Katana of the Perfect Strike Weapon (longsword), very rare
This katana appears to be beautifully crafted but mundane at a glance. Tilting the blade to specific angles however, reveals a crimson lattice of runic enchantments primed to unleash deadly potential with the perfect strike.
When you score a critical hit against a target with this magical weapon, you can attempt to make it a perfect strike. Make an attack roll with this weapon against the target. This roll is not affected by advantage or disadvantage. If the roll meets or exceeds the target’s AC, the critical hit is a perfect strike, allowing you to roll four additional weapon damage dice (for a total of six damage dice). If the roll is under the target’s AC, the hit is no longer critical.
Ano waited patiently for his opponent to stop flailing his ridiculously large sword. The crowd of onlookers gasped in admiration at his twirling display. By comparison, Ano was boring to behold. He wore plain clothes, stood nearly two heads shorter than the muscle-bound showman, and his katana was still sheathed. He wasn’t handsome or ugly, he had no tattoos or scars, and he was carrying a basket of rhubarb under one arm. Even his name was totally mundane compared to Pojo Sanders, “The Destroyer”. By now, Ano had been studying the gaps in his opponent’s armor for some time and, when Pojo decided to stop showing off, he stepped forward and made a single cut to Pojo’s inner thigh. It was a perfect strike, slipping between steel plates and severing the femoral artery. The Destroyer bled out in a matter of seconds. Before the battle had truly begun, Ano quietly slipped into the awestruck crowd to resume grocery shopping. He’ll need strawberries for his rhubarb pie recipe.
I'm not sure if you've watched it, but this scene seems similar to one from the TV show "The Dragon Prince." Amazing artwork and item!
I've watched it, but I can't for the life of me remember anything that is close to this scene. Do u remember what episode its from?
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Life is very busy unfortunately, gone from most Pbp's indefinitely. If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
This small pouch contains enough fine sand to fill your hand. It magically refills itself daily at dawn. As an action, you can grab a handful of sand and throw it at a creature within 5 feet of you. That creature must make a DC 13 Dexterity saving throw or be blinded until the end of your next turn.
POCKET SAND!
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This small pouch contains enough fine sand to fill your hand. It magically refills itself daily at dawn. As an action, you can grab a handful of sand and throw it at a creature within 5 feet of you. That creature must make a DC 13 Dexterity saving throw or be blinded until the end of your next turn.
Mace of Swells Weapon (mace), rare (requires attunement)
Gnarled within the driftwood handle of this mace is an orb of elemental water. You gain a +1 bonus to attack and damage rolls made with this magic weapon and it can be used as a spellcasting focus.
As an action you can summon a protective bubble of water from the mace to surround you. The bubble is just large enough to enclose you entirely. Water cannot pass through the bubble, and inside it is breathable air. The bubble is stationary and floats in the spot in which it was created for 1 minute. The bubble is dispersed if a Large or larger creature or object passes through its space. You can pass through the bubble freely, although a creature other than yourself treats the area as difficult terrain. Any ranged weapon attack that passes through the bubble has disadvantage on the attack roll, and fire damage is halved if the fire effect passes through the bubble to reach its target. Once this property has been used, it cannot be used again until the next dawn.
Bubble Beam.When you take the Attack action while you are within the bubble, you can replace one or more of your attacks with a special water blast attack. Choose a target that you can see within 60 feet of you and make a ranged weapon or spell attack roll. You are proficient with this attack. On a hit, the target takes 2d6 bludgeoning damage and its movement speed is reduced by 5 feet.
Protected from the scorching heat of the dragon’s breath within a sphere of swirling water, the druid stood her ground. She touched the head of her mace to the sphere and a jet of pressurized water launched forth, striking the beast in its flank. This was enough to convince the dragon that the druid wasn’t worth the trouble, and it sauntered off to find easier prey.
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Mace of Swells Weapon (mace), rare (requires attunement)
Gnarled within the driftwood handle of this mace is an orb of elemental water. You gain a +1 bonus to attack and damage rolls made with this magic weapon and it can be used as a spellcasting focus.
