Trying to make a Custom Action for a two-weapon fighting attack, and the sheet automatically adds in my damage Bonus. Aside from other issues I have with Attack Type and Range dropdowns, I figured an easy way to adjust this would be to set the Fixed Value to wipe out the bonus, but it's not possible to set it below 1 (left blank is 0).
Any ways to easily lift that restriction so we can fine tune bonuses for Custom Actions?
(More complex alternative: Can we get a static "Two-Weapon Fighting" Bonus Action version of our regular light melee attacks?)
Trying to make a Custom Action for a two-weapon fighting attack, and the sheet automatically adds in my damage Bonus. Aside from other issues I have with Attack Type and Range dropdowns, I figured an easy way to adjust this would be to set the Fixed Value to wipe out the bonus, but it's not possible to set it below 1 (left blank is 0).
Any ways to easily lift that restriction so we can fine tune bonuses for Custom Actions?
(More complex alternative: Can we get a static "Two-Weapon Fighting" Bonus Action version of our regular light melee attacks?)
If I understand what you are wanting to do, it’s simpler than that. On your sheet, click on the weapon you want to set up as a bonus action attack. (E.g. one of two listed daggers) click “customize” and then “dual wield”
Oh nice! It would be nice to see that weapon in both Action and Bonus Action, but you're right, this seems to work for regular weapons.
I was playing around with that button before and it does NOT seem to do anything when checked on a Custom Action (except add a text flag). So maybe this is more of a bug.
edit: Keeping a weapon in in Actions and Bonus Actions example is if I have Crossbow Expert and am shooting the same Hand Crossbow as an Action and a Bonus Action.
+1 to this request! I'm trying to set up easy ways of rolling dice for my steel defender and homunculus servant for things like attacks, saving throws, etc—in some cases the modifiers are negative…
+1 to this request! I'm trying to set up easy ways of rolling dice for my steel defender and homunculus servant for things like attacks, saving throws, etc—in some cases the modifiers are negative…
Nice! Good to see there is support for this. You can upvote the main post with your +1, maybe it will get more visibility.
Like others, I would also like to see this so that you can add actions that represent pet attacks etc. Clicking to and from the extras tab gets very annoying!
And spells too. I have an idea for a spell that I cannot homebrew because of this limitation.
To my dismay I've discovered that the the initial spell modifier can have a negative fixed value (eg 1d4-1) but the fixed value in the higher levels section cannot. That is frustrating.
Trying to make a Custom Action for a two-weapon fighting attack, and the sheet automatically adds in my damage Bonus. Aside from other issues I have with Attack Type and Range dropdowns, I figured an easy way to adjust this would be to set the Fixed Value to wipe out the bonus, but it's not possible to set it below 1 (left blank is 0).
Any ways to easily lift that restriction so we can fine tune bonuses for Custom Actions?
(More complex alternative: Can we get a static "Two-Weapon Fighting" Bonus Action version of our regular light melee attacks?)
If I understand what you are wanting to do, it’s simpler than that. On your sheet, click on the weapon you want to set up as a bonus action attack. (E.g. one of two listed daggers) click “customize” and then “dual wield”
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Oh nice! It would be nice to see that weapon in both Action and Bonus Action, but you're right, this seems to work for regular weapons.
I was playing around with that button before and it does NOT seem to do anything when checked on a Custom Action (except add a text flag). So maybe this is more of a bug.
edit: Keeping a weapon in in Actions and Bonus Actions example is if I have Crossbow Expert and am shooting the same Hand Crossbow as an Action and a Bonus Action.
+1 to this request! I'm trying to set up easy ways of rolling dice for my steel defender and homunculus servant for things like attacks, saving throws, etc—in some cases the modifiers are negative…
And spells too. I have an idea for a spell that I cannot homebrew because of this limitation.
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Nice! Good to see there is support for this. You can upvote the main post with your +1, maybe it will get more visibility.
Like others, I would also like to see this so that you can add actions that represent pet attacks etc. Clicking to and from the extras tab gets very annoying!
This
To my dismay I've discovered that the the initial spell modifier can have a negative fixed value (eg 1d4-1) but the fixed value in the higher levels section cannot. That is frustrating.
Any word on when this will be fixed to allow custom actions with negative damage modifiers?
This is really needed for a number of reasons.
homebrewing a tail attack and having the same issue in 2025. please add this functionality to custom actions plz<3