This is still in issue... Please fix I'm begging you
This has been addressed by the DDB team. The fix will be in the v2.0 DDB engine. Along with many other fixes. Apparently the old/current system just cannot handle some of the new 5.5e functions.
This is still in issue... Please fix I'm begging youl
This has been addressed by the DDB team. The fix will be in the v2.0 DDB engine. Along with many other fixes. Apparently the old/current system just cannot handle some of the new 5.5e functions.
And.......this is primarily because the 2014 rules are incompatible with the 2024 rules, despite all the official protestations to the contrary.
And.......this is primarily because the 2014 rules are incompatible with the 2024 rules, despite all the official protestations to the contrary.
No, this is primarily because D&D Beyond is badly coded. If someone had tried to come up with an eldritch invocation in 2014 that added your ability bonus to cantrips other than eldritch blast, exactly the same problem would have appeared.
This is still in issue... Please fix I'm begging youl
This has been addressed by the DDB team. The fix will be in the v2.0 DDB engine. Along with many other fixes. Apparently the old/current system just cannot handle some of the new 5.5e functions.
And.......this is primarily because the 2014 rules are incompatible with the 2024 rules, despite all the official protestations to the contrary.
This has nothing to do with 2014-2024 compatibility
And.......this is primarily because the 2014 rules are incompatible with the 2024 rules, despite all the official protestations to the contrary.
No, this is primarily because D&D Beyond is badly coded. If someone had tried to come up with an eldritch invocation in 2014 that added your ability bonus to cantrips other than eldritch blast, exactly the same problem would have appeared.
Ah, yes, the most common lament of every programmer (or, grey hat hacker, if you prefer) who has ever been hired to update and/or maintain a previous employee's source code. (Naturally, I, the new hire, will always write perfect source code.)
And.......this is primarily because the 2014 rules are incompatible with the 2024 rules, despite all the official protestations to the contrary.
No, this is primarily because D&D Beyond is badly coded. If someone had tried to come up with an eldritch invocation in 2014 that added your ability bonus to cantrips other than eldritch blast, exactly the same problem would have appeared.
Ah, yes, the most common lament of every programmer (or, grey hat hacker, if you prefer) who has ever been hired to update and/or maintain a previous employee's source code. (Naturally, I, the new hire, will always write perfect source code.)
It isn't about perfect. DDB's back end code was written to support only what existed at the time of its creation and each new modifier was patched in separately. Now there's so many independent operators the entire system is unstable for changes.
The new system is said to be designed to be more flexible in the types of modifiers, supported dynamic abilities, etc.
And.......this is primarily because the 2014 rules are incompatible with the 2024 rules, despite all the official protestations to the contrary.
No, this is primarily because D&D Beyond is badly coded. If someone had tried to come up with an eldritch invocation in 2014 that added your ability bonus to cantrips other than eldritch blast, exactly the same problem would have appeared.
Ah, yes, the most common lament of every programmer (or, grey hat hacker, if you prefer) who has ever been hired to update and/or maintain a previous employee's source code. (Naturally, I, the new hire, will always write perfect source code.)
It isn't about perfect. DDB's back end code was written to support only what existed at the time of its creation and each new modifier was patched in separately. Now there's so many independent operators the entire system is unstable for changes.
The new system is said to be designed to be more flexible in the types of modifiers, supported dynamic abilities, etc.
So therefore the current version of the Character Builder perfectly fits the classic hacker curse word: kludge (a bunch of mismatched items that have been tied together with baling wire to form a distressing whole). The current U.S. air traffic control system is, sadly, another kludge.
September 8, 2026: over my career, I have seen quite a few kludges and I have probably blundered into building a couple. I have never claimed to be perfect, highly skilled but not perfect.
Pop some popcorn, uncork a chilled bottle of Cherry Pepsi and join the Agonizing Blast chorus.
Please forgive me if I seem flippant or uncaring but this issue has gone on, and on, and on and it is occasionally hard to remain upbeat about the process. I am a retired software developer (1975 to 2010) and I have had to deal with information systems that had been expanded to the point of being extremely brittle and fragile. Software developers are not perfect, we occasionally make mistakes even though we seldom admit that in public.
Be patient, ask Gond (the patron deity of artisans and crafts people in the Forgotten Realms) to send divine guidance to the software team, or ask the spirits of Alan Turing and Grace Hopper to send blessings to the team as well.
Paraphrasing Athanar90's comment for the newbies that stumble onto this thread:
Agonizing Blast not working correctly on the (current) Character Sheet will continue to be an issue until they finish the character builder overhaul later this year. It's on the Roadmap. The current system can't handle the change.
