I am replying to this thread because it has been over a year and the problem is still there for both Guilds (backgrounds from GGR) and Races ("Mark of ______" from ERLW). Both of these options add the spells to your spell casting list, so they definitely become Wizard spells by RAW and should be able to be selected for the level 18 Spell Mastery feature. (Unless there is some errata or sage advice I haven't seen.) Is replying to existing thread the best way to elevate this, or new thread?
I've experienced this bug in the context of at least two other classes of spells. -Firstly, I can't choose a dunamancy spell as a spell mastery spell. This is specifically true for both my chronurgist wizard which I test leveled to 18, and a "divination" (homebrew subclass with expanded spell list for dunamancy) wizard in a high level campaign of mine. -Secondly, I can't use a spell from the expanded spell list class feature variant from Tasha's Cauldron of everything, such as Enhance Ability, as a spell mastery spell.
Combining these cases with the aforementioned cases, I suspect the devs at dndbeyond implemented spell mastery by selecting a spell from a hard-coded list of spells, as opposed to a list which would be generated from the 1st and 2nd level spells on a particular wizard's list. If this is the case, the fix should be fairly straightforward for the devs.
If somebody elevates this to a new thread, I'd be happy to comment there as well.
I've experienced this bug in the context of at least two other classes of spells. -Firstly, I can't choose a dunamancy spell as a spell mastery spell. This is specifically true for both my chronurgist wizard which I test leveled to 18, and a "divination" (homebrew subclass with expanded spell list for dunamancy) wizard in a high level campaign of mine. -Secondly, I can't use a spell from the expanded spell list class feature variant from Tasha's Cauldron of everything, such as Enhance Ability, as a spell mastery spell.
Combining these cases with the aforementioned cases, I suspect the devs at dndbeyond implemented spell mastery by selecting a spell from a hard-coded list of spells, as opposed to a list which would be generated from the 1st and 2nd level spells on a particular wizard's list. If this is the case, the fix should be fairly straightforward for the devs. Given the increasingly
If somebody elevates this to a new thread, I'd be happy to comment there as well.
Yeah, that is definitely how the character sheet currently works. The second case I would have guessed would work. Did you make sure the optional class feature expanded spell list was turned on?
It is definitely a complicated issue that can't be easily fixed. The character sheet infrastructure was probably not originally built with the expectations of expanded spell lists and and many different parts of character sheets can't cross reference information (like subclass/background/race expanded spells don't update base class features other than "spellcasting/pact magic"). And while fixing and updating character sheets is a priority, their top priority is not breaking existing characters with the updates (which to some extent has only made the infrastructure even more of a mess I'm sure).
I found a fix that should work for players, although it's somewhat clunky.
If you make a homebrew copy of a spell which can't appear in the spell mastery feature, but ensure it's on the wizard spell list, the homebrew copy can be used for spell mastery.
I still recommend the dndbeyond devs look into how they handle spell lists, given this case and the well known issue of aberrant mind, divine soul, and psionic soul sorcerers being incapable of swapping their spells.
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A level 18+ wizard with a Ravnica background can not select a Guild spell for spell mastery.
I don't think the cause of this bug can/will be fixed very quickly.
Use a homebrew feat as a work around.
I am replying to this thread because it has been over a year and the problem is still there for both Guilds (backgrounds from GGR) and Races ("Mark of ______" from ERLW). Both of these options add the spells to your spell casting list, so they definitely become Wizard spells by RAW and should be able to be selected for the level 18 Spell Mastery feature. (Unless there is some errata or sage advice I haven't seen.) Is replying to existing thread the best way to elevate this, or new thread?
Hello everyone,
I've experienced this bug in the context of at least two other classes of spells.
-Firstly, I can't choose a dunamancy spell as a spell mastery spell. This is specifically true for both my chronurgist wizard which I test leveled to 18, and a "divination" (homebrew subclass with expanded spell list for dunamancy) wizard in a high level campaign of mine.
-Secondly, I can't use a spell from the expanded spell list class feature variant from Tasha's Cauldron of everything, such as Enhance Ability, as a spell mastery spell.
Combining these cases with the aforementioned cases, I suspect the devs at dndbeyond implemented spell mastery by selecting a spell from a hard-coded list of spells, as opposed to a list which would be generated from the 1st and 2nd level spells on a particular wizard's list. If this is the case, the fix should be fairly straightforward for the devs.
If somebody elevates this to a new thread, I'd be happy to comment there as well.
Yeah, that is definitely how the character sheet currently works. The second case I would have guessed would work. Did you make sure the optional class feature expanded spell list was turned on?
It is definitely a complicated issue that can't be easily fixed. The character sheet infrastructure was probably not originally built with the expectations of expanded spell lists and and many different parts of character sheets can't cross reference information (like subclass/background/race expanded spells don't update base class features other than "spellcasting/pact magic"). And while fixing and updating character sheets is a priority, their top priority is not breaking existing characters with the updates (which to some extent has only made the infrastructure even more of a mess I'm sure).
Thanks for the heads up, I've passed this along to the dev team.
I found a fix that should work for players, although it's somewhat clunky.
If you make a homebrew copy of a spell which can't appear in the spell mastery feature, but ensure it's on the wizard spell list, the homebrew copy can be used for spell mastery.
I still recommend the dndbeyond devs look into how they handle spell lists, given this case and the well known issue of aberrant mind, divine soul, and psionic soul sorcerers being incapable of swapping their spells.