That is a question we should keep asking ourselves. Evocation, Conjuration, and Transmutation seem to have the most spells out of any school, by contrast, Divination has a very small selection to choose from.
I get it, combat-oriented spells take precedence most of the time but at the very least the spell selections of each school could have numbers of choices closer to each other. Divination is a useful school, it lets you find objects, people, monsters, various potential dangers but its pickings are pretty bare when compared to most of the other schools of magic, and I think this is a bit of a missed opportunity. Divination really hasn't had its spell selections changed in the entire time D&D has evolved and changed. When you can look at the spell list for a school of magic in a prior edition and find that it hasn't seemed to change in the more current edition, chances are things are a bit more out of whack than you are willing to recognize or realize most of the time.
The thing about the schools of magic is that they're vibrant, changing, being built upon, and the only school doesn't seem to get this treatment is Divination. At the very least, it should get a few new spells as the game is expanded upon, but as far as I can see, that hasn't genuinely happened. Just take a look at the spell selections for every other school, they have a wide breadth to choose from, Divination is so small with its choices it's no wonder it's one of the least picked schools among Wizard PCs, even when you take into account the added bonuses for the specialization found in 5e.
I was disappointed when I made my Divination Wizard to find so few Divination spells. It's not too much of a bother though because the School itself is very good. It would still be nice to have more though.
Just checked and I found that Divination, Illusion, and Necromancy all only get about 2 pages worth of spells when you search the official spells by School, that's over all the spellcasting classes, all of them. By contrast, Evocation, using the same criteria, has 6 pages worth of spells, it has twice as many spells over all the classes than Divination, Necromancy, and Illusion, individually.
How am I meant to play a wizard as a mighty seer of the skeins of fate with so few divination spells? I don't expect to be able to predict someone to death, but at least let me have a better True Strike for crying out loud! How about a few rituals? There are some great spells in the homebrew section or on dmsguild to draw inspiration from. How about a spell that lets me analyze a crime scene like in that sherlock holmes show? Or a spell that lets me find some ones approximate location on a map like they did on the show with the three witches? Reading this back, I realize how whiney this sounds, but that's because I am whining! Let me play magic batman, please!
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That is a question we should keep asking ourselves. Evocation, Conjuration, and Transmutation seem to have the most spells out of any school, by contrast, Divination has a very small selection to choose from.
I get it, combat-oriented spells take precedence most of the time but at the very least the spell selections of each school could have numbers of choices closer to each other. Divination is a useful school, it lets you find objects, people, monsters, various potential dangers but its pickings are pretty bare when compared to most of the other schools of magic, and I think this is a bit of a missed opportunity. Divination really hasn't had its spell selections changed in the entire time D&D has evolved and changed. When you can look at the spell list for a school of magic in a prior edition and find that it hasn't seemed to change in the more current edition, chances are things are a bit more out of whack than you are willing to recognize or realize most of the time.
The thing about the schools of magic is that they're vibrant, changing, being built upon, and the only school doesn't seem to get this treatment is Divination. At the very least, it should get a few new spells as the game is expanded upon, but as far as I can see, that hasn't genuinely happened. Just take a look at the spell selections for every other school, they have a wide breadth to choose from, Divination is so small with its choices it's no wonder it's one of the least picked schools among Wizard PCs, even when you take into account the added bonuses for the specialization found in 5e.
I was disappointed when I made my Divination Wizard to find so few Divination spells. It's not too much of a bother though because the School itself is very good. It would still be nice to have more though.
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Just checked and I found that Divination, Illusion, and Necromancy all only get about 2 pages worth of spells when you search the official spells by School, that's over all the spellcasting classes, all of them. By contrast, Evocation, using the same criteria, has 6 pages worth of spells, it has twice as many spells over all the classes than Divination, Necromancy, and Illusion, individually.
How am I meant to play a wizard as a mighty seer of the skeins of fate with so few divination spells? I don't expect to be able to predict someone to death, but at least let me have a better True Strike for crying out loud! How about a few rituals? There are some great spells in the homebrew section or on dmsguild to draw inspiration from. How about a spell that lets me analyze a crime scene like in that sherlock holmes show? Or a spell that lets me find some ones approximate location on a map like they did on the show with the three witches? Reading this back, I realize how whiney this sounds, but that's because I am whining! Let me play magic batman, please!