I get that this has come up in the past, and even has a long discussion in the UA forum (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/unearthed-arcana/1339-mtg-planeshift), but I wanted to reignite the conversation of adding the Plane Shift content in light of the upcoming Guildmasters' Guide to Ravnica. I don't care if all of it is included in Ravnica, released as free content, or if I have to pay for it separately. I just want to have it available in some fashion, so I can have the resources to run a MtG D&D campaign that would take the party from apprentices to Planeswalkers. At minimum, I'd appreciate some level of word if that's in the pipeline, so I can know whether I should start the process of homebrewing it all for my party for prep of Ravnica, so I don't have to do all of that last minute. I know you don't owe me anything, but I'm sure that you guys understand the undertaking it's going to take me to input it all, especially when the only people who are going to see it are my party (unless I decide to stream it on my Twitch channel, I guess).
If you are talking about the races that were released as part of UA on 13/08, then it those should be turning up on DDB about a week later. So probably some time on Monday. For all the other UA MtG material that was published in 2017, you’ll have to wait and see if it has made it into the Guildmaster’s guide in November. You can pre-order it here: https://www.dndbeyond.com/marketplace/source/38
haggis_mchaggis is correct - assuming no issues, the unearthed arcana races from earlier this week should be available on D&D Beyond (for free) on Monday.
We'll continue to add UA content to D&D Beyond one week after it is released.
I'm fully aware of the Guildmaster's Guide to Ravnica, which is what I'm preparing for, and I saw the UA (I generally am aware of what UA pops up). What I'm talking about is the Plane Shift suppliments released by the Magic: the Gathering side of the house. Namely: Zendikar, Innistrad, Kaladesh, Amonkhet, Ixalan, and Dominaria (links also found here). A lot of what I get from the D&D source books are rules and tools, and I have all of the adventures for the sake of monsters, treasures, and a little inspiration (yes, I have the legendary bundle). All my worlds and campaigns are fully home-brewed, even when I have different games with different settings. One of my big things is that I prefer to give my players access to everything, although they'll have to deal with the realistic reprocussions of their character choices. I want to do the same thing with my MtG campaign, in that I want to have the world rooted in the principles of their universe, but by my rules, and I want to give them every one of MtG character options available to them, which includes all of the Plane Shift options. That's what I'm talking about.
Also, it would be nice to limit all the MtG stuff, in the same way you guys toggle between D&D, MtG, or both sources of content. It would be cool for anyone that would want to run a game in either setting exclusively, or maybe even one that covers both, without adding the overwhelming nature of all that content (especially for someone like me that has literally everything released so far). It would be an exceptionally useful tool for introducing MtG players to the world of D&D (and vice versa). As a D&D guy who has always been interested in the idea of MtG, but could never find a great entry point, this kind of thing would be perfect.
I would love to hear an update on this. I too want the Plane Shift article races to be available in the character builder in some fashion for my group as well. Not the UA material, the actual Plane Shift articles that Wizards of the Coast made and released. The ones that Rubahak linked.
Plane Shift isn't Unearthed Arcana, it's Magic the Gathering content. As such, it's not included in the UA>DDB pushes.
It's actually one tier below UA, it's not playtest material (as they have no current intent of releasing it as a published product). It's basically somewhere between homebrew and UA
I assumed that stance would have changed with the release of Guildmaster's Guide to Ravnica. It is my impression that most players that have purchased GGR did so with the intent on starting a campaign in Ravnica and then jumping to the other planes so it would make sense to facilitate multiple avenues of access for that material. I can see no reason why WotC would want to restrict this content only to offline home games only. Why provide GGR through 3rd party resources and restrict access the the Plane Shift content that compliments it so well.
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Don't let a bunch of jerks from almost a hundred years ago ruin a symbol that existed for thousands of years before they used it.
The release of GGTR doesn't change the fact that Plane Shift isn't D&D published content, it's an MtG product. Also, DDB (currently) only does UA, which Plane Shift is not. DDB has a license to publish D&D content, not MtG, that's a fundamental distinction.
Also, WotC isn't restricting the content to offline games, you can still fire up the PDF and use it for your online games like you can with kobold press and DMs guild content. GGTR is being provided through DDB because it's a published D&D product.
