Here's a subtle good one for you: Ray of Frost. It isn't great damage (Xd8), but it scales decently, does elemental damage, and most importantly, slows the opponent by 10 feet until your next turn. This can be a useful method to delay a potential face beating or give your more potent party members greater opportunity.
Fwiw, I have a 6th level Tomelock, Archfey. I'm also The party face a fair amount, so things like charm person are good. If you're the lone caster, detection and identify type spells might be really useful. It depends a lot on the role you're playing in the party.
EB+agonizing blast+hex precludes the need for almost all other damage spells.
This leaves the warlock free to focus on battlefield control/buff spells.
I find that having an Evocation Wizard in the party precludes the need for any other damage spells.
The wizard thread is the next door over. This is the warlock thread. :)
What I mean is, party composition matters. If you're playing a Warlock and you've got a really blasty full caster in the party, then those spells are redundant for you.
EB+agonizing blast+hex precludes the need for almost all other damage spells.
This leaves the warlock free to focus on battlefield control/buff spells.
I find that having an Evocation Wizard in the party precludes the need for any other damage spells.
The wizard thread is the next door over. This is the warlock thread. :)
What I mean is, party composition matters. If you're playing a Warlock and you've got a really blasty full caster in the party, then those spells are redundant for you.
To an extent, but... There's the argument that the wizard is even more squishy than the warlock. Consequently, do you need a backup caster? It's like having a cleric and a Paladin. The paladin is a backup healer. The warlock could be the backup damage caster, along with whatever role they're needed for. Party composition matters, but also style of combat roles and the way the DM runs combat and general adventure style
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May the gentle moonlinght guide you to greater wisdom
EB+agonizing blast+hex precludes the need for almost all other damage spells.
This leaves the warlock free to focus on battlefield control/buff spells.
I find that having an Evocation Wizard in the party precludes the need for any other damage spells.
The wizard thread is the next door over. This is the warlock thread. :)
What I mean is, party composition matters. If you're playing a Warlock and you've got a really blasty full caster in the party, then those spells are redundant for you.
To an extent, but... There's the argument that the wizard is even more squishy than the warlock. Consequently, do you need a backup caster? It's like having a cleric and a Paladin. The paladin is a backup healer. The warlock could be the backup damage caster, along with whatever role they're needed for. Party composition matters, but also style of combat roles and the way the DM runs combat and general adventure style
It's true, Wizards vary a lot. Our party's "squishy" Wizard recently went two combat rounds with a dragon wailing on him, and came out with barely a scratch thanks to his Shield spells. The Tough feat and a 16 CON score didn't hurt, either. And he killed the dragon.
So I'm a little biased; my Warlock character can afford to focus on illusions and enchantments because our Wizard is pretty much a magical murder machine. And aside from spellcasting, I've got a Pact Weapon and my Eldritch Smite is as powerful as any of the Wizard's spells for single-target damage.
To an extent, but... There's the argument that the wizard is even more squishy than the warlock. Consequently, do you need a backup caster? It's like having a cleric and a Paladin. The paladin is a backup healer. The warlock could be the backup damage caster, along with whatever role they're needed for. Party composition matters, but also style of combat roles and the way the DM runs combat and general adventure style
It's true, Wizards vary a lot. Our party's "squishy" Wizard recently went two combat rounds with a dragon wailing on him, and came out with barely a scratch thanks to his Shield spells. The Tough feat and a 16 CON score didn't hurt, either. And he killed the dragon.
So I'm a little biased; my Warlock character can afford to focus on illusions and enchantments because our Wizard is pretty much a magical murder machine. And aside from spellcasting, I've got a Pact Weapon and my Eldritch Smite is as powerful as any of the Wizard's spells for single-target damage.
Stuff redacted for ease. Yeah, I'm the only caster in the party, and also the face. We do have a bard who pretty much is a caster as played, but the rest are two barbarians, a paladin, and a Rogue. The paladin is the damage dealer. The barbarian pact of the wolf totem is a nice pair with a Warlock - he gets within melee range, and now all attacks are at Advantage. Definitely nice for a semi squishy warlock whose combat is Eldritch blast, Ray of frost, and otherwise focuses on charm and teleport type spells. Not to diss your wizard or DM, but how did he earn the tough feat? Constitution is always nice to have, but it's rare to see a Wizard so inclined - not that isn't useful, just surprising.
