My GOO patron is Leviathan. It gave me the power to kill my abusers as a child, in exchange for being the mother of it's child in the future.
Not the most original, but I'm having fun with it. I'm finding good ways to add flavour. As my liberator, I have a bit of a toxic, manic devotion to it.
As long as you're having fun, that's the most Important part.
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Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
My soul was sold by my mother at birth to Pazuzu for power to herself. Pazuzu promptly sold it on on the local market. It ended with an intelligent sword, who for reasons of it's own had me brought up to believe my patron is indeed Pazuzu (by a group of mad, child abusing monks in a desolate tower, but I digress). I have yet to receive any communication or instruction from my patron so I dedicate kills to Pazuzu left and right and generally behave as I believ Pazuzu wants me to.
I have left my DM to determine when I shall learn of the plan my patron has for me - and what it is
My character is from a tribe that was protected by a legendary Emerald dragon that would travel the multiverse fighting spawn of the elder evils and other aberrations of the far realms until becoming corrupted by one of its prey and slowly being warped. His patron was trapped inside of a pocket dimension by allies and put into an everlasting dream state until they can find a way to heal her. Meanwhile, the tribe which protects her horde and has been gifted with her bloodline and still draws powers and gifts from existing so long in her shadow. I modeled her off of Verjigorm the Great Hunter from Earthdawn.
Erin Fuguesdottir, once a bard, had spent her life seeking power and status. Her exploits with the halfing Klaus had garnered her some of what she sought, but her insatiable lust for power soon took her away from her stab-happy travelling companion.
Eventually her travels took her to Sigil where she stole a Deck of Many Things from a powerful wizard whom she convinced she loved. With little deliberation she drew a card from the deck and pulled the Moon, granting herself a wish. Erin's nature of deception and intrigue called her to wish to be the ultimate deceiver.
Her form twisted and shifted and when she looked down at her hands they had become pale and white. She had become a Changling, the ultimate incarnation of deception and lies.
She quickly established herself as The Mistress of Mirrors and opened a spy network known as the The Fox's Cunning that spanned the multiverse.
One day, while on a personal assignment on the Material Plane she was confronted by Mask, her erstwhile patron. Mask had a plan to get into Sigil, but needed Erin's help. Knowing that the Lady of Pain suffered no gods in her realm, Erin gleefully took the assignment hoping to pull one over on arguably the most powerful being she'd ever encountered.
Arrogant to a fault, Erin assumed the guise of one of the Lady's dabus, her personal servants. She entered the Lady's keep and sought a way to allow Mask to enter Sigil. But the Lady, as always, was watching. She confronted Erin and demanded to know her purpose. Overpowered and overwhelmed, Erin caved and told the Lady everything about Mask's intentions. Not one to pass up an opportunity when presented to her, the Lady reverted Erin back to being a human and sent her back to the Material realm, stripped of all her power and abilities. Now Erin serves the Lady as a double agent, her life as a bard but a sputtering memory in her past.
Now she is a warlock to the Lady and though openly she admits to her service to the Lady, secretly Erin seeks to return to Sigil to reclaim her status as the Mistress of Mirrors, reestablish the Fox's Cunning and, if possible overthrow the Lady of Pain as ruler of Sigil.
Broken, but undeterred Erin seethes with hatred towards her new patron and will do anything, use anyone and assume any role required of her to complete her task. She doesn't know if the Lady is watching, but doesn't really care much either.
Lol im seeing all of these creative ideas and my first character was a fiend warlock with a nightmare patron. Yeah the cr 3 nightmare from the monster manual. Reasoning i guess is that he was drawing the real power from the death knight but my only options were in the phb. Fun character though thanks waters of the rainforest
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I’m a decent DM and an above average rules lawyer
I have several complete Pokedexes | I may be stupid, but at least I’m not smart!