As an action you can summon a protective bubble of water from the mace to surround you. The bubble is just large enough to enclose you entirely. Water cannot pass through the bubble, and inside it is breathable air. The bubble is stationary and floats in the spot in which it was created for 1 minute. The bubble is dispersed if a Large or larger creature or object passes through its space. You can pass through the bubble freely, although a creature other than yourself treats the area as difficult terrain. Any ranged weapon attack that passes through the bubble has disadvantage on the attack roll, and fire damage is halved if the fire effect passes through the bubble to reach its target. Once this property has been used, it cannot be used again until the next dawn.
Bubble Beam.When you take the Attack action while you are within the bubble, you can replace one or more of your attacks with a special water blast attack. Choose a target that you can see within 60 feet of you and make a ranged weapon or spell attack roll. You are proficient with this attack. On a hit, the target takes 2d6 bludgeoning damage and its movement speed is reduced by 5 feet.
Protected from the scorching heat of the dragon’s breath within a sphere of swirling water, the druid stood her ground. She touched the head of her mace to the sphere and a jet of pressurized water launched forth, striking the beast in its flank. This was enough to convince the dragon that the druid wasn’t worth the trouble, and it sauntered off to find easier prey.
Katana of the Perfect Strike Weapon (longsword), very rare
This katana appears to be beautifully crafted but mundane at a glance. Tilting the blade to specific angles however, reveals a crimson lattice of runic enchantments primed to unleash deadly potential with the perfect strike.
When you score a critical hit against a target with this magical weapon, you can attempt to make it a perfect strike. Make an attack roll with this weapon against the target. This roll is not affected by advantage or disadvantage. If the roll meets or exceeds the target’s AC, the critical hit is a perfect strike, allowing you to roll four additional weapon damage dice (for a total of six damage dice). If the roll is under the target’s AC, the hit is no longer critical.
Ano waited patiently for his opponent to stop flailing his ridiculously large sword. The crowd of onlookers gasped in admiration at his twirling display. By comparison, Ano was boring to behold. He wore plain clothes, stood nearly two heads shorter than the muscle-bound showman, and his katana was still sheathed. He wasn’t handsome or ugly, he had no tattoos or scars, and he was carrying a basket of rhubarb under one arm. Even his name was totally mundane compared to Pojo Sanders, “The Destroyer”. By now, Ano had been studying the gaps in his opponent’s armor for some time and, when Pojo decided to stop showing off, he stepped forward and made a single cut to Pojo’s inner thigh. It was a perfect strike, slipping between steel plates and severing the femoral artery. The Destroyer bled out in a matter of seconds. Before the battle had truly begun, Ano quietly slipped into the awestruck crowd to resume grocery shopping. He’ll need strawberries for his rhubarb pie recipe.
I'm not sure if you've watched it, but this scene seems similar to one from the TV show "The Dragon Prince." Amazing artwork and item!
I've watched it, but I can't for the life of me remember anything that is close to this scene. Do u remember what episode its from?
The one where the guy with the fire dagger fought the big guy with a big sword
Katana of the Perfect Strike Weapon (longsword), very rare
This katana appears to be beautifully crafted but mundane at a glance. Tilting the blade to specific angles however, reveals a crimson lattice of runic enchantments primed to unleash deadly potential with the perfect strike.
When you score a critical hit against a target with this magical weapon, you can attempt to make it a perfect strike. Make an attack roll with this weapon against the target. This roll is not affected by advantage or disadvantage. If the roll meets or exceeds the target’s AC, the critical hit is a perfect strike, allowing you to roll four additional weapon damage dice (for a total of six damage dice). If the roll is under the target’s AC, the hit is no longer critical.
Ano waited patiently for his opponent to stop flailing his ridiculously large sword. The crowd of onlookers gasped in admiration at his twirling display. By comparison, Ano was boring to behold. He wore plain clothes, stood nearly two heads shorter than the muscle-bound showman, and his katana was still sheathed. He wasn’t handsome or ugly, he had no tattoos or scars, and he was carrying a basket of rhubarb under one arm. Even his name was totally mundane compared to Pojo Sanders, “The Destroyer”. By now, Ano had been studying the gaps in his opponent’s armor for some time and, when Pojo decided to stop showing off, he stepped forward and made a single cut to Pojo’s inner thigh. It was a perfect strike, slipping between steel plates and severing the femoral artery. The Destroyer bled out in a matter of seconds. Before the battle had truly begun, Ano quietly slipped into the awestruck crowd to resume grocery shopping. He’ll need strawberries for his rhubarb pie recipe.