Neither is the Critical Role content. Yes, it's a part of their partnership with each other, but that doesn't change the fact that it's not WotC material at all, unlike the Acquisitions Incorporated content. Realistically, the same kind of exception could be made for Plane Shift content, since it's at least a part of the company, even if it's not a part of the D&D side of the house. It would be easy enough to include it and include a toggle for it.
That being said, the option of us going through the PDFs and making it homebrew content is on the table, but that seems like a big waste if it can only be used by each of us. I would gladly do all the work myself (through my Dragon's Plume account) if I was given permission to upload it to the homebrew section, so it could be a opt-in situation, but it's not very worth it to spend all those man hours just for myself. If a staff member wants to give me permission, either in here or through direct message, I will get right on it, but that seems highly unlikely.
Until then, people will come in here to wish and want. Including the Plane Shift material has officially been rejected, or at least it has been unless somehow there's a huge surge of people coming in here to ask for it, which is highly unlikely being that I doubt many know of its existence. Let people yell until they're blue in the face. It's not harming anything other than the subject gets bumped on occasion as they discover the post. Clearly they're actively searching for Plane Shift, since I doubt it stays on the front page for long (although I don't check in on it unless I get a notification), so at least they're keeping it to just this one thread.
Critical role content (well, the Blood Hunter and Gunslinger subclass) were added as an agreement between Mercer and DDB, it's got nothing to do with WotC licensing. As for Acquisitions Inc, that's a full WotC D&D product published in partnership with Penny Arcade.
Plane Shift is:
Not unearthed arcana, so it doesn't fall under that category for DDB publishing.
Not official D&D content (it's MtG content) so doesn't fall under that category for DDB publishing.
Is property of WotC so you're not going to get permission to publically share it if you homebrew it.
Just because WotC makes both MtG and D&D, that doesn't mean the licensing agreement for the latter product extends to the former, I think that's what you need to understand.
Coming here to ask for Plane Shift content is the wrong place, you need to go to WotC through their social media channels, because they're the ones that would need to decide to release it as a UA product to then be added to DDB. You're not harming anything, but you're flogging a dead horse as there's little to nothing that DDB can do.
...if I was given permission to upload it to the homebrew section, so it could be a opt-in situation, but it's not very worth it to spend all those man hours just for myself. If a staff member wants to give me permission, either in here or through direct message, I will get right on it, but that seems highly unlikely.
To give more official confirmation - any Planeshift content that is added to D&D Beyond as personal homebrew is totally ok. That is then automatically shared within any campaign, so can be used with other players.
You may not publish any homebrew content that is taken from Planeshift, as there is no license to do so. Any published homebrew from planeshift will be removed.
Why is it so hard for people to read the things that I write in whole? What do I have to do to get people to actually take the extra time to comprehend what I say? Since it’s too much to ask people to pay attention to nuance and inference, instead choosing to read what they want to, and not what I wrote, I will endeavor to be much clearer.
1) I'm aware that licensing is much more complicated than just one company or entity, and there may be more than what meets the eye. Much like how Star Trek is weirdly split between Paramont and CBS in a way that makes studio rights overly complicated, even though both are largely controlled by the same family. That being said, they are still in the same house, which means that even if there were licensing restrictions (which may or may not be the case) then it would be significantly easier to work out a deal than an outside source, such a Green Ronin, who owns the publishing rights to the content in the Tal'Dorei campaign setting guide, which is also Critical Role content.
2) Even if Plane Shift could not automatically be licensed by the D&D side of the house doesn't mean that Curse couldn't, much in the same way that they worked out an agreement with Matt Mercer. In fact, it pretty much solely benefits Matt Mercer because he published the Blood Hunter and the Gunslinger on DM's Guild without understanding that he couldn't publish elsewhere. The exchange as a part of the sponsorship deal only benefited the Critical Role company. Plane Shift content wouldn't be in the same position, so the licensing may be a bit trickier, but that's always a possibility.
