Attempted to create feat that adds spell slot for character. However, when the Modifier type "Spell Slot Increase" is selected, there is no Modifier Subtype available and informs that this field is required. This will not allow me to save, as a result of invalid validation.
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Not all who wander are lost... Except Lieutenants; they are definitely lost!
I am also running into this problem. Have there been any updates on this in last year.
Changing the modifiers would also let people fix the fighting initiate problem that still hasn’t been fixed by creating a home brew copy. It would work just like the Elemental adept feats. For example “Fighting initiate (Archery)” then add a +2 modifier to ranged attacks. And you can do that to every feat that needs it. Styles like great weapon fighting or protection don’t need a modifier, but defense does need it.
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Attempted to create feat that adds spell slot for character. However, when the Modifier type "Spell Slot Increase" is selected, there is no Modifier Subtype available and informs that this field is required. This will not allow me to save, as a result of invalid validation.
Not all who wander are lost... Except Lieutenants; they are definitely lost!
Hi there,
that's correct - the modifier usage is restricted, as it is kinda tricky to set-up correctly and very easy to totally break a character using it.
It's something we regret, but we intend to introduce new ways to accomplish this in the future with a revamp on homebrew systems.
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Can we get an update on that? It's been 3 years and the problem persists.
Yeah, why hasn't the modifier been hidden already? I know that is something you guys do with problematic homebrew modifiers.
I am also running into this problem. Have there been any updates on this in last year.
Changing the modifiers would also let people fix the fighting initiate problem that still hasn’t been fixed by creating a home brew copy. It would work just like the Elemental adept feats. For example “Fighting initiate (Archery)” then add a +2 modifier to ranged attacks. And you can do that to every feat that needs it. Styles like great weapon fighting or protection don’t need a modifier, but defense does need it.