Over the years we've lost Dragon Magazine, Dungeon Magazine, and all the other various 3rd party contributors to such things.
What we've got left is D&D Beyond and it absolutely does please me on many levels. If it didn't, I wouldn't be a paid subscriber.
But, it would be tremendous to see the occasional fully formed adventure show up to Claim that isn't intended for starter players.
I've been doing this for almost 45 years now and, while starter adventures can be useful, I'd love to see something more.
Not just articles with hook ideas, or ways to use the new hardcover hotness. These are nice but they're also, essentially, just sales techniques. They're not tools which is a big part of hte promise and purpose (on this side of the screen) of D&D Beyond. I'd like to see "free" adventures. Dare I say...modules? :) They don't have to be huge, but they do have to use the current rules and be usable 100% via D&D Beyond. Tier 2 and 3 are sorely overlooked.
They don't use the new rules, but perhaps some of the older Encounters of the Week might wet your whistle? I don't imagine too much work needs to be done to make them usable with the new stuff.
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Those are nice, and I've used a few for sure. But, they fall short of the mark by a bit. It bears noting, of course, that I'm in no way complaining about the existing "free" adventures on offer.
I'd just like to see more of the same, but kicked up a notch or two Tier-wise.
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Over the years we've lost Dragon Magazine, Dungeon Magazine, and all the other various 3rd party contributors to such things.
What we've got left is D&D Beyond and it absolutely does please me on many levels. If it didn't, I wouldn't be a paid subscriber.
But, it would be tremendous to see the occasional fully formed adventure show up to Claim that isn't intended for starter players.
I've been doing this for almost 45 years now and, while starter adventures can be useful, I'd love to see something more.
Not just articles with hook ideas, or ways to use the new hardcover hotness. These are nice but they're also, essentially, just sales techniques. They're not tools which is a big part of hte promise and purpose (on this side of the screen) of D&D Beyond.
I'd like to see "free" adventures.
Dare I say...modules? :)
They don't have to be huge, but they do have to use the current rules and be usable 100% via D&D Beyond.
Tier 2 and 3 are sorely overlooked.
Please. Give it some thought.
They don't use the new rules, but perhaps some of the older Encounters of the Week might wet your whistle? I don't imagine too much work needs to be done to make them usable with the new stuff.
Your Friendly Neighborhood Community Manager (she/her)
You can call me LT. :)
CM Hat On | CM Hat Off
Generally active from 9am - 6pm CDT [GMT-5].
Thank you for your patience if you message me outside of those hours!
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Those are nice, and I've used a few for sure. But, they fall short of the mark by a bit.
It bears noting, of course, that I'm in no way complaining about the existing "free" adventures on offer.
I'd just like to see more of the same, but kicked up a notch or two Tier-wise.