I can't image a worse landing page. The first chunk is mostly ads, some of which for stuff I already own. Not helpful. Then a huge chunk of the screen is telling me to make a character. I have 300 of them, you don't need to encourage me to make more. Then finally, a decent chunk of interface where i can see the latest posts (a chunk I can't see without scrolling). You need to fix this, otherwise I will avoid the landing page like the plague, which will make it a lot harder to sell me stuff.
Oh, and I did my age verification yesterday, please stop putting up that bar at the top of the page telling me to do it. You know who the hell I am, I am clearly logged in. Stop designing web pages like it's the early 90's. Make the page responsive to who you know I am.
Why must you be so bad at this? It's like you don't even deserve to be the company that owns DnD.
I was thinking of a post that's a little less ... aggressive, but yours was on point, so I'll agree with you. This new landing page is terrible.
The top quarter of the page oversized and practically useless. Is the dynamic background visually better than the old page? Sure. Should it take up the entirety of what I can see before scrolling? Absolutely not. I also agree that at the end of the day it's just an ad for content I already own.
The Explore More section is ok, but the posts need to have the dates shown. I like to know how old content is before I invest time to read it.
Partnered Creators is fine, but again is nothing more than ads to buy more content I might already own. This needs to be moved down to the bottom of the page so that I can ignore it if I only want to use 1st party content.
Jump in to Play should be the top of the page. I assume the navigation bar at the top of the page is going to leave next week when the My Library update is pushed out, but if that happens I will be unhappy to scroll down to the bottom of the page for the links I use during 90%+ of my time on the site.
Everything else below here is basically ads to sell more stuff. I don't disagree with having ads, obviously this is a business that has a primary goal to make money. However, dndbeyond has been positioned as a tool first, sell D&D second, and that is obviously not the focus anymore. This is why every other VTT on the market keeps gaining market share, they understand their audience. People don't buy and then play; they play first, and the fun of that experience entices them to purchase more content.
I wish anyone at WotC (Hasbro) actually understood how this audience operates and spends their money. With just a little market understanding by some executives I wouldn't have to keep hearing about how WotC is so broke and there's no money in this industry. As a player and supporter for almost 40 years, I shake my head each year and wonder why this has to be so hard.
I can't image a worse landing page. The first chunk is mostly ads, some of which for stuff I already own. Not helpful. Then a huge chunk of the screen is telling me to make a character. I have 300 of them, you don't need to encourage me to make more. Then finally, a decent chunk of interface where i can see the latest posts (a chunk I can't see without scrolling). You need to fix this, otherwise I will avoid the landing page like the plague, which will make it a lot harder to sell me stuff.
Oh, and I did my age verification yesterday, please stop putting up that bar at the top of the page telling me to do it. You know who the hell I am, I am clearly logged in. Stop designing web pages like it's the early 90's. Make the page responsive to who you know I am.
Why must you be so bad at this? It's like you don't even deserve to be the company that owns DnD.
Part of the problem is that a *children's toy* company pretending it's a Big Tech firm owns a TTRPG company lock, stock & barrel, & mandates asinine decisions & policies to hypothetically make hypothetical infinity money eternally, all because investors know no limits.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Okay, lets say I need to reference base armor quickly. I click Rules, then Equipment, and instead of listing categories (weapons, armor, adventuring gear, etc) I get a short, multi-page list and have to filter the results. I actually have to type Armor before getting a multi-page list of armor. Then I have to skim for base armor choices. This is obnoxious. It used to be Rulebooks, Players Handbook, armor. Who is making these design decisions? Do they actually play? I can go through the book faster.
DnD Beyond, I CAN GO THROUGH THE BOOK FASTER.
Read that several times and consider what your core purpose is? Please. Please. Get someone who thinks like a player.
Okay, lets say I need to reference base armor quickly. I click Rules, then Equipment, and instead of listing categories (weapons, armor, adventuring gear, etc) I get a short, multi-page list and have to filter the results. I actually have to type Armor before getting a multi-page list of armor. Then I have to skim for base armor choices. This is obnoxious. It used to be Rulebooks, Players Handbook, armor. Who is making these design decisions? Do they actually play? I can go through the book faster.
DnD Beyond, I CAN GO THROUGH THE BOOK FASTER.
Read that several times and consider what your core purpose is? Please. Please. Get someone who thinks like a player.
