Here is the wizard I am currently running through Curse of Strahd.
Tyus is an evocation wizard from the city of Silverymoon and a member of the Magistrati (The Church of Azuth). He found himself in Daggerford after delivering a bag of holding full of historical texts, uncovered in a church lead Netheril expedition to Candlekeep. What he though was a quick side quest to earn some cash on is way home has turned into something much more deadly.
Currently playing this character in an Eberron campaign - Pali Paximali d'Sivis, mark of scribing gnome enchanter, 4th level.
https://ddb.ac/characters/34823605/O83vIn (Spells and magic items are up to date for personal reference, but I use a physical character sheet during sessions so I don't bother with inventory on d&d beyond.)
"Pax" is a freelance journalist who usually writes for the Sharn Inquisitive newspaper. He refuses to use direct violence himself and isn't a big fan of the rest of the party's violence (and at times even brutality), but he knows that where there are adventurers there's bound to be a great story beat. In combat, he specializes in locking down enemies so that the party can pick them off one by one. Out of combat, he's known for his energetic (some would say rather obnoxious) demeanor and his excitement to hear people talk about their lives. Everybody has a story, and Pax wants to be the one to help them tell it.
I’m currently playing a Hobgoblin Diviner who took Moderately Armored at level 4 (following the famous build called “Iron Wizard’) and follows a strong code of honor against violence. He completely neglected the combat orientation of his kin and try to avoid solving things in battle as much as possible. Which is really hard in the savage homebrew world of my DM.
Race: Mountain Dwarf (Tasha's Cauldron for "Intelligence" instead of "Strength")
Arcane Tradition: Necromancy
Background: Entertainer
Formerly one of the kaxanar, or bloodmaidens, who were the followers of the dwarven goddess of luck, Haela Brightaxe...Lyria Gloomshadow had counted the fellow warriors of her order as her sisters. Caring little for the rigid customs of the dwarves, followers of the Luckmaiden were bold, chaotic, and creative...taking risks for great rewards. As such, Lyria's use of magic was a welcome tool to be used against the foul monsters that roamed the land.
When her group of warriors were slain by some terrible foe, however...Lyria became the sole survivor of her clan. Haunted by their loss, Lyria assumed the title of "Gloomshadow" in mourning...and began experimenting in peculiar art of necromancy, in the hopes of raising her fallen sisters.
Creative by nature, her grim and unsettling magic is undermined somewhat by her artistic nature...Lyria enjoys music, storytelling, and revelry...and painting most of all.
With the "Artificer Initiate" feat, Lyria is able to use Painter's Supplies as her spellcasting focus...imbuing colors with arcane magic to cast her spells.
For when corpses are in short supply, Lyria will also summon the ghostly copy of her fallen sisters with "Summon Undead Spirit", to aid her in battle.
Lyria's philosophy is that "essence" is what makes us truly alive...and that essence can be captured through her Art.
Her studies into necromancy are less about undead slaves or rotting flesh...and more about the beauty of the soul.
Uncharacteristically cheerful despite what her name suggests, Lyria does have a bit of a macabre side...painting portraits of the enemies she slays, unsettling her foes with creepy spells...and occasionally absorbing the lingering essence from the recently deceased.
PS.: My group use all official book to create characters, any race is allowed.
His background:
When he was asked to fight at Avernus to fight Bel, Mathvan did not know what he would find. Still very inexperienced, the troop of which he was part, joined the troop of Zariel because it was very weakened. The angelic leader was experienced and guided everyone through the safest places. Mathvan saw in his companions and in his captain, examples of heroes. Succumbing one by one to hellish dangers.
Mathvan was there when the angelic leader surrendered to the infernal forces. His team, almost decimated, tried to escape. Living hell was pure pain. The fire fell from the sky like giant fireballs and their group was obliged to seek shelter in the underground at every fast march. One by one succumbing to hellish forces. Wicked people collected the souls of the dead and took them away to the river Styrge to become other demons.
The few that were left had their minds and bodies tainted. The suffering was so great that it almost drove him crazy, the kind young man had become a cold and distant person. The infernal war machines were scattered throughout the plan, which once housed prosperous cities with strong trade. Escaping was not easy.
Upon being hit by an explosion, his body was destroyed, but still alive, an Wicked appeared to collect his soul, but failed, frustrated, decided to follow him and keep him alive until he was found by others adventurers who were also fighting. His body was rebuilt, his arm left replaced by a prosthesis made of black metal. When he was finally taken back to the material plane. The Wicked decided to accompany him as a family member.
Taken to Waterdeep, he discovered that his homeland, Halruaa no longer existed. For a year he was in rehab observation trying to get rid of nightmares and pain. Although the treatment was effective in eliminating pain and trauma, his body still bears the marks of battle and its frightening appearance draws the attention of the unsuspecting, forcing him to bandage a large part of his body also to wear masks so as not to scare people. His magic, also tainted, has changed ... Sometimes when casting a spell desperate whispers resonate, other times it is possible to see souls appear and guide the spells to their targets.
His story ended up being known to the Lords of Waterdeep. Recruited by Gray Hand. Your determination helped him get some respect, he is now part of Force Gray. Recently the Lords of Waterdeep learned of a plot involving the Cult of the Dragon and Mathvan can be useful in this endeavor. He knows that he may be called upon to fight again in the hellish war, but this time, he does not intend to go unprepared. He is currently awaiting orders and more information in order to once again go to battle.
PS.: Some typos, used google tranlate to transcribe from protuguese.
Nice. I like characters that have a purpose or a reason to be on the road.