3) I specifically brought up Acquisitions Incorporated because it's a third party IP, which got licensing by WotC, which was likely a lot more work than it would take to get licensing by the MtG content that's already in-house. Does that guarantee that they can get the license for Plane Shift (assuming it's necessary)? No. Does it make the process easier, even if it's just Curse doing so? Not sure. Is it worth exploring all options? Yes. The point that I was making is that if they can make it work with a third party, a second party is functionally doable.
4) I checked three of the Plane Shift documents, and none of them had the required OGL licensing agreement documenting text that's legally required according to the SRD. That doesn't mean that the D&D side of the house can just use it without a deal, but that would indicate that it can. Again, I'm not a legal expert, and licensing within a company gets pretty dicey if it's required, but it's a pretty reasonable bet that they should be able to.
5) When did I bring up Unearthed Arcana? I never mentioned UA at all. UA is test material. Plane Shift is clearly designed to be a complete product.
6) According to the Plane Shift products, it's designed to be used in home games, but not organized play. It literally says:
The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events.
It's not at the QA level of the hardback sourcebooks, but it never claimed to be. That's fine. Make it default as being off, exactly like the Playtest Content option, that way, it's an opt-in situation. Including it could provide WotC with feedback to see if it's worth investing in playtesting to include it in a future hardback.
7) I'm not ignorant. I know I'll never get permission to publish their content as homebrew. While I am serious that I would be more than willing to do it if they gave me permission, the offer was more in jest than in seriousness. Even without the licensing issues, it would establish a very dangerous precedent for them. I don't expect you to get that, even assuming that you were to bother to read what I say with the purpose of comprehension, because tone is not conveyed well in text. Well, a degree of absurdity could be an indication, but my half joking/half not would be enough to make it more difficult to pick up on that subtlety.
8) Adam Bradford has explicitly stated that he's very proud of how much influence D&D Beyond has had on the development of future D&D products during his Dev Updates, so it's not unreasonable for people to come to the forms to make requests that might affect D&D Beyond and/or D&D as a whole, especially since Curse has proven how responsive they are to the fanbase. Hell, how many companies are willing to take the time to stream Dev Updates, much less on a weekly basis? By itself, that's enough for people to want to come here before trying their hand with WotC staff, or the official WotC social media platforms. This isn't to say that WotC isn't responsive. I don't know because I don't follow them, but they're at least not as involved as Curse is.
9) D&D Beyond isn't an official WotC company. They are a very close partner, but they aren't in the same company. Before they were a subsidiary of Twitch, and now are a part of Fandom (formerly Wikia). That means that they're not necessarily limited to D&D content, as I was pointing out with the fact that Critical Role content is on D&D Beyond, even if it is a part of their sponsorship. Unless WotC specifically banned them from including Plane Shift content (which is always possible), the fact that there is Critical Role content proves that it is possible for them to expand beyond official D&D materials. Even if they were restricted, they could in theory work out a deal with WotC that would allow them to make that deal on their own, or just add it if they don't need separate licensing. There's no guarantee that they could get that permission, if necessary, but that doesn't preclude them from attempting it.
10) Coming here to make requests isn't a big deal, as long as it's done in the right way. It's in fact a good thing, because it's a way to let both Curse and WotC know how much interest there is in adding Plane Shift content in one place. That would allow them to know if pursuing it would be worthwhile. It'll likely never get there, but that doesn't mean it's harmful.
Side note: If you think I'm here not understanding the difference, I was here on day one, fighting against the slew of people coming in demanding/complaining (not requesting) to be given D&D Beyond for free because they already bought the books several times (or even just once), or that they're being asked to buy it again. They wanted to have some system that allowed them to prove they owned a copy, which was enough to prove they were owed it for free on D&D Beyond. I was a part of the push against that wave (along with Stormknight, who I distinctly remember seeing frequently in there), but I did so as respectfully as I could muster, no matter how often I saw it. Admittedly, I probably wasn't always successful, but that was during a time when there was an onslaught of those kinds of demands, even though it had been adjudicated in the forums, which made no difference anyway because it was a thing Curse would never do (being a business and everything). i know the difference, and I also know the best way to handle these situations, which is with as much respect as is possible. To do otherwise it to be a massive jerk (I'm aware that I'm being that jerk, but you don't seem to get it, so this is what you get).
