For the Divine Soul subclass of Sorcerer - the "Divine Magic" feature does not function properly. D&D Beyond requires you to choose your affinity (good, evil, neutral, law, chaos) and assigns you the respective default spell per the Divine Magic feature. The rules, however, permit you to "later replace this spell, [but] must replace it with a spell from the cleric spell list." Currently, D&D Beyond does not allow you to swap out this spell. Instead of requiring players to input their affinity, simply let them select any eligible spell from the cleric spell list. This allows players to properly manage their spell lists. Alternatively, add a new drop down menu after the affinity drop down menu to allow players to indicate their replacement spell.
This is known. They're doing a lot of back-end database systems upgrades that they're hoping will result in a system that can handle doing Divine Soul (and other similar features) 100% accurately instead of ending up with another 'not quite right but better' setup.
1) Sorcery Points do not reset on a Long Rest, nor do you recover 4 Sorcery Points on a Short Rest with the Sorcerous Restoration feat gained at Level 20.
2) The Unearthly Recovery feat gained at Level 18 has no tracking. It should reset after a Long Rest.
1) Sorcery Points do not reset on a Long Rest, nor do you recover 4 Sorcery Points on a Short Rest with the Sorcerous Restoration feat gained at Level 20.
2) The Unearthly Recovery feat gained at Level 18 has no tracking. It should reset after a Long Rest.
1) SP is set t long rest and it is not possible to have different features affect the same thing like this so the Short Rest won't recover them automatically for you. A long rest does recover all SP, however. Are you sure you are clicking the green Confirm button before timer runs out?
2) Yes, this should and is not. It seems the Limited Use data is not set on this. Nice catch.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
For the Divine Soul subclass of Sorcerer - the "Divine Magic" feature does not function properly. D&D Beyond requires you to choose your affinity (good, evil, neutral, law, chaos) and assigns you the respective default spell per the Divine Magic feature. The rules, however, permit you to "later replace this spell, [but] must replace it with a spell from the cleric spell list." Currently, D&D Beyond does not allow you to swap out this spell. Instead of requiring players to input their affinity, simply let them select any eligible spell from the cleric spell list. This allows players to properly manage their spell lists. Alternatively, add a new drop down menu after the affinity drop down menu to allow players to indicate their replacement spell.
This is known. They're doing a lot of back-end database systems upgrades that they're hoping will result in a system that can handle doing Divine Soul (and other similar features) 100% accurately instead of ending up with another 'not quite right but better' setup.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Awesome! Thanks!
2 more issues I found with the Sorcerer:
1) Sorcery Points do not reset on a Long Rest, nor do you recover 4 Sorcery Points on a Short Rest with the Sorcerous Restoration feat gained at Level 20.
2) The Unearthly Recovery feat gained at Level 18 has no tracking. It should reset after a Long Rest.
1) SP is set t long rest and it is not possible to have different features affect the same thing like this so the Short Rest won't recover them automatically for you. A long rest does recover all SP, however. Are you sure you are clicking the green Confirm button before timer runs out?
2) Yes, this should and is not. It seems the Limited Use data is not set on this. Nice catch.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
My mistake on the Long Rest. It works correctly. Thanks!