Wizards are already somewhat subpar, and removing a feature is a huge drawback.
how so? Wizards are absurdly powerful look at bladesinger and divination for proof. Bladesinger is look at me I get full casting, best spell list in the game, extra attack, and arguably highest AC in the game. Divination is oh thats a nice roll on your save too bad it doesn't matter you fail because Jeremy Crawford said so lol
I do see your point, but the overwhelming lack of abilities makes up for that. Take a totem barbarian for example, who can take 89 points of damage at 4th level with an con of 16, without dropping, while the wizard gets a meager 2nd level slot back. Or take any of the other classes and see a wide variety of abilities, while the wizard is lacking, but, they make up for it in their arcane recovery... Just a thought.
The warlock didn't need versatility it just needs hex to not be a concentration spell, which basically stops you from casting most of the spells in your list because it interferes with your hex.
I have two responses to this and can’t decide so here’s both, choose the one you like:
1.) That’s funny, I thought the thing preventing my Warlock from casting his spells was that he never has any spell slots. 🤔
2.) You mean like the Ranger now gets with Hunter’s Mark? Why would they give a full-caster-equivalent the same benefit that they just gave to a 1/2-caster?
Do you even bother learning concentration spells on a warlock? We never see them in play because the warlock is using their concentration on hex all the damn time. So the warlock ends up a DPS machine with a couple quirks. We haven't seen 2 spells at low levels to be that big of a issue since its per short rest and we short rest enough I guess,(that's a table thing, some rest more than others) though personally I think they should have stuck with the 5 minute short rest from 4e, doesn't matter the table you can almost always justify 5 minutes, a hour is a bit harder. The Ranger should get it as well, the ranger needs a lot of help though.
The warlock didn't need versatility it just needs hex to not be a concentration spell, which basically stops you from casting most of the spells in your list because it interferes with your hex.
I have two responses to this and can’t decide so here’s both, choose the one you like:
1.) That’s funny, I thought the thing preventing my Warlock from casting his spells was that he never has any spell slots. 🤔
2.) You mean like the Ranger now gets with Hunter’s Mark? Why would they give a full-caster-equivalent the same benefit that they just gave to a 1/2-caster?
Do you even bother learning concentration spells on a warlock? We never see them in play because the warlock is using their concentration on hex all the damn time. So the warlock ends up a DPS machine with a couple quirks. We haven't seen 2 spells at low levels to be that big of a issue since its per short rest and we short rest enough I guess,(that's a table thing, some rest more than others) though personally I think they should have stuck with the 5 minute short rest from 4e, doesn't matter the table you can almost always justify 5 minutes, a hour is a bit harder. The Ranger should get it as well, the ranger needs a lot of help though.
I do the opposite. I skip hex in favor of keeping concentration.
I don't see the point to play a wizard after this UA, all the other full caster class are objectively better. The base cleric even got a better empowered evocation two levels earlier.
There is not a single thing that the wizard can do better than the other caster classes, especially the cleric is stronger in everything and now thanks to blessed strikes it does even more damage.
Now even a life cleric is a better blaster than an evocation wizard.
Okay maybe not the life one but all the cleric subclasses can deal an extra 1d8 radiant damage with all their cantrips, including toll the dead which is the one with the highest damage in the game, and all their spells. A light, tempest and death domain cleric are definitely better blasters than the wizard.
And the only wizard subclass who can do such a thing is the evoker, it is restricted restriced to evocation only spells, they get it two levels later and potentially does even less damage.
A lot of Points here, are a generally misunderstanding, of what it means to play a wizard.
Is the Damage-output of a Wizard as high as that of a Barbarian, Fighter or Rogue? No it's not, and it shouldn't be. Is a Warlock a better "DPS-Maschine"? Absolutely, thats fine, because the Class-Spells don't have much to offer except for Damage-Dealing (wich is fine and intended i guess). Is a Sorcerer a more powerfull Caster? Potentially if the Spellset fits the Situation and the Sourcerer-points are well-used. At high Levels multiple Level 9 Spells seems quite powerful... Is a Bard a better Caster? In my Opinion not, but the College of Lore is pretty impressive, but Bards are a fantastic Class in their own right.
Now lets see the, what makes a Wizard different from these Classes?