Stay Paranoid!! My Drummer given title is… Swift as the Dragon
Lol im seeing all of these creative ideas and my first character was a fiend warlock with a nightmare patron. Yeah the cr 3 nightmare from the monster manual. Reasoning i guess is that he was drawing the real power from the death knight but my only options were in the phb. Fun character though thanks waters of the rainforest
Honestly, the idea of a nightmare being a patron is definitely interesting idea despite how simpe it is! I prefer it being only a Nightmare, a more powerful version of it with some twist on it.
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Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
My half-elf celestial warlock served the Talons of Justice, a group a paladin-esque silver dragons from the Forgotten Realms setting (back in 2E they even had the protection auras, +2 to all saves, and lay on hands like a human paladin). Which made for an interesting time in Strixhaven when Fizban showed up to teach a class.
She's currently a T3 NPC in a game our GM is running - one of her oddities currently is having every ritual in the game in her Book of Shadows (it pays to stay in school kids) and is the campaign's current reigning expert on ritual magic (she is treated as having expertise and reliable talent, but only if the Arcana check is about ritual magic. Otherwise she's merely trained in the skill). She was the main support caster during her time as a PC, partially from having all the support cantrips early and partially from trying to get all the rituals possible after taking the invocation that allowed it.
She's currently a T3 NPC in a game our GM is running - one of her oddities currently is having every ritual in the game in her Book of Shadows (it pays to stay in school kids) and is the campaign's current reigning expert on ritual magic (she is treated as having expertise and reliable talent, but only if the Arcana check is about ritual magic.
Is that including all of the obscure spells that are campaign specific and would be useless outside of the specific setting? I’m sure that there is at least one of those that is a ritual. Also how did you do that? Was it one specific way of powergaming or did you just look in every spellbook you could get your hands on?
My patron is a fiend named Agamot. He was banished to the Elemental Plane until I found his diary and gemstone. I invented him because I realized I could do many different kinds of damage as a Warlock, so my patron's entire theme is that the chaos he absorbed in the Elemental Plane allows him to channel any damage type through me. I'm just trying to see if it's possible to do every damage type using a single class.
She's currently a T3 NPC in a game our GM is running - one of her oddities currently is having every ritual in the game in her Book of Shadows (it pays to stay in school kids) and is the campaign's current reigning expert on ritual magic (she is treated as having expertise and reliable talent, but only if the Arcana check is about ritual magic.
Is that including all of the obscure spells that are campaign specific and would be useless outside of the specific setting? I’m sure that there is at least one of those that is a ritual. Also how did you do that? Was it one specific way of powergaming or did you just look in every spellbook you could get your hands on?
She was collecting rituals as fast as she could once she got access to it, and with a campaign centered on a school of magic it is easy to get several quickly, and was helped by the party not actually having a wizard or sorcerer (Tomelock, Lore Bard, Stars Druid, and an Arcane Cleric who should have played a paladin based on how he ran the character). One of the losses in the playtest is the ability to learn more rituals and not having a cap of "1st level only" that is being imposed when the rules change next year. Completing the collection was done after becoming an NPC, though. No campaign specific ones from other worlds or truly epic stuff (she's not creating a mythal anytime soon, although she probably knows at least the basics of how it is done).
She's currently a T3 NPC in a game our GM is running - one of her oddities currently is having every ritual in the game in her Book of Shadows (it pays to stay in school kids) and is the campaign's current reigning expert on ritual magic (she is treated as having expertise and reliable talent, but only if the Arcana check is about ritual magic.
Is that including all of the obscure spells that are campaign specific and would be useless outside of the specific setting? I’m sure that there is at least one of those that is a ritual. Also how did you do that? Was it one specific way of powergaming or did you just look in every spellbook you could get your hands on?
