Sorry if this is the wrong place--didn't see anywhere to make these:
A way to easily add Languages and Tool Proficiencies learned after character creation (e.g. via Xanathar's 'Downtime' rules)
The ability to add Blessings, Charms, and Boons from the DMG 'Treasure: Other Rewards' section. This is already needed, as module OotA has a Blessing characters can earn.
A way to modify Initiative (e.g. if one had a magic item with the DMG Minor Property of Guardian) the way we can already 'Customize' AC, Speed, Perception, or Custom Attack features.
A way to add additional Saving Throw Modifiers
If one gains Martial Weapon Proficiency, individual Simple & Martial weapons would no longer all be listed separately
Ability to change Stat with a listed weapon, rather than have to generate a totally new Custom Attack (very useful for Hexblade Warlocks)
Include filters within the Known Spell section allowing you to quickly filter based on spell level. Yea it is already organized by spell level, but for high level characters this list can be quite long and it would be nice to be able to "collapse" low level spells when you know you're wanting to cast a specific level.
Conditions should also provide you with specifics on what they will do to your character. Whether this means including a new section or providing the rules, condition descriptions should be included
Speaking of conditions, it should also apply any implicit condition automatically. For example, a character that is given the unconscious condition should also be given the prone condition.
Further, players should also be able to adjust the "level" of the exhausted condition.
Players should be able to specify a main hand and off hand weapon. Additionally, the damage bonus for the off hand weapon should be adjusted automatically depending on if they have the Two-Weapon Fighting class feature or feat.
Just some things that I think would be nice little things to have. Over all a nice product, though!
Players should be able to specify a main hand and off hand weapon. Additionally, the damage bonus for the off hand weapon should be adjusted automatically depending on if they have the Two-Weapon Fighting class feature or feat.
You can specify a weapon as off hand by equipping it, expanding the weapon under "Attacks" and clicking customize, and checking "Offhand". It works with two-weapon fighting rules by default, I'm not sure if getting the TWF fighting style will update it.
You can specify a weapon as off hand by equipping it, expanding the weapon under "Attacks" and clicking customize, and checking "Offhand". It works with two-weapon fighting rules by default, I'm not sure if getting the TWF fighting style will update it.
Very cool! Well that is one thing off the list already :-)
Other things:
If a magical item requires attunement and has abilities that have Limited uses, when the item is "equipped" it should not show up in the Limited use section until it has been added as attuned.
There should be a way for Dungeon Masters to give a player a cursed item that appears as a different item. IE a Bag of Devouring that looks like a Bag of Holding. Then the DM can "reveal" the cursed item when the player properly identifies it.
Speaking of Bag of Holders, they should have a section of their own that keeps track of the items within it and its weight. As well as a way to quickly move items between the bag of holding the player's inventory.
Is there a way to specify which spell(s) a scroll is carrying? I just couldn´t find it. It would be a nice feature to be added.
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"The dwarves have a saying. ‘Trouble borrowed will be paid back with interest compounded on sorrow.’ Don’t worry. We’re with you." — Tanis Half-Elven, Dragons of Winter Night
Is there a way to specify which spell(s) a scroll is carrying? I just couldn´t find it. It would be a nice feature to be added.
Not yet. Planned.
Great! Can´t wait for that!! Thanks.
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"The dwarves have a saying. ‘Trouble borrowed will be paid back with interest compounded on sorrow.’ Don’t worry. We’re with you." — Tanis Half-Elven, Dragons of Winter Night
When adding a Scroll to your equipment, it should allow you to specify which spell is within the scroll.
Speaking of scrolls, because it knows what class you are, it should also know whether or not you can cast the spell from the scroll and whether it needs an arcana roll (if it is a higher level than what you can cast)
Consumable Items (like scrolls and potions) should be removed automatically once they have been removed
Equipment should include a "give" option that allows you give to other players within the campaign.
When casting a spell at a higher level, the spells description and damage rolls should adjust accordingly to describe the higher level casting.
Sections of the character sheet should be collapsible, allowing more immediate sections to be made larger. (Such as being able to expand the Attacks / Features / Limited Use / Spells section when in combat and minimizing the Notes and Equipment section)
Magical Items that include spells with restrictions should include details for the player so they know what the restrictions are for casting said spell
Inventory section should include filter by type options for quickly organizing inventory
Just like weapons, equipment should have a "customize" section that allows you to edit the name, add additional details, et cetera. Just an example, I gave my players a Holy Symbol of Chauntea, which had the magical properties of a Gem of Brightness.