The Spellbook: A fantastic Tool, for Preparation, Roleplay....and Loot! Have you ever thought about the fact, that chasing these high level scrolls, is what it makes such a rush to play a wizard? Wizards don't usualy get many magic Items that improve their capabilities as much as other classes (Staff of Magus or Robe of the Archmage at high Levels aside). Possibly an Answer for Every Situation can be found in a well sorted Spellbook and it is an important and well protected possession of every wizard. As a DM myself, this book is an awesome tool to reward your Wizard and keep the Player attracted by their Class. And for this really powerful level 7 to 9 Level Spells you can create quests and encounters around to obtain them. This will make the process a very fun and enjoyable experience for the whole group...or they all die in the process...
The Spells: One of the Reasons why the Class-Features seem mediocre in comparison to other Classes, ist that the real abilities for a wizard comes with their new spells. And a wizard can have by far more spells prepared than any other class. Every player who played or a sorcerer knows how difficult it can be to trim the spellist down to 15 Spells. 14 More prepared Spells on the List make the Wizard, without swapping any prepared Spells with one in their book, a way more versatile spellcaster, than any other class (with Bards of Lore right behind, because BARDS!). And in my Opinion is the access to Level 2 Spells a very powerful Class-feat that can easily hold up to a Barbarians capabilities. Will a Barbarian win the fight against a wizard at level 4? probably, but a well prepared Mage wouldn't get killed in the fight either, because his spells should protect him enough to escape the situation. And that should be true for other Situations involving the Party in the campaign. A wizard should be your go-to-class if you want to be the guy that solves not combat-situations or to crowd-control in the fight. Let the DPS-Characters do their thing and concentrate on your strenghts.
The Subclasses: Here is something for everyone. Some are more powerful than others but nearly all of them should make a lot of fun. In the Least place is the evoker in my opinion, because it's a very narrow bonus, relying only on Blast-spells wich are quite boring in my opinion (with some few exceptions) and top tiers are Diviner, Illusionists, Enchanter and Transmuter for a traditional fullcaster. Abjurer, Bladesinger and Warmage if you want to be more battelfocused. Abjurer is one of the best Battlesupport options and your Counterspell is your bread and butter against enemy spellcasters. The Ability to move the shield around ist often overlooked. It is not as powerfull as a clerics abilities to buff partymembers but its a really nice bonus for an otherwise potent spellcaster-class.
Is Spell Versatility by any means damaging for this reasons to play a wizard? Clearly not. It even don't touches the benefit of playing a wizard. But that is only if you want to play a wizard. If you want to meta-game the best damagedealing spellcaster, the wizard is not your class. If you want to play the "braindead" powerful mage, the wizard is not your class. If you enjoy gathering power over the course of the campaign, being a jack of all trades that doesn't rely on talents and the fragile guy that gets out of every situation if played smart and has solutions for situations that no other class can offer, the wizard is the right class for you.
So it's basically a back up utility class whose only strengths are having a huge spells list which however you don't have full access to because you have to be lucky enough to find the spell scrolls and have the large amount of money and time that is required to write them in your spellbook. They can also prepare fewer spells than a cleric who does more damage plus healing, plus armor, and plus better hit dice.
Like other arguments presented here, many of the wizard's virtues are conditional on the fact that the DM chose to include some dynamics or others. If we stick to the rules, this update is to the detriment of the wizard. (This is where some people come out saying that the wizard has a big spell list and can change all of them in one night) 1-The wizard has access to the spells you have copied in the book. 2-The spells above level 4-5 are already considered something theoretically very rare to get, the higher levels are considered legendary (look for the level of rarity of the scrolls). 3-The appearance of new spells, regardless of the two spells you get from leveling up, is contingent on what the DM says about the amount of gold you've gotten and the presence of scrolls or not. 4-The other classes with a long sleep already change the spell, even at level 9! 5-Additionally there are the rest of the improvements of the other classes like being able to change the elemental damage type of the sorcerer or the damage buff of the cleric...
It's clear that the wizard has more versatility potentially, but if we take into account point 1, 2, and 3, this is very relative.
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"Esta perfecta melodía que acompasa y guía mi movimiento es la voz de mi compañera Aegnor"
Gowther Irerath, El'Tael de los Fragmentos Extraordinarios.