She was collecting rituals as fast as she could once she got access to it, and with a campaign centered on a school of magic it is easy to get several quickly, and was helped by the party not actually having a wizard or sorcerer (Tomelock, Lore Bard, Stars Druid, and an Arcane Cleric who should have played a paladin based on how he ran the character). One of the losses in the playtest is the ability to learn more rituals and not having a cap of "1st level only" that is being imposed when the rules change next year. Completing the collection was done after becoming an NPC, though. No campaign specific ones from other worlds or truly epic stuff (she's not creating a mythal anytime soon, although she probably knows at least the basics of how it is done).
Cool!
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I’m a decent DM and an above average rules lawyer
I have several complete Pokedexes | I may be stupid, but at least I’m not smart!
Stay Paranoid!! My Drummer given title is… Swift as the Dragon
My patron is the Great Old One, Xorgareth, Seeker and Keeper of Secrets. His pactbearers must seek out ancient secrets and locate artifacts and relics of power. Xorgareth uses his pactbearer's senses to gather information. His pactbearers have golden irises in their eyes.Xorgareth is the Information Broker of the gods. Information can be bought from him but his price may be more than the buyer is willing to pay.
In my campaign we have a fathomless who draws his power from Lostrilliarch, a minor ocean deity who takes the form of a Gargantuan Eastern Blue Groper (An Australian fish)
The words repeated over and over again. Gently at first, like calm waves washing ashore, but they continued to grow and build in strength. Until finally they crashed down upon him like a tidal wave, dragging him down to the oceans fathomless depths.
Here in the frigid abyss, through the darkness appeared a mountain with glowing yellow eyes, a mass of writhing tendrils for a maw and enormous bat-like-wings.
And it looked at him. Spoke to him.
Those dreams never stopped.
Growing up, Kasamir Krowly was feared by his parents and other children. He would often sink into deep trances and speak in strange tongues from which he could not be woken. As he grew, his parents sent him to board with the clergy in the hopes that their influence would expel whatever evil forces they believed were inside him. Eventually, he was kicked out of the ecclesiastic order for wickedness but with the sudden death of his parents, Kasamir came into a large inheritance that secured him entrance to Waterdeep University where he gained extensive knowledge of astronomy and esoterica. Despite his growing reputation for the diabolic, his electric personality and knowledge of the arcane always won him acceptance into secret magical circles.
The reasons for Kazamir’s expulsion from the university were unknown but it was rumoured to have involved people at the highest administrative levels. With knowledge and resources Kazimir now travelled the land with a single purpose, to locate the tome he had seen in his dreams, the dread Book of Shadows. He soon discovered it washidden away and guarded by the Clerics of Oghma, behind the stone walls of their oldest university. Using both charm and deception, Kazamir soon gained access to the ancient, unholy tome and then promptly stole it.
After learning the volumes blasphemous secrets, he then set out for the small coastal village of Aerilon.
After arriving in the isolated community, he waited until twilight then walked to the shore and upon uttering the first words of the forbidden ritual, a storm rapidly gathered overhead. Immediately, gale force winds began battering and shaking the small wood framed homes. The inhabitants quickly boarded up their windows and doors, preparing for the worst.
Then from out at sea, a mountain emerged from the abyss. It had glowing yellow eyes, a mass of writhing tendrils for a maw and colossal bat-like wings. It was the Great Old One, Cthulhu, who aeons past had travelled to this world from the stars.
And it looked at him. Spoke to him.
With the utterance of the rituals final words, lightning struck from above and the Book of Shadows vanished from Kazamir's grasp. Suddenly, and with uncanny speed, a hurricane approached the shore and brought down a colossal tidal wave that crashed upon the small coastal village, quickly levelling it. Any attempts to scream by the inhabitants were silenced by the frigid waters that had filled their lungs.
The morning landscape appeared painted with blood from the red morning sun, revealing the destruction left by the storm. There were no survivors. The horror of what happened soon spread throughout the land. The incident was recorded as a natural, albeit freak, occurrence, but the coastal towns near Aerilon still perform ceremonies of protection whenever a storm is expected.
