My group just started a 2014 campaign. Many of us are struggling creating a character in DNDB with 2014-only rules. I've noticed a discrepancy and I'm hoping someone knows the answer...
I have a Hill-Dwarf with battleaxe proficiency. Another player is an Elf with Light Crossbow proficiency. My character sheet does not show the new "Mastery" icon, but the other player's does: https://imgur.com/a/RSGTw5G
There isn't a 'Legacy' version of the Battleaxe that I selected. It even lists 'Topple' in the weapon's notes. Despite this, I don't see Topple listed under Actions in the same way the other player's Slow ability is.
I want to understand what is happening so I can advise the other player on how to change that.
That icon is only shown when the character has a feature that lets them select a Weapon Mastery and has selected that weapon. The character on the right must be using a 2024 feature; perhaps they selected the wrong Rogue class.
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Still have this happen and can't find an answer for it and I don't quite understand the answer here with selected weapon mastery. It does not matter which class I create under the newest rules, only the Rogue shows those stars like in the screenshot and has those special properties listed under the Actions which is pretty helpful for newer players. But on every other class, it does not matter what I select, those mastery stars are not shown. It's just as described and shown by JStrior. The property is listed with the weapon but nowhere else.
Is there still a bug? Is there help? Or a more eloborate answer perhaps? Cause if you click the item there is also no customization for "mastery" that we could toggle to activate that manually to show.
The character is of a class that gets access to the Weapon Mastery trait (Barbarian, Fighter, Paladin, Ranger, Rogue) or the character has taken the Weapon Master feat
As part of the Weapon Mastery trait or Weapon Master feat the character has selected an appropriate weapon for that feature to unlock the Mastery trait of
The character has the corresponding weapon equipped.
For example this Barbarian character has the Weapon Mastery trait with the following weapons selected:
Greataxe (Cleave)
Handaxe (Vex)
However, they have the following weapons equipped:
Greataxe
Handaxe
Dagger
The dagger doesn't display the weapon mastery star because the character hasn't selected that weapon as part of the Weapon Mastery trait
Context: Character builder was set strictly to 2014 rules with 2024/5.5e appearing, even when toggled off/disabled.
Please keep in mind that the checkboxes you're referring to are just filters for the various drop-downs of character options. They only affect which classes, subclasses, spells, items, etc. appear to be selected in the character builder. They are not a "toggle" for which ruleset to use.
Because there's only one instance of each type of weapon (not separate 2014/2024 ones) the weapons will have all the information for the weapon mastery features listed on them. This can just be ignored if you're playing under the 2014 rules, since these features can't actually be used in that context.
Behavior: Rapier, equipped, able to see the Vex property, (though when testing, I wasn't able to find the executioners great axe)
When you say "able to see the Vex property", are you talking that you have an Action for Vex, or that the property of the weapon includes Vex in it's listing. The second is an unavoidable effect of the same non-magical weapon existing for 5e and 5.5e as the same thing. Just ignore the property in the description.
I'm not going to just ignore it, because its a function/tag that shouldn't be popping up under 5.5e being turned off. Its the whole point of it being under bug/support because I shouldn't have to course correct new players every time the system/site has to be burped.
I'm not going to just ignore it, because its a function/tag that shouldn't be popping up under 5.5e being turned off. Its the whole point of it being under bug/support because I shouldn't have to course correct new players every time the system/site has to be burped.
To be clear, I agree that they've implemented this in a bad way and those shouldn't appear if you have a 5e class selected. I'm just saying that in practice there is no way to do what you want, and if they've now gone more than a year and a half without changing that, it's extremely unlikely that they're going to change it now.
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My group just started a 2014 campaign. Many of us are struggling creating a character in DNDB with 2014-only rules. I've noticed a discrepancy and I'm hoping someone knows the answer...
I have a Hill-Dwarf with battleaxe proficiency. Another player is an Elf with Light Crossbow proficiency. My character sheet does not show the new "Mastery" icon, but the other player's does: https://imgur.com/a/RSGTw5G
There isn't a 'Legacy' version of the Battleaxe that I selected. It even lists 'Topple' in the weapon's notes. Despite this, I don't see Topple listed under Actions in the same way the other player's Slow ability is.
I want to understand what is happening so I can advise the other player on how to change that.
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ModeratorThat icon is only shown when the character has a feature that lets them select a Weapon Mastery and has selected that weapon. The character on the right must be using a 2024 feature; perhaps they selected the wrong Rogue class.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/dnd
Still have this happen and can't find an answer for it and I don't quite understand the answer here with selected weapon mastery.
It does not matter which class I create under the newest rules, only the Rogue shows those stars like in the screenshot and has those special properties listed under the Actions which is pretty helpful for newer players.
But on every other class, it does not matter what I select, those mastery stars are not shown. It's just as described and shown by JStrior. The property is listed with the weapon but nowhere else.
Is there still a bug? Is there help? Or a more eloborate answer perhaps?
Cause if you click the item there is also no customization for "mastery" that we could toggle to activate that manually to show.
A weapon will only show the Mastery star if
For example this Barbarian character has the Weapon Mastery trait with the following weapons selected:
However, they have the following weapons equipped:
The dagger doesn't display the weapon mastery star because the character hasn't selected that weapon as part of the Weapon Mastery trait
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I noticed this under two separate instances:
Instance 1:
Character: Level 10 Barbarian (2014/5e pc character sheet, though 2024/5.5e was not disabled in character builder)
Behavior: The character was able to equip the Executioner’s Great axe, with the Cleave property, though unable to use it due to 2014e.
Issue/concept: The system allowed 2024 content to manifest on a 2014-character sheet, probably by design, a backwards compatibility?
Instance 2:
Character: Level 1 Fighter (2014/5e), 2024/5.5e toggled off, no feats
Behavior: Rapier, equipped, able to see the Vex property, (though when testing, I wasn't able to find the executioners great axe)
Context: Character builder was set strictly to 2014 rules with 2024/5.5e appearing, even when toggled off/disabled.
Please keep in mind that the checkboxes you're referring to are just filters for the various drop-downs of character options. They only affect which classes, subclasses, spells, items, etc. appear to be selected in the character builder. They are not a "toggle" for which ruleset to use.
Because there's only one instance of each type of weapon (not separate 2014/2024 ones) the weapons will have all the information for the weapon mastery features listed on them. This can just be ignored if you're playing under the 2014 rules, since these features can't actually be used in that context.
pronouns: he/she/they
When you say "able to see the Vex property", are you talking that you have an Action for Vex, or that the property of the weapon includes Vex in it's listing. The second is an unavoidable effect of the same non-magical weapon existing for 5e and 5.5e as the same thing. Just ignore the property in the description.
I'm not going to just ignore it, because its a function/tag that shouldn't be popping up under 5.5e being turned off. Its the whole point of it being under bug/support because I shouldn't have to course correct new players every time the system/site has to be burped.
To be clear, I agree that they've implemented this in a bad way and those shouldn't appear if you have a 5e class selected. I'm just saying that in practice there is no way to do what you want, and if they've now gone more than a year and a half without changing that, it's extremely unlikely that they're going to change it now.
pronouns: he/she/they