Still waiting for this feature. Does anyone even work on this program? I swear there's only two people working on this thing(dnd beyond) that makes millions a month and all they do is add new books without fixing anything.
For what it's worth, a recent AMA revealed they're working on a completely overhauled backend that would allow for deeper changes like this. As the site currently exists, the Eldritch Blast spell has specific modifiers coded that other cantrips don't have, and the entire site is held together with duct tape and twine.
For what it's worth, a recent AMA revealed they're working on a completely overhauled backend that would allow for deeper changes like this. As the site currently exists, the Eldritch Blast spell has specific modifiers coded that other cantrips don't have, and the entire site is held together with duct tape and twine.
That makes sense. It seems legacy coding like this never take into account future improvements and code to get it to working right now (whether or not it's future-proof) and then as it gets more complex, legacy coding gets bundled and stacked so unclogging it makes it difficult to execute. It's dumb, but it's what it is. Hopefully the backend overhaul will take into account changes like this so implementing it isn't a pain that requires a whole other rework.
Hopefully it's fixed when they overhaul, I really like the warlock and want to play one without having to use pen and paper(or keep up with a bunch of customizations) since this is supposed to be more convenient.
For what it's worth, a recent AMA revealed they're working on a completely overhauled backend that would allow for deeper changes like this. As the site currently exists, the Eldritch Blast spell has specific modifiers coded that other cantrips don't have, and the entire site is held together with duct tape and twine.
That makes sense. It seems legacy coding like this never take into account future improvements and code to get it to working right now (whether or not it's future-proof) and then as it gets more complex, legacy coding gets bundled and stacked so unclogging it makes it difficult to execute. It's dumb, but it's what it is. Hopefully the backend overhaul will take into account changes like this so implementing it isn't a pain that requires a whole other rework.
And, this is how a software product degenerates into a vile thing known as a "kludge".
Supremely annoying that nobody thought to just use a standard object type for spells and feats, then give every bonus type simple categories. Why can't any class feature or feat easily have a drop down to select any other spell/feat/class feature and give it a damage, attack bonus, etc? Like, what terrible mess of spaghetti code did they build?
Supremely annoying that nobody thought to just use a standard object type for spells and feats, then give every bonus type simple categories. Why can't any class feature or feat easily have a drop down to select any other spell/feat/class feature and give it a damage, attack bonus, etc? Like, what terrible mess of spaghetti code did they build?
What you have to understand is really two things:
1. WotC inherited the spaghetti code originally written by the Fandom team which originally wrote the site
2. WotC/Hasbro are one of the cheapest, least customer-friendly businesses out there
From what I've gathered, the problem is not adding a bonus to spell damage (the cleric's potent spellcasting already does this, even for the arcana domain's wizard spells), but rather the lack of a way to select which specific spell it would apply to.
Also, WotC acquiring dndbeyond happened like four years ago. They've had plenty of time to change things if they wanted to.
From what I've gathered, the problem is not adding a bonus to spell damage (the cleric's potent spellcasting already does this, even for the arcana domain's wizard spells), but rather the lack of a way to select which specific spell it would apply to.
Also, WotC acquiring dndbeyond happened like four years ago. They've had plenty of time to change things if they wanted to.
The latter is an unsupported conspiracy theory.
They are going to start "changing things" starting this year via the backend rework.
There is a time & place for pessimism. This isn't it.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
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Bump
I just added it manually.
How?
Click Customize on the cantrip you want and the damage bonus. There is a slot for it.
Over a year later and still not fixed. What the hell Wizards. Get it together.
Still a problem
November bumb. Fix. This. Shit.
Still in Dec 2025.
At this point, I don't think it's ever going to happen. Not until and unless they decide to rebuild and recode the entire website
Yes, there are manual workarounds, but you can do that on paper, you expect it to be done for you on a website like this.
Anyway, I want this thread going as its funny.
Still waiting for this feature. Does anyone even work on this program? I swear there's only two people working on this thing(dnd beyond) that makes millions a month and all they do is add new books without fixing anything.
Ha, I received a notification about this thread and got my hopes up.
So still not fix to my knowledge, only make a note of it some where (like the notes page) and manually change the spells.
Fingers crossed for 2026!
For what it's worth, a recent AMA revealed they're working on a completely overhauled backend that would allow for deeper changes like this. As the site currently exists, the Eldritch Blast spell has specific modifiers coded that other cantrips don't have, and the entire site is held together with duct tape and twine.
That makes sense. It seems legacy coding like this never take into account future improvements and code to get it to working right now (whether or not it's future-proof) and then as it gets more complex, legacy coding gets bundled and stacked so unclogging it makes it difficult to execute. It's dumb, but it's what it is. Hopefully the backend overhaul will take into account changes like this so implementing it isn't a pain that requires a whole other rework.
Hopefully it's fixed when they overhaul, I really like the warlock and want to play one without having to use pen and paper(or keep up with a bunch of customizations) since this is supposed to be more convenient.
Still not working, if anyone wants to know.
Jan, 20th / 2026. Still not working as intended.
And, this is how a software product degenerates into a vile thing known as a "kludge".
Supremely annoying that nobody thought to just use a standard object type for spells and feats, then give every bonus type simple categories. Why can't any class feature or feat easily have a drop down to select any other spell/feat/class feature and give it a damage, attack bonus, etc? Like, what terrible mess of spaghetti code did they build?
What you have to understand is really two things:
1. WotC inherited the spaghetti code originally written by the Fandom team which originally wrote the site
2. WotC/Hasbro are one of the cheapest, least customer-friendly businesses out there
From what I've gathered, the problem is not adding a bonus to spell damage (the cleric's potent spellcasting already does this, even for the arcana domain's wizard spells), but rather the lack of a way to select which specific spell it would apply to.
Also, WotC acquiring dndbeyond happened like four years ago. They've had plenty of time to change things if they wanted to.
The latter is an unsupported conspiracy theory.
They are going to start "changing things" starting this year via the backend rework.
There is a time & place for pessimism. This isn't it.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.