A wizard has the largest spell list in the game even without the fact that they get to learn more whenever they want. They are by far the most varied caster, and almost any caster build is possible with them. This is like whining about the barbarian outclassing the fighter because they are able to rage.
Apart from when they level up they only get to learn new spells when they can find the scrolls and have the money to write them in the spell book, if you don't get any scrolls the cleric and the druid are more versatile since they have their entire spells list available and they can prepare more spells, they also have stronger class abilities even without the new UA buff.
It is true that many caster build are possible with them but the results are often sub par, everything the wizard can do the other classes do it better, there is no role that the wizard fills uniquely.
A wizard has the largest spell list in the game even without the fact that they get to learn more whenever they want. They are by far the most varied caster, and almost any caster build is possible with them. This is like whining about the barbarian outclassing the fighter because they are able to rage.
Hi! :)
I think it's one thing for the total number of prepared spells to be higher and another for it to have access to the entire spell list. They're two different things. Certainly, a wizard at level 20 has a chance to have 20 spells ready plus the intelligence modifier and 5 cantrips. A sorcerer has access to 15 spells and 6 cantrips. But what many people are commenting on here is the fact that classes like the sorcerer can access any spell at any level with just a simple long rest. In addition to features like the cleric at level 8.
At lower levels, it doesn't make a big impact, but at higher levels it takes on a certain meaning. If a wizard wants to include a new spell in his list above a certain level, he should be lucky enough to have it appear in the adventure in book or scroll format. And in both cases, you can see the tessitura of having to spend a lot of money.
On the other hand, the peculiarity of changing the whole repertoire is a bit misleading. Normally a wizard will not change the whole repertoire and even if it can do so, it is within fairly marked limits.
Don't get me wrong, I'm not saying it's wrong for classes like the sorcerer or the bard to have "spell versatility". If the reason for including this feature was to solve bad decisions, I think the wizard should be able to access a similar skill because it can also make bad decisions. Otherwise, the attraction of a wizard will be exclusively to have a little more spells prepared during the day, because the spell book list will not be able to compare to the whole list of spells of classes like the bard or sorcerer. In fact, I find it more plausible for a wizard to develop new formulas by discarding old ones than for a sorcerer to sleep one night and go from a "wish" to a "meteor swarm". It's not even limited to magic school...
This, together with aspects such as the fact that spellcasters based on attributes other than intelligence are greater in number and have great synergies between them, makes it rather pointless to interpret a wizard. Without taking into account narrative aspects.
Rollback Post to RevisionRollBack
"Esta perfecta melodía que acompasa y guía mi movimiento es la voz de mi compañera Aegnor"
Gowther Irerath, El'Tael de los Fragmentos Extraordinarios.
A wizard has the largest spell list in the game even without the fact that they get to learn more whenever they want. They are by far the most varied caster, and almost any caster build is possible with them. This is like whining about the barbarian outclassing the fighter because they are able to rage.
I see that you don't understand the problem. Wizards have the largest list but can't cast all of those spells -- they have a spellbook. Also, don't forget that it is the DM that decides the rate that the wizard can add spells to their book (it costs resources provided by the DM). Wizards are the most versatile of the arcane casters because they're the only prepared arcane caster. Giving the other arcane casters daily access to any spell on their list gives them something that the wizard's spellbook mechanic cannot compete with.
First of all: Your DM should be on the side of the Players all the Time! There is no valid argument in "If your DM allows it". This is true for nearly every Class. High Level Fighters can often only compete, if the DM spread some powerful magic Weapons and Armor, an illusionist can only work, if your DM play into the illusions with his npc of wich he knows that they're fake. A Character build around social interaction only works, if the DM plays out some important social encounters, this List is endless. So if you start a campaign and talk to your DM, you say: I want to Build a Wizard. Can i expect to find some cool scrolls or am i better off, with a Sorcerer. In this Case ther's only one possible Answer from the DM: "Heck yeah, go with it! We're figure that out! Beside: Wizards are awesome!" This should be your answer, even if you don't like wizards. Because the game is about the Players. Being the DM is about the Storytelling and together you enjoy the experience and the ride. If you have the feeling as a wizard, that you don't get enough Spells from your DM, just talk to him. And while i can see, that high Level Scrolls are rare magical items, i alway imagine, that Scrolls should be more available then high Level Rare or legendary Equipment if you have a Wizard in your Group. First of all, becaus in the Worlds of D&D are usualy a lot of Wizards, that can create Spell Scrolls quite easily. And making money as a Mage for expanses like mor Spells or the private Tower is an easy task, if you Sell your magical knowledge. So why shouldn't you make this Items for you Mage available. By the way: It is an absolut common sense of actions, that you can grab the Spellbooks of Slain wizards. These books often have all the Spells, that the Caster has prepared and some extra of the DM's choice. After the Mage has copied the spells, the book itself is quite expensive and can be sold for good money. Or the Mage keeps it, as a back up Book, if the own Book is lost. So please, don't downgrade a fantastic class because some DM's are not as good as others.
