I've been a D&D Beyond customer for a while and have purchased from the UK/International D&D Store several times. I've always found the experience noticeably more complicated than it should be, but didn't really have any issues despite its poor user experience.
However, the current World of Warcraft Ultimate Bundle preorder has emphasised just how difficult the experience is for customers outside the US.
As a UK customer, the purchasing journey feels like it sits awkwardly between two separate systems. You find a product through D&D Beyond, but purchasing it takes you to the separate International D&D Store. You then have a physical order managed through one system, while the digital D&D Beyond product is ultimately delivered through a separate activation-code process.
For a physical + digital product, the experience effectively becomes:
Find the product on D&D Beyond, leave D&D Beyond, purchase through the International Store, receive an email (months later), follow an activation link, copy a code, go back to D&D Beyond, manually redeem the code, sync entitlements, finally access the digital product.
Compare that with the experience you'd expect from a modern digital company: purchase the product, and it appears on the account you bought it for.
The current World of Warcraft preorder has really highlighted the problem for me. In my case, I preordered the Ultimate Bundle specifically as a physical + digital product and as a Master Tier D&D Beyond subscriber. I pre-ordered back in July. This itself was not a smooth process as I had to raise a support ticket as no order confirmation initially came through.
I then received the Store's emails telling me how to access my digital product, but the activation code wasn't actually available on the confirmation page.
I contacted support and was eventually told that the code "should now be available" on the confirmation page. But I checked again, and it still wasn't there.
There are also multiple other customers reporting similar problems with the same product on reddit. However there has been absolutely no acknowledgement or post from WOTC. No obvious notice on the International Store saying there is a problem with digital activation codes, no explanation of whether affected customers need to do anything, and no indication of when the problem might be resolved.
Instead, as a customer I have had to discover the problem myself, search reddit to work out whether I'm the only person affected, submit support tickets, and then try to interpret conflicting information about whether the issue has actually been fixed.
Considering the product offers Early Access, and we're now two days in to that early access period with still no access to the product, it's frustrating to say the least.
The international customer experience feels like a second-tier version of the D&D Beyond system rather than an equally integrated part of it.
Why should a UK/international customer have to:
- use a separate store to purchase the product - receive a separate activation code for something that ultimately belongs on their D&D Beyond account - manually redeem that code - deal with a separate system when something goes wrong - and potentially have to work out for themselves whether a missing digital entitlement is a Store problem or a D&D Beyond problem?
And when there is a widespread problem, why are customers finding out about it through reddit rather than through the Store itself?
Ideally, physical + digital purchases should be linked directly to the customer's D&D Beyond account wherever possible.
If separate activation codes are unavoidable for international customers, then the process needs to be much clearer and more reliable. More importantly, when there is a known problem, customers should be told about it proactively.
A simple banner saying: "We're aware of an issue affecting digital activation codes for World of Warcraft Ultimate Bundle preorders. Customers do not need to submit additional support tickets. We expect this to be resolved by X." would have prevented a huge amount of confusion and probably a large number of unnecessary support tickets.
As of right now I still don't have access to my WoW pre-ordered books, nor do I have any estimated resolution. But overall the user experience has felt unnecessarily complicated and ultimately quite poor.
I can tell you right now that WotC is TERRIBLE w/communications. Always has been.
Things were WAY better before Hasbro fired LaTia Jacquilise, the most communicative person in WotC history. & I don't think that's a coincidence.
Also, WotC keeps Hasbro's ass profitable since they keep botching their own properties by pretending to be #relatable Big Tech(HOW many times can they eff up Monopoly? Yes.). So they're inevitably going to micromanage WotC to keep the company afloat..since normal, gimmickless physical copies of Monopoly, Candy Land, Chutes & Ladders, The Game of Life & other traditional toys & games don't pay investors' outrageous demands for returns on investment, as well as CEO Chris Cocks's golden parachute for when Hasbro Has-blows itself up. Throttling communication to be worse than before the buyout is a key part of said micromanagement.
A possible small touch of executive xenophobia, too.
Frankly, rehiring LaTia, & giving out definitive dates, causes & warnings would only fix the exterior. The rot is WotC CEO Dan Ayoub, his master, Hasbro CEO Chris Cocks...& their shared patron, a bunch of faceless money blobs like BlackRock & The Vanguard Group.
Thanks for saying what I've been thinking since the first day.
This should be not only really easy to solve, but also more transparent from their part. It's really annoying and disappointing coming from a big company like WoTC and Hasbro
Yeah clear communication when an issue is impacting customers feels like a fairly basic step that I really can't understand why they haven't taken. But the international store in general feels like it's an afterthought.
I know this is a US company with a predominantly US customer base, but surely the UK/International markets are large enough to improve the experience even a little.