The name Kasamir Krowly died that night but from the baptism of watery destruction emerged Kaalut Kuzulhu. In his dreams he now sees the great city of R'lyeh, that is preserved by the spells of mighty Cthulhu for a glorious resurrection, when the stars and the world might once more be ready for Them. This dark age would teach new ways to shout and kill and revel, and all the world would flame with a holocaust of ecstasy and freedom!
In his dreams, Kaalut still sees those two yellow eyes, glowing in the black depths of the oceans fathomless abyss.
The words repeated over and over again. Gently at first, like calm waves washing ashore, but they continued to grow and build in strength. Until finally they crashed down upon him like a tidal wave, dragging him down to the oceans fathomless depths.
Here in the frigid abyss, through the darkness appeared a mountain with glowing yellow eyes, a mass of writhing tendrils for a maw and enormous bat-like-wings.
And it looked at him. Spoke to him.
Those dreams never stopped.
Growing up, Kasamir Krowly was feared by his parents and other children. He would often sink into deep trances and speak in strange tongues from which he could not be woken. As he grew, his parents sent him to board with the clergy in the hopes that their influence would expel whatever evil forces they believed were inside him. Eventually, he was kicked out of the ecclesiastic order for wickedness but with the sudden death of his parents, Kasamir came into a large inheritance that secured him entrance to Waterdeep University where he gained extensive knowledge of astronomy and esoterica. Despite his growing reputation for the diabolic, his electric personality and knowledge of the arcane always won him acceptance into secret magical circles.
The reasons for Kazamir’s expulsion from the university were unknown but it was rumoured to have involved people at the highest administrative levels. With knowledge and resources Kazimir now travelled the land with a single purpose, to locate the tome he had seen in his dreams, the dread Book of Shadows. He soon discovered it washidden away and guarded by the Clerics of Oghma, behind the stone walls of their oldest university. Using both charm and deception, Kazamir soon gained access to the ancient, unholy tome and then promptly stole it.
After learning the volumes blasphemous secrets, he then set out for the small coastal village of Aerilon.
After arriving in the isolated community, he waited until twilight then walked to the shore and upon uttering the first words of the forbidden ritual, a storm rapidly gathered overhead. Immediately, gale force winds began battering and shaking the small wood framed homes. The inhabitants quickly boarded up their windows and doors, preparing for the worst.
Then from out at sea, a mountain emerged from the abyss. It had glowing yellow eyes, a mass of writhing tendrils for a maw and colossal bat-like wings. It was the Great Old One, Cthulhu, who aeons past had travelled to this world from the stars.
And it looked at him. Spoke to him.
With the utterance of the rituals final words, lightning struck from above and the Book of Shadows vanished from Kazamir's grasp. Suddenly, and with uncanny speed, a hurricane approached the shore and brought down a colossal tidal wave that crashed upon the small coastal village, quickly levelling it. Any attempts to scream by the inhabitants were silenced, by the frigid waters that had filled their lungs.
The morning landscape appeared painted with blood from the red morning sun, revealing the destruction left by the storm. There were no survivors. The horror of what happened soon spread throughout the land. The incident was recorded as a natural, albeit freak, occurrence, but the coastal towns near Aerilon still perform ceremonies of protection whenever a storm is expected.
The name Kasamir Krowly died that night but from the baptism of watery destruction emerged Kaalut Kuzulhu. In his dreams he now sees the great city of R'lyeh, that is preserved by the spells of mighty Cthulhu for a glorious resurrection, when the stars and the world might once more be ready for Them. This dark age would teach new ways to shout and kill and revel, and all the world would flame with a holocaust of ecstasy and freedom!
In his dreams, Kaalut still sees those two yellow eyes, glowing in the black depths of the oceans fathomless abyss.
What an awesome story! I have a weakness for any GOO locks so i definitely appreciate this backstory. Though, i am a little curious on how will you play it in a party...