There should be more control over enabling homebrew content. Underneath that should be an option for "Just Dungeon Master created homebrew content". Perhaps a GM has custom homebrew content, but doesn't want all content visible.
Speaking of, there should be a filter option on the character sheet to filter homebrew if it is enabled.
Character sheets should have a change log. That will help the Dungeon master see what is and isn't changing with the character.
When casting spells that have a duration longer than 1 round, it should automatically add a temporary widget with a round tracker for the affects of the spell with the ability to change the units from rounds / minutes / hours. So you can keep track of how many rounds you've had Shillelagh, or how many hours Mage Armor has been on, et cetera.
Small little thing I've noticed. I'd like to see a Monk with the way of the Four Elements have their spells actually represented on the page. Those spells you pick up don't pop up in spells and they dont get added to your limited use ki drop down either.
Provide DMs ability to see active content about characters/players including passive perception, AC, etc.
Yeah the campaign page right now is a leaving a lot to be desired. I'd like to see AC & Passive Perception like you said. As well as current/max health. Or maybe like the tooltips that pop up when you hover over spells, have a brief rundown of the character's vital info available on hover.
The ability to create, or at least edit, classes and/or subclasses. I have an alternate version of the Grave Domain for Clerics and would like to reflect that on the sheet.
The ability to add extra Feats outside of the usual times. This would help me emulate a lot of the things that can't be modelled as it is.
I'd like to be able to arrange and resize fields on the character page. There are fields on the third tier I would like higher up and items in the middle tier I rarely use. Would be nice to be able to organize the fields on the page. Would also be nice if I could collapse an entire block to show just the title of the field.
The ability to create, or at least edit, classes and/or subclasses. I have an alternate version of the Grave Domain for Clerics and would like to reflect that on the sheet.
Homebrew subclasses are coming soon and I expect it will let you create them from scratch as well as based on existing subclasses.
I would like the ability to create a level up template before hand. When I level up in game, I want to be able to just click level up on my character and have everything already filled out. I would also like to be able to save and share these templates.
Ring of Spell Storing needs an editable field to show the spells stored in the ring.
Wagons, carts, etc should not be added to the amount of weight a player is carrying. Right now dndbeyond thinks that one of my players is carrying a wagon on their back.
Wagons, bags of holding, pack saddles, etc should have their own section to show what is being carried in them.
I would like to see buff spells have a targeting feature for players in a campaign. If I cast Mage Armor, I'd like to see a menu pop up that allows me to select the target and have the bonus applied to the target.
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Sorry if this is the wrong place--didn't see anywhere to make these:
Most of these can already be achieved with magic item creation, but it would be better to be built in functionality to activate or toggle.
Initiative can be changed with a magic item. Select Bonus, then sub effect Initiative when creating a new magic item.
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A couple of things for me:
Just some things that I think would be nice little things to have. Over all a nice product, though!
Is there a way to specify which spell(s) a scroll is carrying? I just couldn´t find it. It would be a nice feature to be added.
"The dwarves have a saying. ‘Trouble borrowed will be paid back with interest compounded on sorrow.’ Don’t worry. We’re with you." — Tanis Half-Elven, Dragons of Winter Night
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
"The dwarves have a saying. ‘Trouble borrowed will be paid back with interest compounded on sorrow.’ Don’t worry. We’re with you." — Tanis Half-Elven, Dragons of Winter Night
Small little thing I've noticed. I'd like to see a Monk with the way of the Four Elements have their spells actually represented on the page. Those spells you pick up don't pop up in spells and they dont get added to your limited use ki drop down either.
Is there a way to affect proficiencies based on down time and learning skills or languages? If not that would be a useful tool to have.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Provide DMs ability to see active content about characters/players including passive perception, AC, etc.
I'd like to be able to arrange and resize fields on the character page. There are fields on the third tier I would like higher up and items in the middle tier I rarely use. Would be nice to be able to organize the fields on the page. Would also be nice if I could collapse an entire block to show just the title of the field.
I would like the ability to create a level up template before hand. When I level up in game, I want to be able to just click level up on my character and have everything already filled out. I would also like to be able to save and share these templates.
Ring of Spell Storing needs an editable field to show the spells stored in the ring.
Wagons, carts, etc should not be added to the amount of weight a player is carrying. Right now dndbeyond thinks that one of my players is carrying a wagon on their back.
Wagons, bags of holding, pack saddles, etc should have their own section to show what is being carried in them.
I would like to see buff spells have a targeting feature for players in a campaign. If I cast Mage Armor, I'd like to see a menu pop up that allows me to select the target and have the bonus applied to the target.