Now for the Spells argument. I only showcase high Level Spells her, but these are the Spells that ar exclusive to the Wizard (compared to Sorcerer) from Level 7 to 9:
Forcecage
Magnificent Mansion
Mirage Arcane
Mordenkainen's Sword
Project Image
Sequester
Simulacrum
Symbol
Antimagic Field
Sympathy/Antipathy
Clone
Control Weather
Demiplane
Feeblemind
Illusory Dragon
Maddening Darkness
Maze
Mighty Fortress
Mind Blank
Telepathy
Astral Projection
Foresight
Imprisonment
Invulnerability
Prismatic Wall
Shapechange
True Polymorh
Weird
Exceptional mentions on this List are Shapechange (Become a spellcasting Dragon), Clone (become immortal), Mind Blank, Foresight, Demiplane, Simulacrum, Feeblemind, Forcecage, Mirage Arane. This are, without a doubt some really powerful spells, that a Sorcerer don't have Access to. So i don't see the point, why the great variety of Spells on the List of Wizards isn't an argument for the Wizard as an interesting class. Even if you don't get every Spell in the career of one Wizard. That's even better, because you just can play another one. Maybe a Diviner or enchanter if your first was a Transmuter or Illusionist. And suddenly you will play a complete different character, with a complete different playstyle. Don't forget some really awesome Subclass-Abilities like high Level Illusionists, that can make their Illusions real for a a short duration. Creative Players will forge true memorable Situations with these Effects. The Other Spells seem quite Situational but can be Used as Storyplotpoints in your Narrative like Control Weather, Imprisonment or Mighty Fortress. And there are some nice utilityspells like Demiplane and Forcecage (wich is powerful in it's own Right).
My last point on why Wizard is a very solid Classchoice: Most Players are really satisfied with the Class, wich was shown in the poll from 2017. The wizard was the second best scoring Class from Player-perspective and there are a lot of Players out there, that argue that the wizard is still one of the best classes in the game. But this is only true if you have a mindset in wich the most damage output and physical capability is less worth than battlefieldcontrol, flexibility and pure awesomeness of spellcasting.
I'm fine with the sorcerer/bard getting spell versatility but they should also give something to the wizard, all other classes have been buffed while the wizard only got a few useless spells.
Also, the wizard got cantrip versatility like everyone else. Which, considering their major variation of cantrips, is a significant buff.
The stuff that other caster classes got was for Ease of Playing, not a buff. They got expanded spell lists because it made no sense that those classes could not cast those spells.
I do see your point, but the overwhelming lack of abilities makes up for that. Take a totem barbarian for example, who can take 89 points of damage at 4th level with an con of 16, without dropping, while the wizard gets a meager 2nd level slot back. Or take any of the other classes and see a wide variety of abilities, while the wizard is lacking, but, they make up for it in their arcane recovery... Just a thought.
Do you even bother learning concentration spells on a warlock? We never see them in play because the warlock is using their concentration on hex all the damn time. So the warlock ends up a DPS machine with a couple quirks. We haven't seen 2 spells at low levels to be that big of a issue since its per short rest and we short rest enough I guess,(that's a table thing, some rest more than others) though personally I think they should have stuck with the 5 minute short rest from 4e, doesn't matter the table you can almost always justify 5 minutes, a hour is a bit harder. The Ranger should get it as well, the ranger needs a lot of help though.
I do the opposite. I skip hex in favor of keeping concentration.
I don't see the point to play a wizard after this UA, all the other full caster class are objectively better. The base cleric even got a better empowered evocation two levels earlier.