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
That's a bit overly optimistic. Agonizing Blast may be fixed in the character sheet update that may be released at some unspecified point in the future. It is possible that it'll work by the end of the year, but I certainly wouldn't make any assumptions about that being the case.
That's a bit overly optimistic. Agonizing Blast may be fixed in the character sheet update that may be released at some unspecified point in the future. It is possible that it'll work by the end of the year, but I certainly wouldn't make any assumptions about that being the case.
Yeah, they've put out more information recently. It looks like a low-levels version will be out later this year, with the full set of features being added over the end of 2026 through 2027. But the way it's being designed looks promising, at least.
To add to my earlier post, here's the full quote from a Reddit AMA (24th Feb 2026) which shows the the awareness of the issue. Annoyingly Google isn't finding where the timeframe was mentioned, but I do recall reading somewhere that the backend rebuild was going to take the better part of a year to fix.
the news about the big backend rebuild is, to me, the most exciting. i'm curious to know what features were difficult or even an impossibility to implement before that we can expect to work seamlessly through the new character builder. can you name some specific pain points you want to eliminate?
WOTC_BrianPerry:
I asked the team to give me a list of their top pain points and got quite the list back. Here are just a few things that are near impossible to implement today that will be possible with the rebuild.
Monsters or Stat Blocks that scale with your character level (for example, the Draconic Spirit from the Summon Dragon spell, or sidekicks from Tasha's Cauldron of Everything)
Using Hit Dice as an expendable resource (like with the Durable feat)
Giving Magic Items actions. For example, today, you can't roll the additional Fire damage for a Flame Tongue weapon
Having conditions work in the character sheet
A lot of UX-based things, such as being able to expend a spell slot to recharge a feature
The Aberrant Mind and Clockwork Soul's level 1 feature from Tasha's Cauldron of Everything
Charms/Blessings
Content that meaningfully deviate from the D&D 5E core rules in a non-trivial way
Minimum dice values (like with a Rogue's Reliable Talent feature)
Wider Eldritch Invocation support (like being able to target spells that aren't Eldritch Blast with Agonizing Blast*)*
The list goes on. I’m stopping here to keep it from becoming a novel.
Rollback Post to RevisionRollBack
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
To add to my earlier post, here's the full quote from a Reddit AMA (24th Feb 2026) which shows the the awareness of the issue. Annoyingly Google isn't finding where the timeframe was mentioned, but I do recall reading somewhere that the backend rebuild was going to take the better part of a year to fix.
the news about the big backend rebuild is, to me, the most exciting. i'm curious to know what features were difficult or even an impossibility to implement before that we can expect to work seamlessly through the new character builder. can you name some specific pain points you want to eliminate?
WOTC_BrianPerry:
I asked the team to give me a list of their top pain points and got quite the list back. Here are just a few things that are near impossible to implement today that will be possible with the rebuild.
Monsters or Stat Blocks that scale with your character level (for example, the Draconic Spirit from the Summon Dragon spell, or sidekicks from Tasha's Cauldron of Everything)
Using Hit Dice as an expendable resource (like with the Durable feat)
Giving Magic Items actions. For example, today, you can't roll the additional Fire damage for a Flame Tongue weapon
Having conditions work in the character sheet
A lot of UX-based things, such as being able to expend a spell slot to recharge a feature
The Aberrant Mind and Clockwork Soul's level 1 feature from Tasha's Cauldron of Everything
Charms/Blessings
Content that meaningfully deviate from the D&D 5E core rules in a non-trivial way
Minimum dice values (like with a Rogue's Reliable Talent feature)
Wider Eldritch Invocation support (like being able to target spells that aren't Eldritch Blast with Agonizing Blast*)*
The list goes on. I’m stopping here to keep it from becoming a novel.
On the topic of Blessings by a deity........
Yes, that "little" thing can be tricky to do; essentially, you have to go into Home Brew and create a Non-Attuned Wondrous Item that adds a +1 to your Armor Class, a +1 to your Charisma saving throw, a +1 to your Constitution saving throw, a +1 to your Dexterity saving throw, a +1 to your Intelligence saving throw, a +1 to your Strength saving throw, and a +1 to your Wisdom saving throw
It is a laborious process, fraught with misused key strokes and other mishaps
I have done it; it is a pain, it is time consuming, it is error prone and I hope to not have to do it again.
Yes, that "little" thing can be tricky to do; essentially, you have to go into Home Brew and create a Non-Attuned Wondrous Item that adds a +1 to your Armor Class, a +1 to your Charisma saving throw, a +1 to your Constitution saving throw, a +1 to your Dexterity saving throw, a +1 to your Intelligence saving throw, a +1 to your Strength saving throw, and a +1 to your Wisdom saving throw
It is a laborious process, fraught with misused key strokes and other mishaps
I have done it; it is a pain, it is time consuming, it is error prone and I hope to not have to do it again.