I'm not sure if you've watched it, but this scene seems similar to one from the TV show "The Dragon Prince." Amazing artwork and item!
I've watched it, but I can't for the life of me remember anything that is close to this scene. Do u remember what episode its from?
The one where the guy with the fire dagger fought the big guy with a big sword
Sounds vaguely familiar, do you remember what episode or season that one's from?
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Life is very busy unfortunately, gone from most Pbp's indefinitely. If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
Heya! We're the Dungeon Strugglers: two folx who design and draw stuff for D&D 5e. We'll be updating this thread with our homebrew items, monsters, spells and more as we craft and illustrate them! Join us on Patreon to get access to high-resolution art files, beautifully formatted print-ready cards, and more! Check out our Instagram,Reddit, and Discord to help us balance our homebrew and keep in touch. Here's what we have so far:
Corrupted Treant Heart Wondrous item, very rare (requires attunement by a Druid)
This twisted and blackened wooden heart is strung through with thorny vines and worn as a pendant.
Thorns dig into your neck while you are attuned to this magical item, reducing your hit point maximum by 5. Your skin develops a black and spiny bark-like appearance and you gain the benefit of the barkskin spell (doesn’t require concentration). Additionally, creatures that hit you with melee attacks take 1d4 piercing damage.
Once per dawn, as an action you can cause a surge of thorns to erupt from the ground in a line 5 feet wide and 60 feet long. Any creature on the same surface as you that is caught in this area must make a Dexterity saving throw against your spellcasting DC. On a failure they take 8d4 piercing damage and their walking speed is halved until the start of your next turn. On a success a creature takes half damage and its walking speed is not halved.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you roll a 20 to hit, you may make an additional attack.
Curse. Immediately after you successfully hit a creature with a melee attack using the dagger, make a DC 12 Wisdom saving throw. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. If you have the extra attack feature, make as many attacks as each action will allow. Repeat the saving throw at the end of each turn, ending the frenzy on a success.
Witnesses can see the sheer maniacal glee in your eyes as you jab endlessly, humming a jaunty tune. Friend or foe it matters not! For the joy of stabbing is all you’ve got!
Wielding this small shield only grants a +1 bonus to AC. While holding this shield you gain a +2 bonus to Dexterity saving throws. Additionally, when an attack misses you or you succeed on a Dexterity saving throw, you can use your reaction to immediately move up to 10 feet without provoking opportunity attacks.
Crafted by the legendary Geraldine Bucklerbuilder! Guaranteed to keep you light on your feet without the cumbersome weight of a full sized shield.
Hogwash Potion, very rare
A waterskin filled with a pig’s used bath water. As an action you can douse yourself with this murky brine, granting you pig powers for 1 hour. You gain a +2 bonus to Constitution saving throws and 2d10 temporary hit points for the duration. Additionally, you gain advantage on Wisdom (Survival) checks to forage for food.
You exude a rancid odor while coated in this liquid, giving you disadvantage on Charisma (Persuasion) checks. This negative side effect lasts until you bathe.
Brewed by the all-powerful pig wizard Maurice le Boueux for his followers who desire to become more piglike. His raucous foraging parties gained widespread renown for their yield of high quality truffles as well as their unbearable stench. Although many outsiders claim Maurice is just an ordinary pig, anyone who douses themselves in his bathwater cannot deny its transformative effects!
Darkmatter Arrow Ammunition (arrow), rare
The pitch black arrowhead seems to drain the light from around it. You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition.
A 15-foot-radius sphere of crushing force forms around the arrowhead when it impacts something. Each creature in the sphere must make a DC 15 Constitution saving throw. On a failed save, the creature takes 3d10 force damage and is pulled in a straight line toward the center of the sphere, ending in an unoccupied space as close to the center as possible (even if that space is in the air). On a successful save, the creature takes half as much damage and isn't pulled. Additionally, within the sphere, loose objects are pulled towards the center and nonmagical fires are snuffed out. Once the arrow impacts something, it implodes and leaves nothing behind.