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Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
Though, i am a little curious on how will you play it in a party...
So am I! Seems to be working out so far. We're all mature players and the goal is to have fun but he is definitely the most sinister character I've ever played (in my 40+ years of gaming).
Playing as a psycho/sociopath drow on its way to betray everyone in order to get power. I chose Ghaunadaur, so I basically make sacrifices everyday including NPC story related character and my team do not know and think it is done by the DM.
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Oloth plynn dos!
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As long as you're having fun, that's the most Important part.
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
My soul was sold by my mother at birth to Pazuzu for power to herself. Pazuzu promptly sold it on on the local market. It ended with an intelligent sword, who for reasons of it's own had me brought up to believe my patron is indeed Pazuzu (by a group of mad, child abusing monks in a desolate tower, but I digress). I have yet to receive any communication or instruction from my patron so I dedicate kills to Pazuzu left and right and generally behave as I believ Pazuzu wants me to.
I have left my DM to determine when I shall learn of the plan my patron has for me - and what it is
My character is from a tribe that was protected by a legendary Emerald dragon that would travel the multiverse fighting spawn of the elder evils and other aberrations of the far realms until becoming corrupted by one of its prey and slowly being warped. His patron was trapped inside of a pocket dimension by allies and put into an everlasting dream state until they can find a way to heal her. Meanwhile, the tribe which protects her horde and has been gifted with her bloodline and still draws powers and gifts from existing so long in her shadow. I modeled her off of Verjigorm the Great Hunter from Earthdawn.
Here is a cool write up: https://www.reddit.com/r/Shadowrun/comments/8m2o61/regarding_verjigorm/
or a shorter one: https://shadowrun-portland.obsidianportal.com/wikis/verjigorm
IMHO, Earthdawn is still the best fantasy realm, Shadowrun is the best Sci-Fi realm, and Dark Sun is the best D&D realm.
how do i delete my post?
Erin Fuguesdottir, once a bard, had spent her life seeking power and status. Her exploits with the halfing Klaus had garnered her some of what she sought, but her insatiable lust for power soon took her away from her stab-happy travelling companion.
Eventually her travels took her to Sigil where she stole a Deck of Many Things from a powerful wizard whom she convinced she loved. With little deliberation she drew a card from the deck and pulled the Moon, granting herself a wish. Erin's nature of deception and intrigue called her to wish to be the ultimate deceiver.
Her form twisted and shifted and when she looked down at her hands they had become pale and white. She had become a Changling, the ultimate incarnation of deception and lies.
She quickly established herself as The Mistress of Mirrors and opened a spy network known as the The Fox's Cunning that spanned the multiverse.
One day, while on a personal assignment on the Material Plane she was confronted by Mask, her erstwhile patron. Mask had a plan to get into Sigil, but needed Erin's help. Knowing that the Lady of Pain suffered no gods in her realm, Erin gleefully took the assignment hoping to pull one over on arguably the most powerful being she'd ever encountered.
Arrogant to a fault, Erin assumed the guise of one of the Lady's dabus, her personal servants. She entered the Lady's keep and sought a way to allow Mask to enter Sigil. But the Lady, as always, was watching. She confronted Erin and demanded to know her purpose. Overpowered and overwhelmed, Erin caved and told the Lady everything about Mask's intentions. Not one to pass up an opportunity when presented to her, the Lady reverted Erin back to being a human and sent her back to the Material realm, stripped of all her power and abilities. Now Erin serves the Lady as a double agent, her life as a bard but a sputtering memory in her past.
Now she is a warlock to the Lady and though openly she admits to her service to the Lady, secretly Erin seeks to return to Sigil to reclaim her status as the Mistress of Mirrors, reestablish the Fox's Cunning and, if possible overthrow the Lady of Pain as ruler of Sigil.