LOLLLLLLLLL
There is not a single thing that the wizard can do better than the other caster classes, especially the cleric is stronger in everything and now thanks to blessed strikes it does even more damage.
Now even a life cleric is a better blaster than an evocation wizard.
Seriously????
Seriously?
******* SERIOUSLY?
An evoker has so many more blasting spells than a life cleric. I cannot see your point.
Okay maybe not the life one but all the cleric subclasses can deal an extra 1d8 radiant damage with all their cantrips, including toll the dead which is the one with the highest damage in the game, and all their spells. A light, tempest and death domain cleric are definitely better blasters than the wizard.
And the only wizard subclass who can do such a thing is the evoker, it is restricted restriced to evocation only spells, they get it two levels later and potentially does even less damage.
A lot of Points here, are a generally misunderstanding, of what it means to play a wizard.
Is the Damage-output of a Wizard as high as that of a Barbarian, Fighter or Rogue? No it's not, and it shouldn't be.
Is a Warlock a better "DPS-Maschine"? Absolutely, thats fine, because the Class-Spells don't have much to offer except for Damage-Dealing (wich is fine and intended i guess).
Is a Sorcerer a more powerfull Caster? Potentially if the Spellset fits the Situation and the Sourcerer-points are well-used. At high Levels multiple Level 9 Spells seems quite powerful...
Is a Bard a better Caster? In my Opinion not, but the College of Lore is pretty impressive, but Bards are a fantastic Class in their own right.
Now lets see the, what makes a Wizard different from these Classes?
The Spellbook:
A fantastic Tool, for Preparation, Roleplay....and Loot!
Have you ever thought about the fact, that chasing these high level scrolls, is what it makes such a rush to play a wizard? Wizards don't usualy get many magic Items that improve their capabilities as much as other classes (Staff of Magus or Robe of the Archmage at high Levels aside).
Possibly an Answer for Every Situation can be found in a well sorted Spellbook and it is an important and well protected possession of every wizard. As a DM myself, this book is an awesome tool to reward your Wizard and keep the Player attracted by their Class. And for this really powerful level 7 to 9 Level Spells you can create quests and encounters around to obtain them. This will make the process a very fun and enjoyable experience for the whole group...or they all die in the process...
The Spells:
One of the Reasons why the Class-Features seem mediocre in comparison to other Classes, ist that the real abilities for a wizard comes with their new spells. And a wizard can have by far more spells prepared than any other class. Every player who played or a sorcerer knows how difficult it can be to trim the spellist down to 15 Spells. 14 More prepared Spells on the List make the Wizard, without swapping any prepared Spells with one in their book, a way more versatile spellcaster, than any other class (with Bards of Lore right behind, because BARDS!).
And in my Opinion is the access to Level 2 Spells a very powerful Class-feat that can easily hold up to a Barbarians capabilities. Will a Barbarian win the fight against a wizard at level 4? probably, but a well prepared Mage wouldn't get killed in the fight either, because his spells should protect him enough to escape the situation. And that should be true for other Situations involving the Party in the campaign. A wizard should be your go-to-class if you want to be the guy that solves not combat-situations or to crowd-control in the fight. Let the DPS-Characters do their thing and concentrate on your strenghts.
The Subclasses:
Here is something for everyone. Some are more powerful than others but nearly all of them should make a lot of fun. In the Least place is the evoker in my opinion, because it's a very narrow bonus, relying only on Blast-spells wich are quite boring in my opinion (with some few exceptions) and top tiers are Diviner, Illusionists, Enchanter and Transmuter for a traditional fullcaster.
Abjurer, Bladesinger and Warmage if you want to be more battelfocused. Abjurer is one of the best Battlesupport options and your Counterspell is your bread and butter against enemy spellcasters. The Ability to move the shield around ist often overlooked. It is not as powerfull as a clerics abilities to buff partymembers but its a really nice bonus for an otherwise potent spellcaster-class.
Is Spell Versatility by any means damaging for this reasons to play a wizard? Clearly not. It even don't touches the benefit of playing a wizard. But that is only if you want to play a wizard. If you want to meta-game the best damagedealing spellcaster, the wizard is not your class. If you want to play the "braindead" powerful mage, the wizard is not your class.
