I personally think Wizards are one of the worst classes. Sure you have lots of versatility with spells, but in game play you have to deal with concentration which means you can have one defensive/utility/condition spell and then just toss damage spells. Get hit, lose concentration, lose a spell. With very limited spell slots that can hurt a lot. Secondly, at high levels you run into a fair number of enemy bosses who all can auto save, so no powerful spells or they just auto save. Want to learn more spells, spend a ton of money. Also several spells cost money to cast. Want to be a diviner? Cast divination and spend 25 gold each time. Compare to other classes and to be equivalent they would have to spend money to use their powers, would have enemies that just say "You auto miss". Get hit and you have to make a concentration point or lose your actions. Etcetera. Having now played a high level Wizard I would never play one again.
All spellcasters have to worry about Concentration and saving throws. Granted, Wizards are more likely to lose concentration, but they have more powerful spells.
only sorcerers keep concentration better than others, every other full caster is in the same boat.
So what you are saying is that to make a Wizard viable, you need to spend two of your five potential feats/stat increases to make yourself so? Again, not something any other non-caster class has to do.
You don't need any of them, one of them will be great 2 makes concentration a total non issue like you you lose concentration from damage once a campaign after that. I have played wizards proably 1/2 the time since 2014 came out, and I've taken one of these feats a grand total of one time. And I did fine in every campaign. Warcaster will bump your casting stat by one, make concentration checks reasonably secure and allow opportunity attacks with spells so it feels like a no brainer feat this edition for anyone concerned about concentration. But this is no different than a heavy weapon user "needing" to take heavy weapon mastery, or a polearm guy polearm mastery. Wizard is the one class where they have a answer for almost every situation. If you do not think that is useful, that is fine we just play different styles of games.
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only sorcerers keep concentration better than others, every other full caster is in the same boat.
You don't need any of them, one of them will be great 2 makes concentration a total non issue like you you lose concentration from damage once a campaign after that. I have played wizards proably 1/2 the time since 2014 came out, and I've taken one of these feats a grand total of one time. And I did fine in every campaign. Warcaster will bump your casting stat by one, make concentration checks reasonably secure and allow opportunity attacks with spells so it feels like a no brainer feat this edition for anyone concerned about concentration. But this is no different than a heavy weapon user "needing" to take heavy weapon mastery, or a polearm guy polearm mastery. Wizard is the one class where they have a answer for almost every situation. If you do not think that is useful, that is fine we just play different styles of games.