Hi, found an issue on my pc. If I turned off 3d dice feature, I can't use manual/ rolled feature when I creating a character. Rolling js script lasted forever or until I press f5. If I turn on 3d dice, it is working as intended.
Minor nitpick, the dice pile up in the corner and often stack so you can't see them all when rolling 3+ dice. Maybe the animation could be tweaked so the "throw" doesn't begin in the middle in the map aimed at the corner. It would be more aesthetic to land in the center of the board and scatter.
I have an ACER ASPIRE 5 with 36 gigabytes of ram and Windows 11 - and the dice update makes dndbeyond unplayable. They dice don't roll, or lag horribly, or do not clear at all, obscuring the screen and making it literally impossible to play. I saw ZERO difference in the two times I've attempted it; you've ruined game night for me. AT LEAST GIVE ME THE ABILITY TO TURN THIS CRAP OFF.
Running a 3d dice role immediate caused significant lag, a crash back to the maps launch page and then a total crash of the FF apps. I did see the dice appear and roll though (very slowly).
this is an improvement. A few days ago the map would either not open at all or crash when opening (never even got as far as trying to roll a 3d dice).
so better. But not quite there.
Using on FF browser on an infinity game table (run android 9)
Related to previous comment, but using a different browser. This time used edge browser. Again on infinity game table running android 9.
Maps now opens ok and much smoother with 3d dice turned off.
However running a 3d dice role immediate caused significant lag, a crash back to the maps launch page and then a total crash of the edge app. I did see the dice appear and roll though (slowly) shortly before the crash.
again, this is an improvement. A few days ago the map would either not open at all or crash when opening (never even got as far as trying to roll a 3d dice).
Using on Edge browser on an infinity game table (running android 9)
I'm able to see most party die rolls, and my own, but there is lag when rolling 3D dice (across tabs/platforms). After refreshing, it fixes for a bit, then happens again. Turning off 3D dice seemed to really help. Discord voice chat seemed to still have some sound/funtion glitches, but that's been happening with both dndbeyond open and not, so I think that's their own issues.
Bug "SHADOW DICES APPEARANCE" on the new dices feature while using Samsung tablets
- Prior to new participative dices feature (patch) could see the dices rolling in full colors, now dices are in shadow form without textures. Last seen related bug of this view was in 2021 was fix months later.
already did on all my tablet's:
WebGL test → passes
GPU acceleration → forced on
HW overlays → disabled
MSAA → forced
Samsung Internet cache → cleared
WebView cache → cleared
Pop‑ups → allowed
Backward redirection → off
Anti‑tracking → off
Full browser restart
Full device restart
Shadow dice = textures failed to load.
The dice models load
The dice physics run
The dice canvas initializes
But the texture files (the colored dice skins) are blocked at the network layer
This is not fixable on my side.
It’s not my tablets. It’s not my settings. It’s not my GPU's. It’s not my WebGL's. It’s not my cache's.
It’s a blocking cross‑domain texture assets, thats D&D Beyond’s dice engine relies on. For D&D Beyond’s 3D dice engine:
Problems still persisted last night. All players disabled 3D dice, but any dice rolling at all in Maps caused Maps to crash. Even after I restarted my computer and ran Maps solo, the D&D Beyond game log was not displaying player dice rolls. The rolls have since showed up in my game log, about 12 hours too late.
having a lot of issues with the dice rolling on maps, they keep getting stuck on peoples screens, unable to just roll on your own sheet, also everyones rolls appearing on the character sheet is a nightmare! and can make it impossible to read!
Hello! Call meTana. My pronouns are She/Her. I am a teenager. I have Autism and ADHD. And, you would probably call me trans femme, Pansexual pancake, and ace I will mother you if you are being stupid. ALL HAIL MERLIN! [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll] I have adopted Golden, Salem, Wes, Aspen, and Foalin.