Currently playing this character in an Eberron campaign - Pali Paximali d'Sivis, mark of scribing gnome enchanter, 4th level.
https://ddb.ac/characters/34823605/O83vIn (Spells and magic items are up to date for personal reference, but I use a physical character sheet during sessions so I don't bother with inventory on d&d beyond.)
"Pax" is a freelance journalist who usually writes for the Sharn Inquisitive newspaper. He refuses to use direct violence himself and isn't a big fan of the rest of the party's violence (and at times even brutality), but he knows that where there are adventurers there's bound to be a great story beat. In combat, he specializes in locking down enemies so that the party can pick them off one by one. Out of combat, he's known for his energetic (some would say rather obnoxious) demeanor and his excitement to hear people talk about their lives. Everybody has a story, and Pax wants to be the one to help them tell it.
I’m currently playing a Hobgoblin Diviner who took Moderately Armored at level 4 (following the famous build called “Iron Wizard’) and follows a strong code of honor against violence. He completely neglected the combat orientation of his kin and try to avoid solving things in battle as much as possible. Which is really hard in the savage homebrew world of my DM.
Sheet: https://www.dndbeyond.com/characters/33486009/Y10NWN
Name: Lyria Gloomshadow
Race: Mountain Dwarf (Tasha's Cauldron for "Intelligence" instead of "Strength")
Arcane Tradition: Necromancy
Background: Entertainer
Formerly one of the kaxanar, or bloodmaidens, who were the followers of the dwarven goddess of luck, Haela Brightaxe...Lyria Gloomshadow had counted the fellow warriors of her order as her sisters. Caring little for the rigid customs of the dwarves, followers of the Luckmaiden were bold, chaotic, and creative...taking risks for great rewards. As such, Lyria's use of magic was a welcome tool to be used against the foul monsters that roamed the land.
When her group of warriors were slain by some terrible foe, however...Lyria became the sole survivor of her clan. Haunted by their loss, Lyria assumed the title of "Gloomshadow" in mourning...and began experimenting in peculiar art of necromancy, in the hopes of raising her fallen sisters.
Creative by nature, her grim and unsettling magic is undermined somewhat by her artistic nature...Lyria enjoys music, storytelling, and revelry...and painting most of all.
With the "Artificer Initiate" feat, Lyria is able to use Painter's Supplies as her spellcasting focus...imbuing colors with arcane magic to cast her spells.
For when corpses are in short supply, Lyria will also summon the ghostly copy of her fallen sisters with "Summon Undead Spirit", to aid her in battle.
Lyria's philosophy is that "essence" is what makes us truly alive...and that essence can be captured through her Art.
Her studies into necromancy are less about undead slaves or rotting flesh...and more about the beauty of the soul.
Uncharacteristically cheerful despite what her name suggests, Lyria does have a bit of a macabre side...painting portraits of the enemies she slays, unsettling her foes with creepy spells...and occasionally absorbing the lingering essence from the recently deceased.
ddb.ac/characters/39968204/yUGHfs
https://www.dndbeyond.com/profile/Mergim/characters/37255764
A OOS Wizard, refugeee from war in Avernus.
PS.: My group use all official book to create characters, any race is allowed.
His background:
When he was asked to fight at Avernus to fight Bel, Mathvan did not know what he would find. Still very inexperienced, the troop of which he was part, joined the troop of Zariel because it was very weakened. The angelic leader was experienced and guided everyone through the safest places. Mathvan saw in his companions and in his captain, examples of heroes. Succumbing one by one to hellish dangers.
Mathvan was there when the angelic leader surrendered to the infernal forces. His team, almost decimated, tried to escape. Living hell was pure pain. The fire fell from the sky like giant fireballs and their group was obliged to seek shelter in the underground at every fast march. One by one succumbing to hellish forces. Wicked people collected the souls of the dead and took them away to the river Styrge to become other demons.
The few that were left had their minds and bodies tainted. The suffering was so great that it almost drove him crazy, the kind young man had become a cold and distant person. The infernal war machines were scattered throughout the plan, which once housed prosperous cities with strong trade. Escaping was not easy.
Upon being hit by an explosion, his body was destroyed, but still alive, an Wicked appeared to collect his soul, but failed, frustrated, decided to follow him and keep him alive until he was found by others adventurers who were also fighting. His body was rebuilt, his arm left replaced by a prosthesis made of black metal. When he was finally taken back to the material plane. The Wicked decided to accompany him as a family member.
Taken to Waterdeep, he discovered that his homeland, Halruaa no longer existed. For a year he was in rehab observation trying to get rid of nightmares and pain. Although the treatment was effective in eliminating pain and trauma, his body still bears the marks of battle and its frightening appearance draws the attention of the unsuspecting, forcing him to bandage a large part of his body also to wear masks so as not to scare people. His magic, also tainted, has changed ... Sometimes when casting a spell desperate whispers resonate, other times it is possible to see souls appear and guide the spells to their targets.
His story ended up being known to the Lords of Waterdeep. Recruited by Gray Hand. Your determination helped him get some respect, he is now part of Force Gray. Recently the Lords of Waterdeep learned of a plot involving the Cult of the Dragon and Mathvan can be useful in this endeavor. He knows that he may be called upon to fight again in the hellish war, but this time, he does not intend to go unprepared. He is currently awaiting orders and more information in order to once again go to battle.
PS.: Some typos, used google tranlate to transcribe from protuguese.
Mergim, Gnome Wizard, School of Conjuration, Clockwork designer! https://www.dndbeyond.com/profile/Mergim/characters/12817200
New Citizen of Golden Hills, Bytopia
Brasileiro, com orgulho!