11) I am not coming back here to plead my case. I hace chosen to leave the notifications for this thread on because I'm curious to see how the debate is going. So far I've been disappointed in the way that the objectors are behaving, especially since those that are for it are just adding their voice to the proposal. That being said, I made my case a long time ago, and have only commented once to defend those whom you are attacking. I'm not beating a dead horse. Frankly, neither is anyonce else, being that's they're mostly just adding a "+1" signature to the idea. There's no harm in it, and it gives people a platform where they feel like they might be listened to, even if no one does. So, stop being a jerk.
Finally, to Stormknight, if you're going to quote me make sure you read the whole quote. Right at the end, I literally said, "but that seems highly unlikely." It's highly unlikely. Would I be willing to do the work if the work was worth doing? Absolutely. How likely would it be that would happen? Pretty close to 0 (I'm sure a very small faction of 1% is always feasible). If you're not going to bother reading the whole quote you're using, don't use it. That's why I specifically said, "if I was given permission" (also in the section you quoted). Clearly I'm not going to get that permission, so it's not something I am going to do. I would hope that a moderator of as high standing as you would be more cognazent of what people are saying.
I actually wonder about this. if DDB was to make some sort of License agreement with the MTG side of the house to have these, that could open a whole new branch for them maybe? But would that also open it up to others (ie: Roll20/Fantasy grounds) to get in on the deal as well? I have wondered about them being able to reach out to other providers (Troll Lord, Fireside Creations, Green Frog games, etc) and make agreements as well. However, since those places already have a digital footprint, it might be harder and not worth the effort vs cost.
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I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
I find that very unlikely. Why would WotC need a middleman to distribute to 3rd parties when they already have direct agreements with said parties? They have agreements with roll20, Fantasy Grounds, DMs Guild and DDB itself.
Also, they're already distributing it for free on their site. It's not on other sites because they can't distribute it, but because they don't want to.
I get that this has come up in the past, and even has a long discussion in the UA forum (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/unearthed-arcana/1339-mtg-planeshift), but I wanted to reignite the conversation of adding the Plane Shift content in light of the upcoming Guildmasters' Guide to Ravnica. I don't care if all of it is included in Ravnica, released as free content, or if I have to pay for it separately. I just want to have it available in some fashion, so I can have the resources to run a MtG D&D campaign that would take the party from apprentices to Planeswalkers. At minimum, I'd appreciate some level of word if that's in the pipeline, so I can know whether I should start the process of homebrewing it all for my party for prep of Ravnica, so I don't have to do all of that last minute. I know you don't owe me anything, but I'm sure that you guys understand the undertaking it's going to take me to input it all, especially when the only people who are going to see it are my party (unless I decide to stream it on my Twitch channel, I guess).
If you are talking about the races that were released as part of UA on 13/08, then it those should be turning up on DDB about a week later. So probably some time on Monday. For all the other UA MtG material that was published in 2017, you’ll have to wait and see if it has made it into the Guildmaster’s guide in November. You can pre-order it here: https://www.dndbeyond.com/marketplace/source/38
-- Arms are for hugging The Dandy Warhols --
Hi there Rubahak,
haggis_mchaggis is correct - assuming no issues, the unearthed arcana races from earlier this week should be available on D&D Beyond (for free) on Monday.
We'll continue to add UA content to D&D Beyond one week after it is released.
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If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I'm fully aware of the Guildmaster's Guide to Ravnica, which is what I'm preparing for, and I saw the UA (I generally am aware of what UA pops up). What I'm talking about is the Plane Shift suppliments released by the Magic: the Gathering side of the house. Namely: Zendikar, Innistrad, Kaladesh, Amonkhet, Ixalan, and Dominaria (links also found here). A lot of what I get from the D&D source books are rules and tools, and I have all of the adventures for the sake of monsters, treasures, and a little inspiration (yes, I have the legendary bundle). All my worlds and campaigns are fully home-brewed, even when I have different games with different settings. One of my big things is that I prefer to give my players access to everything, although they'll have to deal with the realistic reprocussions of their character choices. I want to do the same thing with my MtG campaign, in that I want to have the world rooted in the principles of their universe, but by my rules, and I want to give them every one of MtG character options available to them, which includes all of the Plane Shift options. That's what I'm talking about.
