There is a ton of options that are present in Roll20, that if DnD Beyond ported them into this VTT, it would be more viable.
It's not as easy as a port job, once you dig deeper than the surface-level code.
I know it's not as easy as a "direct port" job. The definition of porting is "the process of modifying existing software so it can run in a completely different computing environment than it was originally designed for." ...Kinda implied that there would need to be changes with the software, it was more about replicating the features, not the code.
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My DM keeps asking me for what my spells do each time I cast them. I play a cleric.
Suggestion: When casting a spell, the information of the spell is displayed on the Gamelog.
example: Spirit Guardians. You cast it. The DM and the players can read what it does.
example 2: Scrying. Now the DM and party can read it.
There is a ton of options that are present in Roll20, that if DnD Beyond ported them into this VTT, it would be more viable.
It's not as easy as a port job, once you dig deeper than the surface-level code.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I know it's not as easy as a "direct port" job. The definition of porting is "the process of modifying existing software so it can run in a completely different computing environment than it was originally designed for." ...Kinda implied that there would need to be changes with the software, it was more about replicating the features, not the code.