Masterwork Flail Weapon (flail), rare
You have a +1 bonus to attack and damage rolls made with this nonmagical weapon The flail can be swung over protective cover, allowing you to ignore AC bonuses from shields while attacking with this weapon. When you successfully hit a creature with this weapon you can choose to deal no damage and instead cause the target to drop one item of your choice that it’s holding. The object lands at its feet.
Although it’s not imbued with any fancy magic, this flail was crafted by a master weaponsmith. Superior steel and exquisite balance allows for supreme maneuverability in the hands of a skilled warrior.
We're just starting out so we'd love feedback and advice, let us know what you think! Thanks!
This rules. V excited by how well they fit within my world. Will get around to the social media follows. The hogwash in particular is an absolute banger of an item.
Crystal Skull of the Hot Spring King Wondrous item, very rare.
This crimson monkey skull is carved entirely from blood garnet and weighs 4 pounds. An aura of feral sentience draws your gaze.
Curse. If you stare into the eye sockets of the crystal skull for 1 minute it will transform itself to match the appearance of your own skull. Your race and appearance will change to that of a humanoid snow monkey. You have the bright red face of a macaque, and a body covered with shaggy brownish-gray fur. All of your racial traits, except for your size, alignment and languages, are replaced by those of a snow monkey. These include:
Ability Score Increase. Your Dexterity and your Constitution score each increase by 2, and your Intelligence score increases by 1. Age. You age at twice the rate of your previous form. Speed. Your base walking speed is 30 feet, and you have a climbing speed of 30 feet. Humanoid. Your creature type is humanoid. Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Deep Sleeper. It takes you 10 hours to finish a long rest and you regain all spent hit dice when you complete one. Kleptomaniacal. You have proficiency in the Sleight of Hand skill. Once per long rest, when you see an item of value make a DC 12 Wisdom saving throw or you must attempt to steal the object regardless of the consequences. The DM determines which objects attract your attention. Mistrustful. You are quick to assume ill-intent and have disadvantage on Wisdom (Insight) checks. Thermal Tolerance. You have resistance to cold and fire damage.
The remove curse spell is unable to reverse this effect. The only way is to stare into the eye sockets of the skull for 1 minute, after which you may attempt a DC 18 Wisdom check. If you succeed, both yourself and the skull revert back to their usual forms. If you fail the check, nothing happens and this check can’t be attempted again until the next dawn. The effect can also be ended by a wish spell.
When the lord of bathing was laid to rest, all the monks sang out and beat their chests. In the steaming pools where he held his court, the noblemen bickered over his hot spring resort. The wealth he’d amassed was splendid and vast. A sarcophagus of gold for his crystal bones cast. Beneath the snow-blown hills of his kingly domain, they carved a tomb and chiseled his name. Deep down he waits for an inquisitive pawn, his flesh has gone rotten, but his greed lingers on. If you stare too deep into his crimson eye holes, a new shape you’ll take to fit in his mold. Best beware and take care not to lose your head, lest you spend your life living his life instead!
You can embed this hook into a creature, dealing 1 piercing damage. You must attempt a grappling check if the creature is unwilling. While this hook is embedded in the flesh of a creature, the hook grants the creature the ability to breathe normally underwater. Additionally, the creature falls at a safe rate of 60 feet per turn while underwater, is unable to swim and must walk along the bottom as if on land. A creature can remove the hook with a DC 12 Dexterity (Sleight of Hand) check.
Crafted by the loathsome sahuagins of Ravager Reef to help bring live captives down to the court of Baron Bazoozu. The Baron had them made after a whole boatload of captives were drowned by sahuagins unaware that the landlubbers couldn’t breathe underwater.
This small pouch contains enough fine sand to fill your hand. It magically refills itself daily at dawn. As an action, you can grab a handful of sand and throw it at a creature within 5 feet of you. That creature must make a DC 13 Dexterity saving throw or be blinded until the end of your next turn.
Shattered Revenant Blade Weapon (dagger/longsword), very rare(requires attunement)
The jagged edge of this shattered longsword can be used as a dagger. While grasping the hilt, you can use a bonus action to cause a ghostly blade to appear, allowing it to be used as a longsword, or make the blade disappear. You have a +2 bonus to attack and damage rolls made with this weapon and, if you are proficient with daggers or longswords, you are proficient with it.