Broken, but undeterred Erin seethes with hatred towards her new patron and will do anything, use anyone and assume any role required of her to complete her task. She doesn't know if the Lady is watching, but doesn't really care much either.
Lol im seeing all of these creative ideas and my first character was a fiend warlock with a nightmare patron. Yeah the cr 3 nightmare from the monster manual. Reasoning i guess is that he was drawing the real power from the death knight but my only options were in the phb. Fun character though thanks waters of the rainforest
I’m a decent DM and an above average rules lawyer
I have several complete Pokedexes | I may be stupid, but at least I’m not smart!
Stay Paranoid!! My Drummer given title is… Swift as the Dragon
May the dice roll ever in your favor
Honestly, the idea of a nightmare being a patron is definitely interesting idea despite how simpe it is! I prefer it being only a Nightmare, a more powerful version of it with some twist on it.
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
My half-elf celestial warlock served the Talons of Justice, a group a paladin-esque silver dragons from the Forgotten Realms setting (back in 2E they even had the protection auras, +2 to all saves, and lay on hands like a human paladin). Which made for an interesting time in Strixhaven when Fizban showed up to teach a class.
She's currently a T3 NPC in a game our GM is running - one of her oddities currently is having every ritual in the game in her Book of Shadows (it pays to stay in school kids) and is the campaign's current reigning expert on ritual magic (she is treated as having expertise and reliable talent, but only if the Arcana check is about ritual magic. Otherwise she's merely trained in the skill). She was the main support caster during her time as a PC, partially from having all the support cantrips early and partially from trying to get all the rituals possible after taking the invocation that allowed it.
Is that including all of the obscure spells that are campaign specific and would be useless outside of the specific setting? I’m sure that there is at least one of those that is a ritual. Also how did you do that? Was it one specific way of powergaming or did you just look in every spellbook you could get your hands on?
I’m a decent DM and an above average rules lawyer
I have several complete Pokedexes | I may be stupid, but at least I’m not smart!
Stay Paranoid!! My Drummer given title is… Swift as the Dragon
May the dice roll ever in your favor
My patron is a fiend named Agamot. He was banished to the Elemental Plane until I found his diary and gemstone. I invented him because I realized I could do many different kinds of damage as a Warlock, so my patron's entire theme is that the chaos he absorbed in the Elemental Plane allows him to channel any damage type through me. I'm just trying to see if it's possible to do every damage type using a single class.
She was collecting rituals as fast as she could once she got access to it, and with a campaign centered on a school of magic it is easy to get several quickly, and was helped by the party not actually having a wizard or sorcerer (Tomelock, Lore Bard, Stars Druid, and an Arcane Cleric who should have played a paladin based on how he ran the character). One of the losses in the playtest is the ability to learn more rituals and not having a cap of "1st level only" that is being imposed when the rules change next year. Completing the collection was done after becoming an NPC, though. No campaign specific ones from other worlds or truly epic stuff (she's not creating a mythal anytime soon, although she probably knows at least the basics of how it is done).
Cool!
I’m a decent DM and an above average rules lawyer
I have several complete Pokedexes | I may be stupid, but at least I’m not smart!
Stay Paranoid!! My Drummer given title is… Swift as the Dragon
May the dice roll ever in your favor
My patron is the Great Old One, Xorgareth, Seeker and Keeper of Secrets. His pactbearers must seek out ancient secrets and locate artifacts and relics of power. Xorgareth uses his pactbearer's senses to gather information. His pactbearers have golden irises in their eyes.Xorgareth is the Information Broker of the gods. Information can be bought from him but his price may be more than the buyer is willing to pay.
The DM
DM: “Who’s your patron?”
Warlock: “Ummm”
DM: “Hurry Up”
Warlock: “yOu”
*All other players look at each other with utter fear*
__________________________________________________________________________________
Check out my homebrew: My Homebrew
In my campaign we have a fathomless who draws his power from Lostrilliarch, a minor ocean deity who takes the form of a Gargantuan Eastern Blue Groper (An Australian fish)
Image of the Groper for reference.
