Oh okay! Thank you! I also found something for Bard - College of Adventurers - Adventurers Talents - Warlock - doesn't let you pick an invocation. Do you know if that's been raised yet?
Oh okay! Thank you! I also found something for Bard - College of Adventurers - Adventurers Talents - Warlock - doesn't let you pick an invocation. Do you know if that's been raised yet?
Idk if bumps or things like that are allowed here, but I just want to point out for the support team etc that this hasn't been fixed yet and would also really appreciate if it were.
Spells Prepared. Choose a number of spells equal to your Proficiency Bonus from among those in the Expanded Spell List benefit. You always have these spells prepared. Whenever you gain a new level, you can replace one of these spells with a different spell from the Expanded Spell List.
-> if you prepare this spells, they dont shown up under "prepared spells"
The feat is supposed to give you spells that are automatically prepared based on which spells you select from the Gunslinger Class's book. Unfortunately, they dont show up as prepared spells at all. Could we get this fixed?
Im looking into this feat now for my Artillerist Artificer. The feat looks cool on paper, but there are a few weird things to it.
First, it increases Dexterity, so it doesn't seem like it was made for spellcasters, and yet the feat requires the spellcasting or pact magic feature. So this would likely be a secondary feat a caster would take at level 8 or 12.
But then Finger Guns is a spell that gives you the ability to have a simple ranged weapon which, which means its only better with Extra Attack because the cantrip' damage does not scale with character level. Moreover, this spell will use you spellcasting ability mod instead of Dex (which, I will repeat, was the ability thats getting an increase in this feat).
Finally, the feat then gives you spells that you prepare, but you have to have spell slots because it does not give you a free casting of any of these spells.
In conclusion, this feat is only useful for a very hyper specific build. A DEX-based martial class with spellcasting like EK Fighter, Ranger, Paladin, or AT Rogue. Finger Guns is just a bonus if you are using real ranged weapons OR could replace it for a more SAD build. Don't pick this up for any other build.
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The Gun-Mage Adept feat doesn't let you prepare spells and doesn't add any prepared spells to your character sheet
Since this is another duplicate thread, I'll say this:
They're aware. It's just not at the top of the priority right now, & a lot of people's demanded bug fixes are competing for that.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Oh okay! Thank you! I also found something for Bard - College of Adventurers - Adventurers Talents - Warlock - doesn't let you pick an invocation. Do you know if that's been raised yet?
https://www.dndbeyond.com/forums/d-d-beyond-general/release-issues-support/228644-grim-hollow-players-guide-issues-and-support
Opening post, it's known, & is likely due to hard backend coding of Invocations to Warlocks unless the 2014 Eldritch Adept Feat is taken.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Okay! Thank you again!
Idk if bumps or things like that are allowed here, but I just want to point out for the support team etc that this hasn't been fixed yet and would also really appreciate if it were.
Hopefully its in the works seeing as another valdas expansion is coming to dnd beyond
Spells Prepared. Choose a number of spells equal to your Proficiency Bonus from among those in the Expanded Spell List benefit. You always have these spells prepared. Whenever you gain a new level, you can replace one of these spells with a different spell from the Expanded Spell List.
-> if you prepare this spells, they dont shown up under "prepared spells"
The feat is supposed to give you spells that are automatically prepared based on which spells you select from the Gunslinger Class's book. Unfortunately, they dont show up as prepared spells at all. Could we get this fixed?
i have already a bug report open for that feat.
if you select charisma, it dosnt work at all
I dunno how to bump this bug, but... BUMP. Still an issue as of today when I noticed the same issue.
I'll try to get around it by adding a custom feat. But, this is annoying!
Yep, I see this bug, too!
Yikes it's been over 8 months since this bug was first reported! Surely it can't be that difficult to fix?!
Im looking into this feat now for my Artillerist Artificer. The feat looks cool on paper, but there are a few weird things to it.
First, it increases Dexterity, so it doesn't seem like it was made for spellcasters, and yet the feat requires the spellcasting or pact magic feature. So this would likely be a secondary feat a caster would take at level 8 or 12.
But then Finger Guns is a spell that gives you the ability to have a simple ranged weapon which, which means its only better with Extra Attack because the cantrip' damage does not scale with character level. Moreover, this spell will use you spellcasting ability mod instead of Dex (which, I will repeat, was the ability thats getting an increase in this feat).
Finally, the feat then gives you spells that you prepare, but you have to have spell slots because it does not give you a free casting of any of these spells.
In conclusion, this feat is only useful for a very hyper specific build. A DEX-based martial class with spellcasting like EK Fighter, Ranger, Paladin, or AT Rogue. Finger Guns is just a bonus if you are using real ranged weapons OR could replace it for a more SAD build. Don't pick this up for any other build.