While the ghost blade exists, this magic longsword gains the following properties:
The ghost blade borrows your life essence to manifest itself. You take necrotic damage equal to one roll of your hit die and your hit point maximum is reduced by that amount while the blade exists. This damage cannot be reduced in any way.
It sheds 20 feet of dim light, has the finesse property, and deals necrotic damage instead of slashing damage. Attacks with this longsword ignore resistance and immunity to necrotic damage if the target is undead.
On a hit, you can force the target to make a DC 16 Constitution saving throw. On a failure, the target takes 1d8 necrotic damage and becomes enfeebled for 1 minute. While enfeebled, the target has disadvantage on Strength checks and saving throws, and deals only half damage with weapon attacks that use Strength. At the end of each of the target's turns, it can remake the save, ending the enfeeblement on a success. A creature that succeeds on this saving throw is immune to the effect for 24 hours.
You can see 60 feet into the Ethereal Plane and can make attacks with this sword against creatures on that plane.
As an action while holding this weapon, you can cast the etherealness spell. Once this property is used, it cannot be used again until you complete a long rest.
The shattered blade lay untouched and forgotten for hundreds of years. Sundered in desperate battle, the spirit of its fallen owner lingers as a hungry revenant. Whoever wields the sword now can feed it their own life essence to evoke a ghostly semblance of its former shape. Perhaps finding the shards and reforging the blade will release the revenant and restore its power…
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Wow that’s cool. Probably one of my favorite magic items ever.
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This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
This full suit of armor is fashioned from the shell of a mighty crab. While wearing this armor, you have a swimming speed of 20 feet and you cannot be moved against your will. Additionally, this armor doesn't impose disadvantage on your Dexterity (Stealth) checks while you are underwater.
Donning this armor adheres it to your skin, becoming a chitinous exoskeleton. You gain the full benefits of a long rest while sleeping in this armor. This armor can only be doffed with an action if you are submerged in boiling water.
Amplified. This armor is a piece of the Crab Lord set. The carapace gains the following attributes while used with other Crab Lord set pieces:
You have a +1 bonus to AC and your swimming speed is now equal to your walking speed while wearing this armor, if you are also wearing the Chitinous Crown.
If you are grappled by a Large or smaller creature, you can move normally, taking the grappler with you, if you are also wearing the Dread Pincer.
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The doffing part is a bit confusing, maybe change it to something like“You can doff this armor as an action if you are submerged in boiling water. Otherwise it cannot be removed from you in any way.”? It’s a really cool item, but that just seems a bit confusing.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
The doffing part is a bit confusing, maybe change it to something like“You can doff this armor as an action if you are submerged in boiling water. Otherwise it cannot be removed from you in any way.”? It’s a really cool item, but that just seems a bit confusing.
Crabshells become loose when boiled irl, since this armor more or less becomes your exoskeleton, it makes sense that you have to loosen it first. Removing your exoskeleton would be quite painful I imagine for both a crab or the wearer of this armor.
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Life is very busy unfortunately, gone from most Pbp's indefinitely. If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
The doffing part is a bit confusing, maybe change it to something like“You can doff this armor as an action if you are submerged in boiling water. Otherwise it cannot be removed from you in any way.”? It’s a really cool item, but that just seems a bit confusing.
Crabshells become loose when boiled irl, since this armor more or less becomes your exoskeleton, it makes sense that you have to loosen it first. Removing your exoskeleton would be quite painful I imagine for both a crab or the wearer of this armor.
I guessed the reason, I meant the wording itself.
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This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
The doffing part is a bit confusing, maybe change it to something like“You can doff this armor as an action if you are submerged in boiling water. Otherwise it cannot be removed from you in any way.”? It’s a really cool item, but that just seems a bit confusing.
Crabshells become loose when boiled irl, since this armor more or less becomes your exoskeleton, it makes sense that you have to loosen it first. Removing your exoskeleton would be quite painful I imagine for both a crab or the wearer of this armor.
I guessed the reason, I meant the wording itself.
Ah, ok. My two brain cells failed to pick that up.