If you enjoy gathering power over the course of the campaign, being a jack of all trades that doesn't rely on talents and the fragile guy that gets out of every situation if played smart and has solutions for situations that no other class can offer, the wizard is the right class for you.
So it's basically a back up utility class whose only strengths are having a huge spells list which however you don't have full access to because you have to be lucky enough to find the spell scrolls and have the large amount of money and time that is required to write them in your spellbook. They can also prepare fewer spells than a cleric who does more damage plus healing, plus armor, and plus better hit dice.
Very strong indeed.
Like other arguments presented here, many of the wizard's virtues are conditional on the fact that the DM chose to include some dynamics or others. If we stick to the rules, this update is to the detriment of the wizard.
(This is where some people come out saying that the wizard has a big spell list and can change all of them in one night)
1-The wizard has access to the spells you have copied in the book.
2-The spells above level 4-5 are already considered something theoretically very rare to get, the higher levels are considered legendary (look for the level of rarity of the scrolls).
3-The appearance of new spells, regardless of the two spells you get from leveling up, is contingent on what the DM says about the amount of gold you've gotten and the presence of scrolls or not.
4-The other classes with a long sleep already change the spell, even at level 9!
5-Additionally there are the rest of the improvements of the other classes like being able to change the elemental damage type of the sorcerer or the damage buff of the cleric...
It's clear that the wizard has more versatility potentially, but if we take into account point 1, 2, and 3, this is very relative.
"Esta perfecta melodía que acompasa y guía mi movimiento es la voz de mi compañera Aegnor"
Gowther Irerath, El'Tael de los Fragmentos Extraordinarios.
A wizard has the largest spell list in the game even without the fact that they get to learn more whenever they want. They are by far the most varied caster, and almost any caster build is possible with them. This is like whining about the barbarian outclassing the fighter because they are able to rage.
Apart from when they level up they only get to learn new spells when they can find the scrolls and have the money to write them in the spell book, if you don't get any scrolls the cleric and the druid are more versatile since they have their entire spells list available and they can prepare more spells, they also have stronger class abilities even without the new UA buff.
It is true that many caster build are possible with them but the results are often sub par, everything the wizard can do the other classes do it better, there is no role that the wizard fills uniquely.
Hi! :)
I think it's one thing for the total number of prepared spells to be higher and another for it to have access to the entire spell list. They're two different things. Certainly, a wizard at level 20 has a chance to have 20 spells ready plus the intelligence modifier and 5 cantrips. A sorcerer has access to 15 spells and 6 cantrips. But what many people are commenting on here is the fact that classes like the sorcerer can access any spell at any level with just a simple long rest. In addition to features like the cleric at level 8.
At lower levels, it doesn't make a big impact, but at higher levels it takes on a certain meaning. If a wizard wants to include a new spell in his list above a certain level, he should be lucky enough to have it appear in the adventure in book or scroll format. And in both cases, you can see the tessitura of having to spend a lot of money.
On the other hand, the peculiarity of changing the whole repertoire is a bit misleading. Normally a wizard will not change the whole repertoire and even if it can do so, it is within fairly marked limits.
Don't get me wrong, I'm not saying it's wrong for classes like the sorcerer or the bard to have "spell versatility". If the reason for including this feature was to solve bad decisions, I think the wizard should be able to access a similar skill because it can also make bad decisions. Otherwise, the attraction of a wizard will be exclusively to have a little more spells prepared during the day, because the spell book list will not be able to compare to the whole list of spells of classes like the bard or sorcerer. In fact, I find it more plausible for a wizard to develop new formulas by discarding old ones than for a sorcerer to sleep one night and go from a "wish" to a "meteor swarm". It's not even limited to magic school...
This, together with aspects such as the fact that spellcasters based on attributes other than intelligence are greater in number and have great synergies between them, makes it rather pointless to interpret a wizard. Without taking into account narrative aspects.
"Esta perfecta melodía que acompasa y guía mi movimiento es la voz de mi compañera Aegnor"
Gowther Irerath, El'Tael de los Fragmentos Extraordinarios.
I see that you don't understand the problem. Wizards have the largest list but can't cast all of those spells -- they have a spellbook. Also, don't forget that it is the DM that decides the rate that the wizard can add spells to their book (it costs resources provided by the DM). Wizards are the most versatile of the arcane casters because they're the only prepared arcane caster. Giving the other arcane casters daily access to any spell on their list gives them something that the wizard's spellbook mechanic cannot compete with.
