Is there a way to remove Prayer Bead spells that do not apply to a specific necklace? For instance, I have a PC that has one attuned with Bless, Cure wounds x 2, Planar Ally, and Greater Resto. I don't need Wind Walk or Branding Smite on my spell list.
Making a request for more customization for the Necklace of Prayer Beads. (Probably not anytime soon, but please add it to the request list.)
I made a homebrew copy of this item. For a necklace with 4 beads, it would be helpful if I could have 1 charge per specific bead, instead of 4 charges for the necklace in general.
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
I created a homebrew item to customise my spell list but I can't get Cure Wounds to show up for some reason; I also tried the base necklace and cure wounds isn't showing up there either.
I created a Feat to give each of the necklace bead spells to the wearer. This lets you give each it's one 1/day charge and record them as bonus actions. The small downside is you need to manually add/remove the feat from the character whenever the attune/unattune from the item.
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Is there a way to remove Prayer Bead spells that do not apply to a specific necklace? For instance, I have a PC that has one attuned with Bless, Cure wounds x 2, Planar Ally, and Greater Resto. I don't need Wind Walk or Branding Smite on my spell list.
Hi there,
it's not possible to make such choices on an item currently.
You could use the homebrew system to create a copy of the item and remove the spells that are not relevant for your campaign.
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Making a request for more customization for the Necklace of Prayer Beads. (Probably not anytime soon, but please add it to the request list.)
I made a homebrew copy of this item. For a necklace with 4 beads, it would be helpful if I could have 1 charge per specific bead, instead of 4 charges for the necklace in general.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
It also adds all the spells with their default casting times, instead of the 1 bonus action that they are.
Can i ask how can i edit the matrix so i can have 2 rows? for a coin that, I'm making and i can't find the matrix button to create one from scratch.
Thanks in advance.
I found it from the source code button! Cheers
I created a homebrew item to customise my spell list but I can't get Cure Wounds to show up for some reason; I also tried the base necklace and cure wounds isn't showing up there either.
I created a Feat to give each of the necklace bead spells to the wearer. This lets you give each it's one 1/day charge and record them as bonus actions. The small downside is you need to manually add/remove the feat from the character whenever the attune/unattune from the item.