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May the gentle moonlinght guide you to greater wisdom
To an extent, but... There's the argument that the wizard is even more squishy than the warlock. Consequently, do you need a backup caster? It's like having a cleric and a Paladin. The paladin is a backup healer. The warlock could be the backup damage caster, along with whatever role they're needed for. Party composition matters, but also style of combat roles and the way the DM runs combat and general adventure style
It's true, Wizards vary a lot. Our party's "squishy" Wizard recently went two combat rounds with a dragon wailing on him, and came out with barely a scratch thanks to his Shield spells. The Tough feat and a 16 CON score didn't hurt, either. And he killed the dragon.
So I'm a little biased; my Warlock character can afford to focus on illusions and enchantments because our Wizard is pretty much a magical murder machine. And aside from spellcasting, I've got a Pact Weapon and my Eldritch Smite is as powerful as any of the Wizard's spells for single-target damage.
Stuff redacted for ease. Yeah, I'm the only caster in the party, and also the face. We do have a bard who pretty much is a caster as played, but the rest are two barbarians, a paladin, and a Rogue. The paladin is the damage dealer. The barbarian pact of the wolf totem is a nice pair with a Warlock - he gets within melee range, and now all attacks are at Advantage. Definitely nice for a semi squishy warlock whose combat is Eldritch blast, Ray of frost, and otherwise focuses on charm and teleport type spells. Not to diss your wizard or DM, but how did he earn the tough feat? Constitution is always nice to have, but it's rare to see a Wizard so inclined - not that isn't useful, just surprising.
"Combat Wizard" is pretty much his character concept. He has no qualms about getting into the thick of things, burning spell slots on Shield spells when necessary, and taking down enemies up close and personal. So when he selected the Tough feat, the DM felt it was in character. He just got to 12th level and now he's got Warcaster, so I guess now he's planning on carrying weapons, too.
stuff redacted for ease. Yeah, I'm the only caster in the party, and also the face. We do have a bard who pretty much is a caster as played, but the rest are two barbarians, a paladin, and a Rogue. The paladin is the damage dealer. The barbarian pact of the wolf totem is a nice pair with a Warlock - he gets within melee range, and now all attacks are at Advantage. Definitely nice for a semi squishy warlock whose combat is Eldritch blast, Ray of frost, and otherwise focuses on charm and teleport type spells. Not to diss your wizard or DM, but how did he earn the tough feat? Constitution is always nice to have, but it's rare to see a Wizard so inclined - not that isn't useful, just surprising.
"Combat Wizard" is pretty much his character concept. He has no qualms about getting into the thick of things, burning spell slots on Shield spells when necessary, and taking down enemies up close and personal. So when he selected the Tough feat, the DM felt it was in character. He just got to 12th level and now he's got Warcaster, so I guess now he's planning on carrying weapons, too.
That's cool. I love original concepts. I'm not huge on min / maxing if it comes at the expense of roleplaying, though I think you do have to play somewhat to the strength of the classes. So while your war wizard might indeed be intelligent, adding buff health stats and anger issues can fun! Kudos to you and your fellow PCs
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May the gentle moonlinght guide you to greater wisdom
Has anyone asked what kind of build you're looking for? Control? Damage? Single creature focus or multiple?
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DM: Are you sure?
Wizard: Yes. I cast the Wish spell and I wish that everybody loves me!
DM: You transform into an irresistible, magnificent feast. It was so great, all who participated in devouring you tell of the joy they felt with tears in their eyes and all who hear the tale only feel sorrow that they weren't there to eat.
EB+agonizing blast+hex precludes the need for almost all other damage spells.
This leaves the warlock free to focus on battlefield control/buff spells.
Except the concentration tax of Hex precludes most of the good battlefield control spells. I rarely cast Hex these days because the party is usually much better off if I use something like Banishment to get rid of a couple of fiends/devils or Hold Person/Hold Monster. There are just so many better concentration spells that I can rarely bring myself to waste it on Hex.
Except the concentration tax of Hex precludes most of the good battlefield control spells. I rarely cast Hex these days because the party is usually much better off if I use something like Banishment to get rid of a couple of fiends/devils or Hold Person/Hold Monster. There are just so many better concentration spells that I can rarely bring myself to waste it on Hex.
Right. With several large targets, it's Hypnotic Pattern to open, and Agonizing Blast (with advantage on first beam from familiar) for the rest of the encounter, as we pick them off one by one. I'm not sure if I've ever cast Hex, actually. Maybe on one boss.