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Life is very busy unfortunately, gone from most Pbp's indefinitely. If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
The doffing part is a bit confusing, maybe change it to something like“You can doff this armor as an action if you are submerged in boiling water. Otherwise it cannot be removed from you in any way.”? It’s a really cool item, but that just seems a bit confusing.
Ah, good point, this wording is much clearer!
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This goose furcula has been enchanted and engraved with powerful runes of fate. As an action, two creatures may each pull one side of the wishbone to break it in two. The creature that breaks away the larger portion of bone is granted one use of the wish spell. The other creature immediately dies, and its soul is consumed when the wish is used. To determine which creature dies and which gets the wish, they must choose evens or odds before breaking the wishbone, and then roll a die. Once the wishbone is broken, it loses its magic.
Henrietta ran home, taking a narrow deer path that wove through brambles and under grasping branches. It was long past dusk. Her mother was certainly going to be cross with her for playing in the forest after dark. Nevertheless, little Henrietta was grinning broadly. She had made friends with a strange woman in the woods who gave her a gift: a wishbone! The small forked bone was grasped in her hand, proof that she hadn’t imagined the encounter. According to the old lady, she would need to break the bone with another person before she could make her wish. Luckily, her brother Henry was outside gathering kindling when Henrietta arrived. He didn’t believe her story about the ugly green woman or the wish, but eventually agreed to participate. She was going to wish for a pet dog, one that could talk and dance, or maybe fly, she hadn’t decided yet. Henry said he would wish for endless kindling, so he could be done with his chores already. They each grabbed one end of the wishbone and pulled-
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I've watched it, but I can't for the life of me remember anything that is close to this scene. Do u remember what episode its from?
Life is very busy unfortunately, gone from most Pbp's indefinitely.
If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
Homebrew races: ~Otterfolk! Play as a otter!~ Playable Dryad! (Literally just the monster sheet ported to player race)
Sauce Archpriest!- Join the Supreme Court of Sauces! Join the Cult of Cults! EXTENDED SIGNATURE Tooltips
Pocket Sand
Wondrous item, uncommon
This small pouch contains enough fine sand to fill your hand. It magically refills itself daily at dawn. As an action, you can grab a handful of sand and throw it at a creature within 5 feet of you. That creature must make a DC 13 Dexterity saving throw or be blinded until the end of your next turn.
POCKET SAND!
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POCKET SAND!
Mace of Swells
Weapon (mace), rare (requires attunement)
Gnarled within the driftwood handle of this mace is an orb of elemental water. You gain a +1 bonus to attack and damage rolls made with this magic weapon and it can be used as a spellcasting focus.
As an action you can summon a protective bubble of water from the mace to surround you. The bubble is just large enough to enclose you entirely. Water cannot pass through the bubble, and inside it is breathable air. The bubble is stationary and floats in the spot in which it was created for 1 minute. The bubble is dispersed if a Large or larger creature or object passes through its space. You can pass through the bubble freely, although a creature other than yourself treats the area as difficult terrain. Any ranged weapon attack that passes through the bubble has disadvantage on the attack roll, and fire damage is halved if the fire effect passes through the bubble to reach its target. Once this property has been used, it cannot be used again until the next dawn.
Bubble Beam. When you take the Attack action while you are within the bubble, you can replace one or more of your attacks with a special water blast attack. Choose a target that you can see within 60 feet of you and make a ranged weapon or spell attack roll. You are proficient with this attack. On a hit, the target takes 2d6 bludgeoning damage and its movement speed is reduced by 5 feet.
Protected from the scorching heat of the dragon’s breath within a sphere of swirling water, the druid stood her ground. She touched the head of her mace to the sphere and a jet of pressurized water launched forth, striking the beast in its flank. This was enough to convince the dragon that the druid wasn’t worth the trouble, and it sauntered off to find easier prey.
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Squirtle! Use bubble beam!
The one where the guy with the fire dagger fought the big guy with a big sword
Sounds vaguely familiar, do you remember what episode or season that one's from?
Life is very busy unfortunately, gone from most Pbp's indefinitely.