The click path for equipment hasn't changed? Selecting equipment from the drop-down always took you to that search page
Yeah, I can still go Library > Player's Handbook through my favorites (and, really, the core rulebooks should be their own category in that menu, but that's beside the point).
I have to say I dislike the fact that you can no longer open a menu from the top bar by just hovering over it. I know one extra click isn't a huge deal, but it's still a step in the wrong direction.
I have to say I dislike the fact that you can no longer open a menu from the top bar by just hovering over it. I know one extra click isn't a huge deal, but it's still a step in the wrong direction.
This change is actually better for accessibility reasons. I know my wife will appreciate that I'll stop ranting about it every time I go to click Manage on a character and end up on the Classes page instead.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I can't image a worse landing page. The first chunk is mostly ads, some of which for stuff I already own. Not helpful. Then a huge chunk of the screen is telling me to make a character. I have 300 of them, you don't need to encourage me to make more. Then finally, a decent chunk of interface where i can see the latest posts (a chunk I can't see without scrolling). You need to fix this, otherwise I will avoid the landing page like the plague, which will make it a lot harder to sell me stuff.
Oh, and I did my age verification yesterday, please stop putting up that bar at the top of the page telling me to do it. You know who the hell I am, I am clearly logged in. Stop designing web pages like it's the early 90's. Make the page responsive to who you know I am.
Why must you be so bad at this? It's like you don't even deserve to be the company that owns DnD.
I was thinking of a post that's a little less ... aggressive, but yours was on point, so I'll agree with you. This new landing page is terrible.
The top quarter of the page oversized and practically useless. Is the dynamic background visually better than the old page? Sure. Should it take up the entirety of what I can see before scrolling? Absolutely not. I also agree that at the end of the day it's just an ad for content I already own.
The Explore More section is ok, but the posts need to have the dates shown. I like to know how old content is before I invest time to read it.
Partnered Creators is fine, but again is nothing more than ads to buy more content I might already own. This needs to be moved down to the bottom of the page so that I can ignore it if I only want to use 1st party content.
Jump in to Play should be the top of the page. I assume the navigation bar at the top of the page is going to leave next week when the My Library update is pushed out, but if that happens I will be unhappy to scroll down to the bottom of the page for the links I use during 90%+ of my time on the site.
Everything else below here is basically ads to sell more stuff. I don't disagree with having ads, obviously this is a business that has a primary goal to make money. However, dndbeyond has been positioned as a tool first, sell D&D second, and that is obviously not the focus anymore. This is why every other VTT on the market keeps gaining market share, they understand their audience. People don't buy and then play; they play first, and the fun of that experience entices them to purchase more content.
I wish anyone at WotC (Hasbro) actually understood how this audience operates and spends their money. With just a little market understanding by some executives I wouldn't have to keep hearing about how WotC is so broke and there's no money in this industry. As a player and supporter for almost 40 years, I shake my head each year and wonder why this has to be so hard.
Part of the problem is that a *children's toy* company pretending it's a Big Tech firm owns a TTRPG company lock, stock & barrel, & mandates asinine decisions & policies to hypothetically make hypothetical infinity money eternally, all because investors know no limits.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Okay, lets say I need to reference base armor quickly. I click Rules, then Equipment, and instead of listing categories (weapons, armor, adventuring gear, etc) I get a short, multi-page list and have to filter the results. I actually have to type Armor before getting a multi-page list of armor. Then I have to skim for base armor choices. This is obnoxious. It used to be Rulebooks, Players Handbook, armor. Who is making these design decisions? Do they actually play? I can go through the book faster.
DnD Beyond, I CAN GO THROUGH THE BOOK FASTER.
Read that several times and consider what your core purpose is? Please. Please. Get someone who thinks like a player.
The click path for equipment hasn't changed? Selecting equipment from the drop-down always took you to that search page
Find my D&D Beyond articles here
Yeah, I can still go Library > Player's Handbook through my favorites (and, really, the core rulebooks should be their own category in that menu, but that's beside the point).
I have to say I dislike the fact that you can no longer open a menu from the top bar by just hovering over it. I know one extra click isn't a huge deal, but it's still a step in the wrong direction.
This change is actually better for accessibility reasons. I know my wife will appreciate that I'll stop ranting about it every time I go to click Manage on a character and end up on the Classes page instead.