EB+agonizing blast+hex precludes the need for almost all other damage spells.
This leaves the warlock free to focus on battlefield control/buff spells.
Here's a subtle good one for you: Ray of Frost. It isn't great damage (Xd8), but it scales decently, does elemental damage, and most importantly, slows the opponent by 10 feet until your next turn. This can be a useful method to delay a potential face beating or give your more potent party members greater opportunity.
Fwiw, I have a 6th level Tomelock, Archfey. I'm also The party face a fair amount, so things like charm person are good. If you're the lone caster, detection and identify type spells might be really useful. It depends a lot on the role you're playing in the party.
May the gentle moonlinght guide you to greater wisdom
I find that having an Evocation Wizard in the party precludes the need for any other damage spells.
DICE FALL, EVERYONE ROCKS!
The wizard thread is the next door over. This is the warlock thread. :)
What I mean is, party composition matters. If you're playing a Warlock and you've got a really blasty full caster in the party, then those spells are redundant for you.
DICE FALL, EVERYONE ROCKS!
To an extent, but... There's the argument that the wizard is even more squishy than the warlock. Consequently, do you need a backup caster? It's like having a cleric and a Paladin. The paladin is a backup healer. The warlock could be the backup damage caster, along with whatever role they're needed for. Party composition matters, but also style of combat roles and the way the DM runs combat and general adventure style
May the gentle moonlinght guide you to greater wisdom
It's true, Wizards vary a lot. Our party's "squishy" Wizard recently went two combat rounds with a dragon wailing on him, and came out with barely a scratch thanks to his Shield spells. The Tough feat and a 16 CON score didn't hurt, either. And he killed the dragon.
So I'm a little biased; my Warlock character can afford to focus on illusions and enchantments because our Wizard is pretty much a magical murder machine. And aside from spellcasting, I've got a Pact Weapon and my Eldritch Smite is as powerful as any of the Wizard's spells for single-target damage.
DICE FALL, EVERYONE ROCKS!
Stuff redacted for ease. Yeah, I'm the only caster in the party, and also the face. We do have a bard who pretty much is a caster as played, but the rest are two barbarians, a paladin, and a Rogue. The paladin is the damage dealer. The barbarian pact of the wolf totem is a nice pair with a Warlock - he gets within melee range, and now all attacks are at Advantage. Definitely nice for a semi squishy warlock whose combat is Eldritch blast, Ray of frost, and otherwise focuses on charm and teleport type spells. Not to diss your wizard or DM, but how did he earn the tough feat? Constitution is always nice to have, but it's rare to see a Wizard so inclined - not that isn't useful, just surprising.
May the gentle moonlinght guide you to greater wisdom
"Combat Wizard" is pretty much his character concept. He has no qualms about getting into the thick of things, burning spell slots on Shield spells when necessary, and taking down enemies up close and personal. So when he selected the Tough feat, the DM felt it was in character. He just got to 12th level and now he's got Warcaster, so I guess now he's planning on carrying weapons, too.
DICE FALL, EVERYONE ROCKS!
That's cool. I love original concepts. I'm not huge on min / maxing if it comes at the expense of roleplaying, though I think you do have to play somewhat to the strength of the classes. So while your war wizard might indeed be intelligent, adding buff health stats and anger issues can fun! Kudos to you and your fellow PCs
May the gentle moonlinght guide you to greater wisdom
Has anyone asked what kind of build you're looking for? Control? Damage? Single creature focus or multiple?
DM: Are you sure?
Wizard: Yes. I cast the Wish spell and I wish that everybody loves me!
DM: You transform into an irresistible, magnificent feast. It was so great, all who participated in devouring you tell of the joy they felt with tears in their eyes and all who hear the tale only feel sorrow that they weren't there to eat.
Except the concentration tax of Hex precludes most of the good battlefield control spells. I rarely cast Hex these days because the party is usually much better off if I use something like Banishment to get rid of a couple of fiends/devils or Hold Person/Hold Monster. There are just so many better concentration spells that I can rarely bring myself to waste it on Hex.
Right. With several large targets, it's Hypnotic Pattern to open, and Agonizing Blast (with advantage on first beam from familiar) for the rest of the encounter, as we pick them off one by one. I'm not sure if I've ever cast Hex, actually. Maybe on one boss.