I'm building a v. human wizard, I'm torn between taking prodigy and magic initiate. Prodigy for the skill diversity and alchemy tools, and magic initiate wizard for the extra cantrips, probably prestidigitation and light and always having shield prepped. Thoughts?
I’d go with Prodigy, as it provides the passive boost to your skills for the duration of your character’s career; something that Wizard’s don’t normally get.
Thanks to “Tasha’s Cauldron”, Wizards will eventually be able to change their cantrips known; so that lessens dependency on Magic Initiate.
If you need 1 more tool proficiency than your background provides prodigy might be the better choice. But, if you can get it through your background and maybe are giving up 2 languages or something you don't value as much you might want to consider skill expert, 1 skill, expertise and +1 to a attribute, take int, get a starting int of 17. Then at 4 take something like fey touched or telekinetic giving you your 18 at the same time as if you took a attribute boost, but this time with some extra perks.
Given you are a wizard handling languages isn't that hard comprehend languages is a ritual, keep tongues prepared if you think it will come up so giving up 2 languages 1 from prodigy 1 from the background and making it alchemy instead isn't a big mechanical hit. Though it may be important for your character design.
If you don't fancy fey touched or telekinetic you can always do a split ASI. If Con is even , it makes it odd for resiliant con at level 8, if it is odd it round up your con (if you prefer to take warcaster). You can also use it to round up Dex.
I realize there are a lot of different feats that can work well for a wizard, but im asking about choosing the better between these 2 feats in your opinions.
I realize there are a lot of different feats that can work well for a wizard, but im asking about choosing the better between these 2 feats in your opinions.
They are completely different feats so you can not really compare them (something like prodigy and skill expert ar emuch more comparable) , a lot also depends on your DM /Campaign.
If you are going to cast mage armor every day Magic initiate frees up a spell slot but you can only cast it again that day if you have it prepared. You may be in a campaign where you nearly always been in a safe place for 16 hours a day but you may be in a situation when you are regularly in danger for more than 8 hours. Magic initicate is all about giving improving your spellcasting if you want that go for it.
Are you planning on using alchemists tools to craft potions? If so how much downtime will there be in you campaign? Does your DM use the XGTE for the time it takes or something else? Will you be able to craft healing potions or can that only be done with a healers kit? Similarly do poisons require a poisoners kit? If you are mainly after alchemist tools can you get it from your background? Using Prodigy to get expertise in arcana also means you can know more about magic than the arcane trickster! If you are looging for a more knowledgable and skilled PC go with Prodigy.
Magic Initiate can also give you access to non-Wizard spells. I’d take it and pick 2 cantrips and a 1st level spell that you won’t have access to as a Wizard.
Yeah, ive thought about going evoker and taking magic initiate and taking sacred flame and toll the dead just for their later use with potent cantrip. but Im leaning towards a chronurgy wizard.
If you don't fancy fey touched or telekinetic you can always do a split ASI. If Con is even , it makes it odd for resiliant con at level 8, if it is odd it round up your con (if you prefer to take warcaster). You can also use it to round up Dex.
The flipm side to this is if you are on point buy you can go one lower on intelligence, take the point to get it to 16 and have 2 points during character creation to put on constitution, dexterity or another skill
I realize there are a lot of different feats that can work well for a wizard, but im asking about choosing the better between these 2 feats in your opinions.
You will need to check with your DM to make sure he will let you use Wizard slots for shield as the wording in the feat is not clear on this. If he won't I would not recommend MI, or more accurately I would not recommend shield with it.
If he will MI is the better feat between these two IMO.
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I'm building a v. human wizard, I'm torn between taking prodigy and magic initiate. Prodigy for the skill diversity and alchemy tools, and magic initiate wizard for the extra cantrips, probably prestidigitation and light and always having shield prepped. Thoughts?
I’d go with Prodigy, as it provides the passive boost to your skills for the duration of your character’s career; something that Wizard’s don’t normally get.
Thanks to “Tasha’s Cauldron”, Wizards will eventually be able to change their cantrips known; so that lessens dependency on Magic Initiate.
If you need 1 more tool proficiency than your background provides prodigy might be the better choice. But, if you can get it through your background and maybe are giving up 2 languages or something you don't value as much you might want to consider skill expert, 1 skill, expertise and +1 to a attribute, take int, get a starting int of 17. Then at 4 take something like fey touched or telekinetic giving you your 18 at the same time as if you took a attribute boost, but this time with some extra perks.
Given you are a wizard handling languages isn't that hard comprehend languages is a ritual, keep tongues prepared if you think it will come up so giving up 2 languages 1 from prodigy 1 from the background and making it alchemy instead isn't a big mechanical hit. Though it may be important for your character design.
If you don't fancy fey touched or telekinetic you can always do a split ASI. If Con is even , it makes it odd for resiliant con at level 8, if it is odd it round up your con (if you prefer to take warcaster). You can also use it to round up Dex.
I realize there are a lot of different feats that can work well for a wizard, but im asking about choosing the better between these 2 feats in your opinions.
They are completely different feats so you can not really compare them (something like prodigy and skill expert ar emuch more comparable) , a lot also depends on your DM /Campaign.
If you are going to cast mage armor every day Magic initiate frees up a spell slot but you can only cast it again that day if you have it prepared. You may be in a campaign where you nearly always been in a safe place for 16 hours a day but you may be in a situation when you are regularly in danger for more than 8 hours. Magic initicate is all about giving improving your spellcasting if you want that go for it.
Are you planning on using alchemists tools to craft potions? If so how much downtime will there be in you campaign? Does your DM use the XGTE for the time it takes or something else? Will you be able to craft healing potions or can that only be done with a healers kit? Similarly do poisons require a poisoners kit? If you are mainly after alchemist tools can you get it from your background? Using Prodigy to get expertise in arcana also means you can know more about magic than the arcane trickster! If you are looging for a more knowledgable and skilled PC go with Prodigy.
Magic Initiate can also give you access to non-Wizard spells. I’d take it and pick 2 cantrips and a 1st level spell that you won’t have access to as a Wizard.
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Yeah, ive thought about going evoker and taking magic initiate and taking sacred flame and toll the dead just for their later use with potent cantrip. but Im leaning towards a chronurgy wizard.
WarCaster...i hate losing concentration
The flipm side to this is if you are on point buy you can go one lower on intelligence, take the point to get it to 16 and have 2 points during character creation to put on constitution, dexterity or another skill
You will need to check with your DM to make sure he will let you use Wizard slots for shield as the wording in the feat is not clear on this. If he won't I would not recommend MI, or more accurately I would not recommend shield with it.
If he will MI is the better feat between these two IMO.