Also, it would be nice to limit all the MtG stuff, in the same way you guys toggle between D&D, MtG, or both sources of content. It would be cool for anyone that would want to run a game in either setting exclusively, or maybe even one that covers both, without adding the overwhelming nature of all that content (especially for someone like me that has literally everything released so far). It would be an exceptionally useful tool for introducing MtG players to the world of D&D (and vice versa). As a D&D guy who has always been interested in the idea of MtG, but could never find a great entry point, this kind of thing would be perfect.
I would love to hear an update on this. I too want the Plane Shift article races to be available in the character builder in some fashion for my group as well. Not the UA material, the actual Plane Shift articles that Wizards of the Coast made and released. The ones that Rubahak linked.
I assume there was some issue, because none of the 2018 Planeshift races are on here, and none of them were in Ravnica.
Don't let a bunch of jerks from almost a hundred years ago ruin a symbol that existed for thousands of years before they used it.
Plane Shift isn't Unearthed Arcana, it's Magic the Gathering content. As such, it's not included in the UA>DDB pushes.
It's actually one tier below UA, it's not playtest material (as they have no current intent of releasing it as a published product). It's basically somewhere between homebrew and UA
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Yup, Davedamon is correct - Planeshift isn't officially published Dungeons & Dragons content.
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If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I assumed that stance would have changed with the release of Guildmaster's Guide to Ravnica. It is my impression that most players that have purchased GGR did so with the intent on starting a campaign in Ravnica and then jumping to the other planes so it would make sense to facilitate multiple avenues of access for that material. I can see no reason why WotC would want to restrict this content only to offline home games only. Why provide GGR through 3rd party resources and restrict access the the Plane Shift content that compliments it so well.
Don't let a bunch of jerks from almost a hundred years ago ruin a symbol that existed for thousands of years before they used it.
The release of GGTR doesn't change the fact that Plane Shift isn't D&D published content, it's an MtG product. Also, DDB (currently) only does UA, which Plane Shift is not. DDB has a license to publish D&D content, not MtG, that's a fundamental distinction.
Also, WotC isn't restricting the content to offline games, you can still fire up the PDF and use it for your online games like you can with kobold press and DMs guild content. GGTR is being provided through DDB because it's a published D&D product.
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Neither is the Critical Role content. Yes, it's a part of their partnership with each other, but that doesn't change the fact that it's not WotC material at all, unlike the Acquisitions Incorporated content. Realistically, the same kind of exception could be made for Plane Shift content, since it's at least a part of the company, even if it's not a part of the D&D side of the house. It would be easy enough to include it and include a toggle for it.
That being said, the option of us going through the PDFs and making it homebrew content is on the table, but that seems like a big waste if it can only be used by each of us. I would gladly do all the work myself (through my Dragon's Plume account) if I was given permission to upload it to the homebrew section, so it could be a opt-in situation, but it's not very worth it to spend all those man hours just for myself. If a staff member wants to give me permission, either in here or through direct message, I will get right on it, but that seems highly unlikely.
Until then, people will come in here to wish and want. Including the Plane Shift material has officially been rejected, or at least it has been unless somehow there's a huge surge of people coming in here to ask for it, which is highly unlikely being that I doubt many know of its existence. Let people yell until they're blue in the face. It's not harming anything other than the subject gets bumped on occasion as they discover the post. Clearly they're actively searching for Plane Shift, since I doubt it stays on the front page for long (although I don't check in on it unless I get a notification), so at least they're keeping it to just this one thread.
Critical role content (well, the Blood Hunter and Gunslinger subclass) were added as an agreement between Mercer and DDB, it's got nothing to do with WotC licensing. As for Acquisitions Inc, that's a full WotC D&D product published in partnership with Penny Arcade.
Plane Shift is:
Just because WotC makes both MtG and D&D, that doesn't mean the licensing agreement for the latter product extends to the former, I think that's what you need to understand.