Things seem further improved for me again but still not 100%. Maps is loading in a reasonable amount of time and doesn't stutter or lag with normal use. Rolling 3D dice causes a slowdown until the dice have disappeared from the screen, after which things become smooth again. I'm still having the issue of Maps slowing down dramatically after being in a different tab for awhile. I have to reopen Maps to fix it when that happens.
I have tabs of all of my player's character sheets up in inactive browser tabs while we play so I can quickly swap to their sheets if they have questions about what they are allowed to do or so I can add things to the team inventory, etc.
The new dice system apparently stored all of the dice rolls for the entire session in each browser tab, and, as I open each sheet, I am now greeted a page filled with a wide variety of dice all rolling at once!
I've just tested the character sheet webpage 1.70.58 on my iPad 6th Gen in Safari. Of the first 6 rolls of the dice (a mix of custom d20 and Wisdom saves) 2 didn't show up in the game log and the dice are stuck on the screen and won't disappear.
After 2 more dice rolls (one of which didn't appear in the game log and the die remained stuck on the screen) the webpage reloaded.
10 more custom rolls all worked. 10 Wisdom saves, 9 worked, one didn't appear in the game log and is stuck on the screen.
Just to push it a bit harder I rolled 10d20. They piled up in the corner, didn't appear in the game log, and remained stuck on the screen.
It looks like it's improving, but still not quite there yet.
Considering the number of people that this is affecting I really think this should be rolled back to the version before the 3D dice update. That worked properly.
When we played last weekend and discovered the new 3D dice were appearing on everyone else's screens everyone in our party turned off the 3D dice rolls. We didn't ask for this and it is negatively affecting the game. Please either revert this back to the old dice or give us an option "I don't want to see everyone else's dice rolls".
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Hi, found an issue on my pc. If I turned off 3d dice feature, I can't use manual/ rolled feature when I creating a character. Rolling js script lasted forever or until I press f5. If I turn on 3d dice, it is working as intended.
Much better today.
Minor nitpick, the dice pile up in the corner and often stack so you can't see them all when rolling 3+ dice. Maybe the animation could be tweaked so the "throw" doesn't begin in the middle in the map aimed at the corner. It would be more aesthetic to land in the center of the board and scatter.
Agreed. Much better today. Dice are rolling, rolls showing up everywhere. Looking good.
Thanks for your work on this.
The crashes are fewer but still happen. But definitely an improvement.
I have an ACER ASPIRE 5 with 36 gigabytes of ram and Windows 11 - and the dice update makes dndbeyond unplayable. They dice don't roll, or lag horribly, or do not clear at all, obscuring the screen and making it literally impossible to play. I saw ZERO difference in the two times I've attempted it; you've ruined game night for me. AT LEAST GIVE ME THE ABILITY TO TURN THIS CRAP OFF.
Maps now opens ok and much smoother.
Running a 3d dice role immediate caused significant lag, a crash back to the maps launch page and then a total crash of the FF apps. I did see the dice appear and roll though (very slowly).
this is an improvement. A few days ago the map would either not open at all or crash when opening (never even got as far as trying to roll a 3d dice).
so better. But not quite there.
Using on FF browser on an infinity game table (run android 9)
Related to previous comment, but using a different browser. This time used edge browser. Again on infinity game table running android 9.
Maps now opens ok and much smoother with 3d dice turned off.
However running a 3d dice role immediate caused significant lag, a crash back to the maps launch page and then a total crash of the edge app. I did see the dice appear and roll though (slowly) shortly before the crash.
again, this is an improvement. A few days ago the map would either not open at all or crash when opening (never even got as far as trying to roll a 3d dice).
Using on Edge browser on an infinity game table (running android 9)
Thank you team for the effort to fix everything!
I'm able to see most party die rolls, and my own, but there is lag when rolling 3D dice (across tabs/platforms). After refreshing, it fixes for a bit, then happens again. Turning off 3D dice seemed to really help. Discord voice chat seemed to still have some sound/funtion glitches, but that's been happening with both dndbeyond open and not, so I think that's their own issues.
