My character has found a spellbook with Cantrips and higher than my level spells. I understand RAW, you cannot add those higher level spells to your own spellbook until you can actually ask them. What about the cantrips? If you can add cantrips to your spellbook, how do you do so in DND Beyond?
Even if I cant use them without the spellbook, like I can with my known cantrips, I should still be able to add them into the spellbook, right? Again, how to do this in DND Beyond, as the system locks the Cantrips.
Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
Cantrips are not a wizard spell of 1st level or higher, thus the rules prevent you from adding additional cantrips.
Yeah, cantrips are a learned by level thing and can't be learned by scroll conversion or spell transfer. If you watch Critical Role - Caleb tried to purchase spells from Pumat Sol and Matt mistakenly let him buy Cantrips and then realized he couldn't Learn Cantrips that way since they were using DNDBeyond and it runs on RAW. Pen and Paper you could Homebrew it to allow.
Also, do note that the Spellbook class feature says that it contains your level spells, but NOT your cantrips. Your cantrips are memorized only.
Spellbook
At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.
I was messing about in making a Wizard npc and added a item that was a Spellbook which supposedly added an extra space for a spell, but I can't figure out how to set said Spellbook as my character's, I can equip it, attune to it and receive it's other bonuses, but can't seem to it's spellbook effect. How can I change this?
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My character has found a spellbook with Cantrips and higher than my level spells. I understand RAW, you cannot add those higher level spells to your own spellbook until you can actually ask them. What about the cantrips? If you can add cantrips to your spellbook, how do you do so in DND Beyond?
Even if I cant use them without the spellbook, like I can with my known cantrips, I should still be able to add them into the spellbook, right? Again, how to do this in DND Beyond, as the system locks the Cantrips.
Thanks!
You cannot add Cantrips to your Wizard spellbook.
Cantrips are not a wizard spell of 1st level or higher, thus the rules prevent you from adding additional cantrips.
In Curse of Strahd we found a spellbook with Cantrips in them, thus I assumed you could. Thanks for the correction.
Yeah, cantrips are a learned by level thing and can't be learned by scroll conversion or spell transfer. If you watch Critical Role - Caleb tried to purchase spells from Pumat Sol and Matt mistakenly let him buy Cantrips and then realized he couldn't Learn Cantrips that way since they were using DNDBeyond and it runs on RAW. Pen and Paper you could Homebrew it to allow.
Item's - Sashelas' Spear, Thunder Beads, Diadem of the Owl, Bag of Stasis
Race - Fey-Touched
Subclass - Circle of Vitality
Monsters - Blood Bear
Spell - Arcbolt
Also, do note that the Spellbook class feature says that it contains your level spells, but NOT your cantrips. Your cantrips are memorized only.
Heya,
I was messing about in making a Wizard npc and added a item that was a Spellbook which supposedly added an extra space for a spell, but I can't figure out how to set said Spellbook as my character's, I can equip it, attune to it and receive it's other bonuses, but can't seem to it's spellbook effect. How can I change this?