Coming here to ask for Plane Shift content is the wrong place, you need to go to WotC through their social media channels, because they're the ones that would need to decide to release it as a UA product to then be added to DDB. You're not harming anything, but you're flogging a dead horse as there's little to nothing that DDB can do.
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To give more official confirmation - any Planeshift content that is added to D&D Beyond as personal homebrew is totally ok. That is then automatically shared within any campaign, so can be used with other players.
You may not publish any homebrew content that is taken from Planeshift, as there is no license to do so. Any published homebrew from planeshift will be removed.
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If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Why is it so hard for people to read the things that I write in whole? What do I have to do to get people to actually take the extra time to comprehend what I say? Since it’s too much to ask people to pay attention to nuance and inference, instead choosing to read what they want to, and not what I wrote, I will endeavor to be much clearer.
1) I'm aware that licensing is much more complicated than just one company or entity, and there may be more than what meets the eye. Much like how Star Trek is weirdly split between Paramont and CBS in a way that makes studio rights overly complicated, even though both are largely controlled by the same family. That being said, they are still in the same house, which means that even if there were licensing restrictions (which may or may not be the case) then it would be significantly easier to work out a deal than an outside source, such a Green Ronin, who owns the publishing rights to the content in the Tal'Dorei campaign setting guide, which is also Critical Role content.
2) Even if Plane Shift could not automatically be licensed by the D&D side of the house doesn't mean that Curse couldn't, much in the same way that they worked out an agreement with Matt Mercer. In fact, it pretty much solely benefits Matt Mercer because he published the Blood Hunter and the Gunslinger on DM's Guild without understanding that he couldn't publish elsewhere. The exchange as a part of the sponsorship deal only benefited the Critical Role company. Plane Shift content wouldn't be in the same position, so the licensing may be a bit trickier, but that's always a possibility.
3) I specifically brought up Acquisitions Incorporated because it's a third party IP, which got licensing by WotC, which was likely a lot more work than it would take to get licensing by the MtG content that's already in-house. Does that guarantee that they can get the license for Plane Shift (assuming it's necessary)? No. Does it make the process easier, even if it's just Curse doing so? Not sure. Is it worth exploring all options? Yes. The point that I was making is that if they can make it work with a third party, a second party is functionally doable.
4) I checked three of the Plane Shift documents, and none of them had the required OGL licensing agreement documenting text that's legally required according to the SRD. That doesn't mean that the D&D side of the house can just use it without a deal, but that would indicate that it can. Again, I'm not a legal expert, and licensing within a company gets pretty dicey if it's required, but it's a pretty reasonable bet that they should be able to.
5) When did I bring up Unearthed Arcana? I never mentioned UA at all. UA is test material. Plane Shift is clearly designed to be a complete product.
6) According to the Plane Shift products, it's designed to be used in home games, but not organized play. It literally says:
The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events.
It's not at the QA level of the hardback sourcebooks, but it never claimed to be. That's fine. Make it default as being off, exactly like the Playtest Content option, that way, it's an opt-in situation. Including it could provide WotC with feedback to see if it's worth investing in playtesting to include it in a future hardback.
7) I'm not ignorant. I know I'll never get permission to publish their content as homebrew. While I am serious that I would be more than willing to do it if they gave me permission, the offer was more in jest than in seriousness. Even without the licensing issues, it would establish a very dangerous precedent for them. I don't expect you to get that, even assuming that you were to bother to read what I say with the purpose of comprehension, because tone is not conveyed well in text. Well, a degree of absurdity could be an indication, but my half joking/half not would be enough to make it more difficult to pick up on that subtlety.
8) Adam Bradford has explicitly stated that he's very proud of how much influence D&D Beyond has had on the development of future D&D products during his Dev Updates, so it's not unreasonable for people to come to the forms to make requests that might affect D&D Beyond and/or D&D as a whole, especially since Curse has proven how responsive they are to the fanbase. Hell, how many companies are willing to take the time to stream Dev Updates, much less on a weekly basis? By itself, that's enough for people to want to come here before trying their hand with WotC staff, or the official WotC social media platforms. This isn't to say that WotC isn't responsive. I don't know because I don't follow them, but they're at least not as involved as Curse is.