If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
Homebrew races: ~Otterfolk! Play as a otter!~ Playable Dryad! (Literally just the monster sheet ported to player race)
Sauce Archpriest!- Join the Supreme Court of Sauces! Join the Cult of Cults! EXTENDED SIGNATURE Tooltips
Shattered Revenant Blade
Weapon (dagger/longsword), very rare (requires attunement)
The jagged edge of this shattered longsword can be used as a dagger. While grasping the hilt, you can use a bonus action to cause a ghostly blade to appear, allowing it to be used as a longsword, or make the blade disappear. You have a +2 bonus to attack and damage rolls made with this weapon and, if you are proficient with daggers or longswords, you are proficient with it.
While the ghost blade exists, this magic longsword gains the following properties:
As an action while holding this weapon, you can cast the etherealness spell. Once this property is used, it cannot be used again until you complete a long rest.
The shattered blade lay untouched and forgotten for hundreds of years. Sundered in desperate battle, the spirit of its fallen owner lingers as a hungry revenant. Whoever wields the sword now can feed it their own life essence to evoke a ghostly semblance of its former shape. Perhaps finding the shards and reforging the blade will release the revenant and restore its power…
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Wow that’s cool. Probably one of my favorite magic items ever.
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Thank you so much!! We're so glad you like it!
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Dread Carapace
Armor (plate or half plate), rare
This full suit of armor is fashioned from the shell of a mighty crab. While wearing this armor, you have a swimming speed of 20 feet and you cannot be moved against your will. Additionally, this armor doesn't impose disadvantage on your Dexterity (Stealth) checks while you are underwater.
Donning this armor adheres it to your skin, becoming a chitinous exoskeleton. You gain the full benefits of a long rest while sleeping in this armor. This armor can only be doffed with an action if you are submerged in boiling water.
Amplified. This armor is a piece of the Crab Lord set. The carapace gains the following attributes while used with other Crab Lord set pieces:
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The doffing part is a bit confusing, maybe change it to something like“You can doff this armor as an action if you are submerged in boiling water. Otherwise it cannot be removed from you in any way.”? It’s a really cool item, but that just seems a bit confusing.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
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Crabshells become loose when boiled irl, since this armor more or less becomes your exoskeleton, it makes sense that you have to loosen it first. Removing your exoskeleton would be quite painful I imagine for both a crab or the wearer of this armor.
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If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
Homebrew races: ~Otterfolk! Play as a otter!~ Playable Dryad! (Literally just the monster sheet ported to player race)
Sauce Archpriest!- Join the Supreme Court of Sauces! Join the Cult of Cults! EXTENDED SIGNATURE Tooltips
I guessed the reason, I meant the wording itself.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
Ah, ok. My two brain cells failed to pick that up.
Life is very busy unfortunately, gone from most Pbp's indefinitely.
If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
Homebrew races: ~Otterfolk! Play as a otter!~ Playable Dryad! (Literally just the monster sheet ported to player race)
Sauce Archpriest!- Join the Supreme Court of Sauces! Join the Cult of Cults! EXTENDED SIGNATURE Tooltips
Ah, good point, this wording is much clearer!
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Wishbone
Wondrous item, very rare
This goose furcula has been enchanted and engraved with powerful runes of fate. As an action, two creatures may each pull one side of the wishbone to break it in two. The creature that breaks away the larger portion of bone is granted one use of the wish spell. The other creature immediately dies, and its soul is consumed when the wish is used. To determine which creature dies and which gets the wish, they must choose evens or odds before breaking the wishbone, and then roll a die. Once the wishbone is broken, it loses its magic.
Henrietta ran home, taking a narrow deer path that wove through brambles and under grasping branches. It was long past dusk. Her mother was certainly going to be cross with her for playing in the forest after dark.
Nevertheless, little Henrietta was grinning broadly. She had made friends with a strange woman in the woods who gave her a gift: a wishbone! The small forked bone was grasped in her hand, proof that she hadn’t imagined the encounter. According to the old lady, she would need to break the bone with another person before she could make her wish.
Luckily, her brother Henry was outside gathering kindling when Henrietta arrived. He didn’t believe her story about the ugly green woman or the wish, but eventually agreed to participate. She was going to wish for a pet dog, one that could talk and dance, or maybe fly, she hadn’t decided yet. Henry said he would wish for endless kindling, so he could be done with his chores already. They each grabbed one end of the wishbone and pulled-
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