I'm struggling to figure out the home brew system... The simplest version of what I'm trying to do is something that has +2 bonus to melee attacks, and +1 bonus to damage (slashing).
I choose a 'Modifier Type' of 'Melee Weapon Attack', which seems like the logical choice (I've flipped through all of them anyway and none seem applicable). But... then I'm forced to choose a subtype, starting with 'Acid' and ending with 'Thunder' ... but I JUST want a *TO HIT* bonus to a Melee Weapon Attack. What the homebrew system is doing just makes no sense to me...
I tried copying a +1 longsword. It has a 'Bonus' with 'Magic' sub-type... Should there be a 'Magic' subtype for 'Melee Weapon Attack' so that the to hit and the damage bonuses are separable ?
Thanks for the reply. I guess I don't understand how something called 'Melee Weapon Attack' is affecting a *damage* result (again, I have to specify a subtype with this) and not a *to hit* result. An attack roll is one of the basic rolls of the the game and isn't damage... it's a to hit.
Let me ask it this way: What is the difference between having a Modifier Type = 'Damage', and a Modifier Type = 'Melee Weapon Attack'? If they're effectively the same, why have both?
Let me ask it this way: What is the difference between having a Modifier Type = 'Damage', and a Modifier Type = 'Melee Weapon Attack'? If they're effectively the same, why have both?
Damage applies the damage to only that item.
Melee Weapon Attack means when equipped (and attuned if it set it to require such) it provides a bonus to all of your melee weapon attacks with any melee weapon (not just the one you're creating).
"Melee weapon attack" may have been added for the spells green-flame blade and booming blade as these spells cause bonus damage for any melee weapon attack.
One possible way to do this is to add the Bonus - Melee Weapon Attacks modifier to the weapon. Due note that this increases the To-Hit modifier for EVERY melee weapon the character uses.
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I'm struggling to figure out the home brew system... The simplest version of what I'm trying to do is something that has +2 bonus to melee attacks, and +1 bonus to damage (slashing).
I choose a 'Modifier Type' of 'Melee Weapon Attack', which seems like the logical choice (I've flipped through all of them anyway and none seem applicable). But... then I'm forced to choose a subtype, starting with 'Acid' and ending with 'Thunder' ... but I JUST want a *TO HIT* bonus to a Melee Weapon Attack. What the homebrew system is doing just makes no sense to me...
I tried copying a +1 longsword. It has a 'Bonus' with 'Magic' sub-type... Should there be a 'Magic' subtype for 'Melee Weapon Attack' so that the to hit and the damage bonuses are separable ?
How do I do this?
BBD has modifiers for (almost) every type of bonus that has ever been on an official magic item.
There hasn't been an official magic item that had different hit and damage modifiers.
Thanks for the reply. I guess I don't understand how something called 'Melee Weapon Attack' is affecting a *damage* result (again, I have to specify a subtype with this) and not a *to hit* result. An attack roll is one of the basic rolls of the the game and isn't damage... it's a to hit.
Let me ask it this way: What is the difference between having a Modifier Type = 'Damage', and a Modifier Type = 'Melee Weapon Attack'? If they're effectively the same, why have both?
Damage applies the damage to only that item.
Melee Weapon Attack means when equipped (and attuned if it set it to require such) it provides a bonus to all of your melee weapon attacks with any melee weapon (not just the one you're creating).
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"Melee weapon attack" may have been added for the spells green-flame blade and booming blade as these spells cause bonus damage for any melee weapon attack.
One possible way to do this is to add the Bonus - Melee Weapon Attacks modifier to the weapon. Due note that this increases the To-Hit modifier for EVERY melee weapon the character uses.