if you just need some points in the desired class to get the needed proficiency to get the character to work the way you want.
First time multi-classing and the information online is sort of hard to understand so any help would be a huge help. I'm open to websites that helps explain this as its hard to find the information that actually answers my question in a way that makes sense.
I recommend the multiclass build known as sorcadin (sorcerer paladin).
2 levels of paladin will get you simple and martial weapons, light and medium armor, shields, a fighting style, lay on hands, divine smite, and more spell options (that can be changed daily).
You can start sorcerer for constitution saves (good for concentration checks) or start paladin for heavy armor proficiency and better starting equipment.
This ends up being a much better option then the Sorcerer/Fighter I was going with and is much easier to work with, thanks. That being said, I do have a question about the leveling up and how that ties back into my spells. Again, I haven't found anything that really clarifies this yet.
For experimental purposes I put 2 lvls into Sorcerer and 2 lvls into Paladin giving me a lvl 4 Sorcadin. I am only able to learn lvl 1 spells even though I have 2 level 2 spell slots. Because I have a point in Sorcerer does my spell slots keep going up as my total lvl increases but I only get access to the higher lvl spells I could learn when my sorcerer class lvls up? It would make sense that these two components would both be tied to the sorcerer level but it seems like the slots available to me are tied to my total lvl while what I can learn is tied to my sorcerer lvl.
^ I want to make sure that this is working as it is supposed to and its not just D&D Beyond having a glitch and throwing me for a loop.
Yeah, that is the way multiclassing spellcasting works. You can the full rules here: https://www.dndbeyond.com/sources/basic-rules/customization-options#Spellcasting
Or if you dont care about the armour, take a feat instead of a a stat increase, one gives you 4 weapon proficiencies of your choice. OR go Hexblade warlock to allow you to use your charisma to hit with a one handed melee weapon you bonded with and still gain martial armour and a cheeky warlock spell slot (that will never ever be abused on a short rest recharge with sorcerer Metamagic, nooooooo never!)
Take the Shield (and Absorb Elements) spell. You won't be using many other 1st level spell as you start casting at higher levels
My Sorcadin has reached lvl 3, 2 lvls in Sorcerer and 1 lvl in Paladin. I am trying to figure out how changing spells works. From what I understand, the Sorcerer is able to learn 1 new spell when they lvl up as well as replace a spell when they lvl up. When I put the point into Paladin, do I still have the option to replace a sorcerer spell even though they didn't lvl up or am I stuck with my current spell list until I get the chance to put another point into Sorcerer?
I got mage armor at lvl 1 I think and I'm wanting to replace it now that I can wear some actual armor that makes my mage armor useless. I got that spell because I figured it was a cheap way for me to raise my AC until I was able to take the point in Paladin but now that I have done that I think i'm stuck with the Mage Armor until I can lvl up my Sorcerer side one more time.
You can only change your sorcerer spells when you gain a sorcerer level. So yeah, stuck with it for at least 1 more level.
I shared this build in the Cleric forum, but not the Sorcerer forum. I have been having a LOT of fun with a Tempest Cleric/Storm Sorcerer Dragonborn. He's a front line melee character who keeps his distance with magic that pushes and Polearm Master. His magic is primarily used to enhance his melee abilities, but I also rolled a 16 for CHA so he has a good enough modifier to throw out straight attack spells if he needs to.
https://www.dndbeyond.com/forums/class-forums/cleric/46710-tempest-cleric-storm-sorcerer-my-most-fun-build
My group already has a paladin is sorcerer fighter still a viable option?
The problem with sorceror fighter is that fighter adds nothing to your spell casting. Paladin and Ranger do as both are half casters. This means you get 1 level of spell slots ( not spells) for each 2 levels of the class. As you already have a Paladin in the group I’ll s discuss a ranger/sorceror. The biggest problem with any sorceror multiclass is that the more levels you take in the other class the fewer sorcery points you get to work with and the lower you top out for spell levels. The best bang for the buck with a ranger sorceror (going to L20) is Ranger 6/sorceror 14 you need 3 levels of ranger to fully bring the subclass online then L4 gives you an ASI you don’t want to miss and L5 gives you a second attack with your attack action. L6 (using Tasha’s) gives you +5’ of movement as well as a swimming and climbing speed AND it gives you the needed even number of levels to add a casting level to your character. Going martial/sorceror (especially ranger/sorceror) you sort of want to go martial first for the Hit point boost as well as (with the ranger) the proficiencies (3 vs 2 for other classes). You get martial weapons and light & medium armor at L2 you get a fighting style and you get (ranger) spells which, while also limited in number, help your overall number of spells. At L3 you get your subclass features and i& you take from Xanthers or Tasha you a small number of additional spells. I typically go Ranger 1, sorceror 1 then ranger 2-5, Sorceror 2-5, ranger 6 and then sorceror as far as the campaign goes. While ranger is not as ideal a frontline fighter as a Paladin it is not bad and the cantrips and sorceror spells just make it better at tier 1. As you get into tier 2 you focus on the sorceror (ranger would be transitioning to spell use here anyway) you use the multiclassing rules for spell slots but the individual class rules for spells known.
Wisea$$ DM and Player since 1979.
If you really only want it for the YWKLA proficiency, Fighter has a lot going for it.
A fighter can give you both Constitution saves and heavy armor proficiency, you will need to take one or the other with a Paladin.
Fighter also gets you action surge on a 2-level dip and has better options for fighting styles, including thrown weapon fighting for your YWKLA.
Thrown weapon fighting will let you use armor and a shield and not worry about the "hands issues" switching between a spell components and a weapon while holding a shield.
You will be down a level in spell casting vs a Paladin 2-level dip and down 2 levels vs a straight sorcerer.