9) D&D Beyond isn't an official WotC company. They are a very close partner, but they aren't in the same company. Before they were a subsidiary of Twitch, and now are a part of Fandom (formerly Wikia). That means that they're not necessarily limited to D&D content, as I was pointing out with the fact that Critical Role content is on D&D Beyond, even if it is a part of their sponsorship. Unless WotC specifically banned them from including Plane Shift content (which is always possible), the fact that there is Critical Role content proves that it is possible for them to expand beyond official D&D materials. Even if they were restricted, they could in theory work out a deal with WotC that would allow them to make that deal on their own, or just add it if they don't need separate licensing. There's no guarantee that they could get that permission, if necessary, but that doesn't preclude them from attempting it.
10) Coming here to make requests isn't a big deal, as long as it's done in the right way. It's in fact a good thing, because it's a way to let both Curse and WotC know how much interest there is in adding Plane Shift content in one place. That would allow them to know if pursuing it would be worthwhile. It'll likely never get there, but that doesn't mean it's harmful.
Side note: If you think I'm here not understanding the difference, I was here on day one, fighting against the slew of people coming in demanding/complaining (not requesting) to be given D&D Beyond for free because they already bought the books several times (or even just once), or that they're being asked to buy it again. They wanted to have some system that allowed them to prove they owned a copy, which was enough to prove they were owed it for free on D&D Beyond. I was a part of the push against that wave (along with Stormknight, who I distinctly remember seeing frequently in there), but I did so as respectfully as I could muster, no matter how often I saw it. Admittedly, I probably wasn't always successful, but that was during a time when there was an onslaught of those kinds of demands, even though it had been adjudicated in the forums, which made no difference anyway because it was a thing Curse would never do (being a business and everything). i know the difference, and I also know the best way to handle these situations, which is with as much respect as is possible. To do otherwise it to be a massive jerk (I'm aware that I'm being that jerk, but you don't seem to get it, so this is what you get).
11) I am not coming back here to plead my case. I hace chosen to leave the notifications for this thread on because I'm curious to see how the debate is going. So far I've been disappointed in the way that the objectors are behaving, especially since those that are for it are just adding their voice to the proposal. That being said, I made my case a long time ago, and have only commented once to defend those whom you are attacking. I'm not beating a dead horse. Frankly, neither is anyonce else, being that's they're mostly just adding a "+1" signature to the idea. There's no harm in it, and it gives people a platform where they feel like they might be listened to, even if no one does. So, stop being a jerk.
Finally, to Stormknight, if you're going to quote me make sure you read the whole quote. Right at the end, I literally said, "but that seems highly unlikely." It's highly unlikely. Would I be willing to do the work if the work was worth doing? Absolutely. How likely would it be that would happen? Pretty close to 0 (I'm sure a very small faction of 1% is always feasible). If you're not going to bother reading the whole quote you're using, don't use it. That's why I specifically said, "if I was given permission" (also in the section you quoted). Clearly I'm not going to get that permission, so it's not something I am going to do. I would hope that a moderator of as high standing as you would be more cognazent of what people are saying.
I actually wonder about this. if DDB was to make some sort of License agreement with the MTG side of the house to have these, that could open a whole new branch for them maybe? But would that also open it up to others (ie: Roll20/Fantasy grounds) to get in on the deal as well? I have wondered about them being able to reach out to other providers (Troll Lord, Fireside Creations, Green Frog games, etc) and make agreements as well. However, since those places already have a digital footprint, it might be harder and not worth the effort vs cost.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
I have just entered into talks with WotC to license Plane Shift for free distribution by me through 3rd party media sources. Lets see how that goes.
Don't let a bunch of jerks from almost a hundred years ago ruin a symbol that existed for thousands of years before they used it.
I find that very unlikely. Why would WotC need a middleman to distribute to 3rd parties when they already have direct agreements with said parties? They have agreements with roll20, Fantasy Grounds, DMs Guild and DDB itself.
Also, they're already distributing it for free on their site. It's not on other sites because they can't distribute it, but because they don't want to.
D&D Beyond moderator across forums, Discord, Twitch and YouTube. Always happy to help and willing to answer questions (or at least try). (he/him/his)
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