I call my patron Bob.
He calls me his little buddy.
An origin story I wrote for my fathomless warlock (chaotic evil) and his patron. Hope you enjoy and please forgive if you spot any grammatical errors.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
The words repeated over and over again. Gently at first, like calm waves washing ashore, but they continued to grow and build in strength. Until finally they crashed down upon him like a tidal wave, dragging him down to the oceans fathomless depths.
Here in the frigid abyss, through the darkness appeared a mountain with glowing yellow eyes, a mass of writhing tendrils for a maw and enormous bat-like-wings.
And it looked at him. Spoke to him.
Those dreams never stopped.
Growing up, Kasamir Krowly was feared by his parents and other children. He would often sink into deep trances and speak in strange tongues from which he could not be woken. As he grew, his parents sent him to board with the clergy in the hopes that their influence would expel whatever evil forces they believed were inside him. Eventually, he was kicked out of the ecclesiastic order for wickedness but with the sudden death of his parents, Kasamir came into a large inheritance that secured him entrance to Waterdeep University where he gained extensive knowledge of astronomy and esoterica. Despite his growing reputation for the diabolic, his electric personality and knowledge of the arcane always won him acceptance into secret magical circles.
After learning the volumes blasphemous secrets, he then set out for the small coastal village of Aerilon.
After arriving in the isolated community, he waited until twilight then walked to the shore and upon uttering the first words of the forbidden ritual, a storm rapidly gathered overhead. Immediately, gale force winds began battering and shaking the small wood framed homes. The inhabitants quickly boarded up their windows and doors, preparing for the worst.
Then from out at sea, a mountain emerged from the abyss. It had glowing yellow eyes, a mass of writhing tendrils for a maw and colossal bat-like wings. It was the Great Old One, Cthulhu, who aeons past had travelled to this world from the stars.
And it looked at him. Spoke to him.
With the utterance of the rituals final words, lightning struck from above and the Book of Shadows vanished from Kazamir's grasp. Suddenly, and with uncanny speed, a hurricane approached the shore and brought down a colossal tidal wave that crashed upon the small coastal village, quickly levelling it. Any attempts to scream by the inhabitants were silenced by the frigid waters that had filled their lungs.
The morning landscape appeared painted with blood from the red morning sun, revealing the destruction left by the storm. There were no survivors. The horror of what happened soon spread throughout the land. The incident was recorded as a natural, albeit freak, occurrence, but the coastal towns near Aerilon still perform ceremonies of protection whenever a storm is expected.
The name Kasamir Krowly died that night but from the baptism of watery destruction emerged Kaalut Kuzulhu. In his dreams he now sees the great city of R'lyeh, that is preserved by the spells of mighty Cthulhu for a glorious resurrection, when the stars and the world might once more be ready for Them. This dark age would teach new ways to shout and kill and revel, and all the world would flame with a holocaust of ecstasy and freedom!
In his dreams, Kaalut still sees those two yellow eyes, glowing in the black depths of the oceans fathomless abyss.
And they look at him and speak to him.
Original post link
What an awesome story! I have a weakness for any GOO locks so i definitely appreciate this backstory. Though, i am a little curious on how will you play it in a party...
Born under the watch of something from the furthest corners of the far realms.... It knows all.... it sees all... and it asks: "What is it that you want to see?"... and my answer is... ALL"
Thanks, CL!
Though, i am a little curious on how will you play it in a party...
So am I! Seems to be working out so far. We're all mature players and the goal is to have fun but he is definitely the most sinister character I've ever played (in my 40+ years of gaming).
Lots of fun RP'ing with this character.
Playing as a psycho/sociopath drow on its way to betray everyone in order to get power. I chose Ghaunadaur, so I basically make sacrifices everyday including NPC story related character and my team do not know and think it is done by the DM.