First of all: Your DM should be on the side of the Players all the Time! There is no valid argument in "If your DM allows it". This is true for nearly every Class. High Level Fighters can often only compete, if the DM spread some powerful magic Weapons and Armor, an illusionist can only work, if your DM play into the illusions with his npc of wich he knows that they're fake. A Character build around social interaction only works, if the DM plays out some important social encounters, this List is endless.
So if you start a campaign and talk to your DM, you say: I want to Build a Wizard. Can i expect to find some cool scrolls or am i better off, with a Sorcerer.
In this Case ther's only one possible Answer from the DM: "Heck yeah, go with it! We're figure that out! Beside: Wizards are awesome!"
This should be your answer, even if you don't like wizards. Because the game is about the Players. Being the DM is about the Storytelling and together you enjoy the experience and the ride. If you have the feeling as a wizard, that you don't get enough Spells from your DM, just talk to him.
And while i can see, that high Level Scrolls are rare magical items, i alway imagine, that Scrolls should be more available then high Level Rare or legendary Equipment if you have a Wizard in your Group. First of all, becaus in the Worlds of D&D are usualy a lot of Wizards, that can create Spell Scrolls quite easily. And making money as a Mage for expanses like mor Spells or the private Tower is an easy task, if you Sell your magical knowledge. So why shouldn't you make this Items for you Mage available. By the way: It is an absolut common sense of actions, that you can grab the Spellbooks of Slain wizards. These books often have all the Spells, that the Caster has prepared and some extra of the DM's choice. After the Mage has copied the spells, the book itself is quite expensive and can be sold for good money. Or the Mage keeps it, as a back up Book, if the own Book is lost.
So please, don't downgrade a fantastic class because some DM's are not as good as others.
Now for the Spells argument. I only showcase high Level Spells her, but these are the Spells that ar exclusive to the Wizard (compared to Sorcerer) from Level 7 to 9:
Exceptional mentions on this List are Shapechange (Become a spellcasting Dragon), Clone (become immortal), Mind Blank, Foresight, Demiplane, Simulacrum, Feeblemind, Forcecage, Mirage Arane.
This are, without a doubt some really powerful spells, that a Sorcerer don't have Access to.
So i don't see the point, why the great variety of Spells on the List of Wizards isn't an argument for the Wizard as an interesting class. Even if you don't get every Spell in the career of one Wizard. That's even better, because you just can play another one. Maybe a Diviner or enchanter if your first was a Transmuter or Illusionist. And suddenly you will play a complete different character, with a complete different playstyle. Don't forget some really awesome Subclass-Abilities like high Level Illusionists, that can make their Illusions real for a a short duration. Creative Players will forge true memorable Situations with these Effects.
The Other Spells seem quite Situational but can be Used as Storyplotpoints in your Narrative like Control Weather, Imprisonment or Mighty Fortress.
And there are some nice utilityspells like Demiplane and Forcecage (wich is powerful in it's own Right).
My last point on why Wizard is a very solid Classchoice: Most Players are really satisfied with the Class, wich was shown in the poll from 2017. The wizard was the second best scoring Class from Player-perspective and there are a lot of Players out there, that argue that the wizard is still one of the best classes in the game. But this is only true if you have a mindset in wich the most damage output and physical capability is less worth than battlefieldcontrol, flexibility and pure awesomeness of spellcasting.
I'm fine with the sorcerer/bard getting spell versatility but they should also give something to the wizard, all other classes have been buffed while the wizard only got a few useless spells.
Useless spells? Useless? Augury is absolutely not a useless spell, it can prevent an entire party from making a huge mistake.
Also, the wizard got cantrip versatility like everyone else. Which, considering their major variation of cantrips, is a significant buff.
The stuff that other caster classes got was for Ease of Playing, not a buff. They got expanded spell lists because it made no sense that those classes could not cast those spells.
the reason the wizard got less spells than every one else in that UA is because they already had the largest spell list in the game BY FAR.
the wizard can add new spells on level up, and yes, it is dm fiat whether or not they get to copy spells down.
You know what else is DM fiat? The clerics level 10 ability and capstone. and yet nobody complains about that making the cleric the worst class.