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I've been a D&D Beyond customer for a while and have purchased from the UK/International D&D Store several times. I've always found the experience noticeably more complicated than it should be, but didn't really have any issues despite its poor user experience.
However, the current World of Warcraft Ultimate Bundle preorder has emphasised just how difficult the experience is for customers outside the US.
As a UK customer, the purchasing journey feels like it sits awkwardly between two separate systems. You find a product through D&D Beyond, but purchasing it takes you to the separate International D&D Store. You then have a physical order managed through one system, while the digital D&D Beyond product is ultimately delivered through a separate activation-code process.
For a physical + digital product, the experience effectively becomes:
Find the product on D&D Beyond, leave D&D Beyond, purchase through the International Store, receive an email (months later), follow an activation link, copy a code, go back to D&D Beyond, manually redeem the code, sync entitlements, finally access the digital product.
Compare that with the experience you'd expect from a modern digital company: purchase the product, and it appears on the account you bought it for.
The current World of Warcraft preorder has really highlighted the problem for me. In my case, I preordered the Ultimate Bundle specifically as a physical + digital product and as a Master Tier D&D Beyond subscriber. I pre-ordered back in July. This itself was not a smooth process as I had to raise a support ticket as no order confirmation initially came through.
I then received the Store's emails telling me how to access my digital product, but the activation code wasn't actually available on the confirmation page.
I contacted support and was eventually told that the code "should now be available" on the confirmation page. But I checked again, and it still wasn't there.
There are also multiple other customers reporting similar problems with the same product on reddit. However there has been absolutely no acknowledgement or post from WOTC. No obvious notice on the International Store saying there is a problem with digital activation codes, no explanation of whether affected customers need to do anything, and no indication of when the problem might be resolved.
Instead, as a customer I have had to discover the problem myself, search reddit to work out whether I'm the only person affected, submit support tickets, and then try to interpret conflicting information about whether the issue has actually been fixed.
Considering the product offers Early Access, and we're now two days in to that early access period with still no access to the product, it's frustrating to say the least.
The international customer experience feels like a second-tier version of the D&D Beyond system rather than an equally integrated part of it.
Why should a UK/international customer have to:
- use a separate store to purchase the product
- receive a separate activation code for something that ultimately belongs on their D&D Beyond account
- manually redeem that code
- deal with a separate system when something goes wrong
- and potentially have to work out for themselves whether a missing digital entitlement is a Store problem or a D&D Beyond problem?
And when there is a widespread problem, why are customers finding out about it through reddit rather than through the Store itself?
Ideally, physical + digital purchases should be linked directly to the customer's D&D Beyond account wherever possible.
If separate activation codes are unavoidable for international customers, then the process needs to be much clearer and more reliable. More importantly, when there is a known problem, customers should be told about it proactively.
A simple banner saying: "We're aware of an issue affecting digital activation codes for World of Warcraft Ultimate Bundle preorders. Customers do not need to submit additional support tickets. We expect this to be resolved by X." would have prevented a huge amount of confusion and probably a large number of unnecessary support tickets.
As of right now I still don't have access to my WoW pre-ordered books, nor do I have any estimated resolution. But overall the user experience has felt unnecessarily complicated and ultimately quite poor.
I can tell you right now that WotC is TERRIBLE w/communications. Always has been.
Things were WAY better before Hasbro fired LaTia Jacquilise, the most communicative person in WotC history. & I don't think that's a coincidence.
Also, WotC keeps Hasbro's ass profitable since they keep botching their own properties by pretending to be #relatable Big Tech(HOW many times can they eff up Monopoly? Yes.). So they're inevitably going to micromanage WotC to keep the company afloat..since normal, gimmickless physical copies of Monopoly, Candy Land, Chutes & Ladders, The Game of Life & other traditional toys & games don't pay investors' outrageous demands for returns on investment, as well as CEO Chris Cocks's golden parachute for when Hasbro Has-blows itself up. Throttling communication to be worse than before the buyout is a key part of said micromanagement.
A possible small touch of executive xenophobia, too.
Frankly, rehiring LaTia, & giving out definitive dates, causes & warnings would only fix the exterior. The rot is WotC CEO Dan Ayoub, his master, Hasbro CEO Chris Cocks...& their shared patron, a bunch of faceless money blobs like BlackRock & The Vanguard Group.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Thanks for saying what I've been thinking since the first day.
This should be not only really easy to solve, but also more transparent from their part. It's really annoying and disappointing coming from a big company like WoTC and Hasbro
Yeah clear communication when an issue is impacting customers feels like a fairly basic step that I really can't understand why they haven't taken. But the international store in general feels like it's an afterthought.
I know this is a US company with a predominantly US customer base, but surely the UK/International markets are large enough to improve the experience even a little.