For the record, if you want +1 to all saving throws you can just use the "Bonus - Saving Throws" modifier rather than doing each one individually. This is how the Cloak of Protection works, for instance.
That’s not a fix. That’s a workaround. Most of us have been doing exactly this since the launch of 5.5e
This is still in issue... Please fix I'm begging you
This has been addressed by the DDB team. The fix will be in the v2.0 DDB engine. Along with many other fixes. Apparently the old/current system just cannot handle some of the new 5.5e functions.
And.......this is primarily because the 2014 rules are incompatible with the 2024 rules, despite all the official protestations to the contrary.
No, this is primarily because D&D Beyond is badly coded. If someone had tried to come up with an eldritch invocation in 2014 that added your ability bonus to cantrips other than eldritch blast, exactly the same problem would have appeared.
This has nothing to do with 2014-2024 compatibility
Find my D&D Beyond articles here
Ah, yes, the most common lament of every programmer (or, grey hat hacker, if you prefer) who has ever been hired to update and/or maintain a previous employee's source code. (Naturally, I, the new hire, will always write perfect source code.)
It isn't about perfect. DDB's back end code was written to support only what existed at the time of its creation and each new modifier was patched in separately. Now there's so many independent operators the entire system is unstable for changes.
The new system is said to be designed to be more flexible in the types of modifiers, supported dynamic abilities, etc.
So therefore the current version of the Character Builder perfectly fits the classic hacker curse word: kludge (a bunch of mismatched items that have been tied together with baling wire to form a distressing whole). The current U.S. air traffic control system is, sadly, another kludge.
September 8, 2026: over my career, I have seen quite a few kludges and I have probably blundered into building a couple. I have never claimed to be perfect, highly skilled but not perfect.
2 years later still not fixed. wtf
It's in the roadmap. Explicitly mentioned.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Pop some popcorn, uncork a chilled bottle of Cherry Pepsi and join the Agonizing Blast chorus.
Please forgive me if I seem flippant or uncaring but this issue has gone on, and on, and on and it is occasionally hard to remain upbeat about the process. I am a retired software developer (1975 to 2010) and I have had to deal with information systems that had been expanded to the point of being extremely brittle and fragile. Software developers are not perfect, we occasionally make mistakes even though we seldom admit that in public.
Be patient, ask Gond (the patron deity of artisans and crafts people in the Forgotten Realms) to send divine guidance to the software team, or ask the spirits of Alan Turing and Grace Hopper to send blessings to the team as well.
Paraphrasing Athanar90's comment for the newbies that stumble onto this thread:
Agonizing Blast not working correctly on the (current) Character Sheet will continue to be an issue until they finish the character builder overhaul later this year. It's on the Roadmap. The current system can't handle the change.
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
That's a bit overly optimistic. Agonizing Blast may be fixed in the character sheet update that may be released at some unspecified point in the future. It is possible that it'll work by the end of the year, but I certainly wouldn't make any assumptions about that being the case.
Yeah, they've put out more information recently. It looks like a low-levels version will be out later this year, with the full set of features being added over the end of 2026 through 2027. But the way it's being designed looks promising, at least.
To add to my earlier post, here's the full quote from a Reddit AMA (24th Feb 2026) which shows the the awareness of the issue. Annoyingly Google isn't finding where the timeframe was mentioned, but I do recall reading somewhere that the backend rebuild was going to take the better part of a year to fix.
the news about the big backend rebuild is, to me, the most exciting. i'm curious to know what features were difficult or even an impossibility to implement before that we can expect to work seamlessly through the new character builder. can you name some specific pain points you want to eliminate?
WOTC_BrianPerry:
I asked the team to give me a list of their top pain points and got quite the list back. Here are just a few things that are near impossible to implement today that will be possible with the rebuild.
The list goes on. I’m stopping here to keep it from becoming a novel.
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
On the topic of Blessings by a deity........
Yes, that "little" thing can be tricky to do; essentially, you have to go into Home Brew and create a Non-Attuned Wondrous Item that adds a +1 to your Armor Class, a +1 to your Charisma saving throw, a +1 to your Constitution saving throw, a +1 to your Dexterity saving throw, a +1 to your Intelligence saving throw, a +1 to your Strength saving throw, and a +1 to your Wisdom saving throw
It is a laborious process, fraught with misused key strokes and other mishaps
I have done it; it is a pain, it is time consuming, it is error prone and I hope to not have to do it again.
For the record, if you want +1 to all saving throws you can just use the "Bonus - Saving Throws" modifier rather than doing each one individually. This is how the Cloak of Protection works, for instance.
pronouns: he/she/they
Well, if the situation arises again, I will try it.