- Update on my side -
Bug "SHADOW DICES APPEARANCE" on the new dices feature while using Samsung tablets
- Prior to new participative dices feature (patch) could see the dices rolling in full colors, now dices are in shadow form without textures. Last seen related bug of this view was in 2021 was fix months later.
already did on all my tablet's:
WebGL test → passes
GPU acceleration → forced on
HW overlays → disabled
MSAA → forced
Samsung Internet cache → cleared
WebView cache → cleared
Pop‑ups → allowed
Backward redirection → off
Anti‑tracking → off
Full browser restart
Full device restart
Shadow dice = textures failed to load.
The dice models load
The dice physics run
The dice canvas initializes
But the texture files (the colored dice skins) are blocked at the network layer
This is not fixable on my side.
It’s not my tablets. It’s not my settings. It’s not my GPU's. It’s not my WebGL's. It’s not my cache's.
It’s a blocking cross‑domain texture assets, thats D&D Beyond’s dice engine relies on. For D&D Beyond’s 3D dice engine:
Uses Three.js
Loads textures from a different domain
Uses redirects
Uses cross‑origin image requests
T.O.W.
Thats all i can. If you have a fix let me know.
Problems still persisted last night. All players disabled 3D dice, but any dice rolling at all in Maps caused Maps to crash. Even after I restarted my computer and ran Maps solo, the D&D Beyond game log was not displaying player dice rolls. The rolls have since showed up in my game log, about 12 hours too late.
Using Firefox on a PC, Windows 11.
"An error ocurred with the 3d dice" is constantly showing when I start Maps in Chrome. It doesn't happen in Edge.
having a lot of issues with the dice rolling on maps, they keep getting stuck on peoples screens, unable to just roll on your own sheet, also everyones rolls appearing on the character sheet is a nightmare! and can make it impossible to read!
ROLL IT BACK. Until it works.
Agreed.
Hello! Call me Tana.
My pronouns are She/Her.
I am a teenager. I have Autism and ADHD. And, you would probably call me trans femme, Pansexual pancake, and ace
I will mother you if you are being stupid.
ALL HAIL MERLIN! [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
I have adopted Golden, Salem, Wes, Aspen, and Foalin.
Things seem further improved for me again but still not 100%. Maps is loading in a reasonable amount of time and doesn't stutter or lag with normal use. Rolling 3D dice causes a slowdown until the dice have disappeared from the screen, after which things become smooth again. I'm still having the issue of Maps slowing down dramatically after being in a different tab for awhile. I have to reopen Maps to fix it when that happens.
No performance issues in Edge or FF. Edge seems to be slightly smoother.
The dice still pile up, occasionally stacking, in corners.
Ok, this is sort of a funny situation.
I have tabs of all of my player's character sheets up in inactive browser tabs while we play so I can quickly swap to their sheets if they have questions about what they are allowed to do or so I can add things to the team inventory, etc.
The new dice system apparently stored all of the dice rolls for the entire session in each browser tab, and, as I open each sheet, I am now greeted a page filled with a wide variety of dice all rolling at once!
I've just tested the character sheet webpage 1.70.58 on my iPad 6th Gen in Safari. Of the first 6 rolls of the dice (a mix of custom d20 and Wisdom saves) 2 didn't show up in the game log and the dice are stuck on the screen and won't disappear.
After 2 more dice rolls (one of which didn't appear in the game log and the die remained stuck on the screen) the webpage reloaded.
10 more custom rolls all worked. 10 Wisdom saves, 9 worked, one didn't appear in the game log and is stuck on the screen.
Just to push it a bit harder I rolled 10d20. They piled up in the corner, didn't appear in the game log, and remained stuck on the screen.
It looks like it's improving, but still not quite there yet.
Considering the number of people that this is affecting I really think this should be rolled back to the version before the 3D dice update. That worked properly.
When we played last weekend and discovered the new 3D dice were appearing on everyone else's screens everyone in our party turned off the 3D dice rolls. We didn't ask for this and it is negatively affecting the game. Please either revert this back to the old dice or give us an option "I don't want to see everyone else's dice rolls".