**for those that are confused, this post is in response to the video they just posted for the next-gen quickbuilder**
Don't you guys ever learn? You needed a Virtual Tabletop, so you made something flashy, focusing on graphics and animation that nobody wanted. And so Sigil was born and died, in short order, because you made a product for the wrong audience. It wasn't what your players wanted.
So now your redoing your character builder, and I guess you learned NOTHING from Sigil. Your players do not want this crap. They don't want giant images, animations, and endless hand holding. You are once again making a product for the wrong (non-existent) audience.
And the worst part is, I know what your thinking. We want new customers. New customers don't know DnD, they will love all the flash and style. But you just don't get it. DnD never starts with a newbie making a character on their own. DnD starts with the Dungeon Master, who invariably walks a new player through making a character, doing the very hand holding that you are forcing into the web experience. Nothing your introducing will somehow get you more players. It will just push away the ones you have. And less players means less DM's, and less DM's means less new players.
Make the product more functional. Make it work better. Make it able to support the actual rules in the actual books. Make your DM's happy. They, and only they, will make DnD a bigger, better thing in the future, because without them, and their support, DnD doesn't happen.
Don't you guys ever learn? You needed a Virtual Tabletop, so you made something flashy, focusing on graphics and animation that nobody wanted. And so Sigil was born and died, in short order, because you made a product for the wrong audience. It wasn't what your players wanted.
So now your redoing your character builder, and I guess you learned NOTHING from Sigil. Your players do not want this crap. They don't want giant images, animations, and endless hand holding. You are once again making a product for the wrong (non-existent) audience.
As someone who has run D&D clubs, I do want "this crap". I want clear, accessible interfaces that read well on multiple devices and don't overwhelm newcomers with paragraphs of text. I do want "endless hand holding" because D&D (and TTRPGs) are fairly complicated games. There is an audience for this so while it's not you, you'd be best off not trying to speak for everyone.
And the worst part is, I know what your thinking. We want new customers. New customers don't know DnD, they will love all the flash and style. But you just don't get it. DnD never starts with a newbie making a character on their own. DnD starts with the Dungeon Master, who invariably walks a new player through making a character, doing the very hand holding that you are forcing into the web experience. Nothing your introducing will somehow get you more players. It will just push away the ones you have. And less players means less DM's, and less DM's means less new players.
How will this feature, that existing and game-familiar players won't need to use, push them away? It's a good feature for newcomers to D&D who want to explore making a character without needing to rely on a DM to guide them through the process.
Make the product more functional. Make it work better. Make it able to support the actual rules in the actual books. Make your DM's happy. They, and only they, will make DnD a bigger, better thing in the future, because without them, and their support, DnD doesn't happen.
This is all stuff that is coming down the pipeline. The quick builder is the first step, it literally says so in the first sentence of the changelog:
Quickbuilder is our first step toward improving character creation—focused on helping new players quickly create a level 1 character while we test new approaches with minimal disruption to existing games.
Sure, you may not need or want this, but don't try and speak for the whole community. There are people who like this new approach to the quickbuilder (which isn't a new feature, just a new approach)
"You needed a Virtual Tabletop" - They made Maps and people love it.
"Your players do not want this crap" - I like it and want it, guess i am not a player? I like the quick builder, faster than when I had to make random one shot characters before. Is it flashy, yes. Is that a down side.... no? I'm not sure why it being visually nice is a down side.
First you say players don't want endless hand holding, then you call out new players, the exact group that NEEDS handholding and less choice when it comes to making a character - which is why their road map has onboarding tools on it. The Quick builder is literally NOT meant for new players, or advanced PC making. It is meant for the "I can't be bothered with choices" person, and it does that wonderfully.
"Make the product more functional. Make it work better. Make it able to support the actual rules in the actual books. Make your DM's happy. They, and only they, will make DnD a bigger, better thing in the future, because without them, and their support, DnD doesn't happen." - If you are an invested person you say you are, you would know that the roadmap SHOWS them working on all that. But they need to fix a LOT of backend stuff. So they can't have new content while working on that?
They did make maps, which is what people wanted. They also made sigil, which people clearly did not want. I'd argue the new quickbuilder video is all Sigil, zero Maps.
Its a video of the new tool where they are inviting feedback. I'm actually doing the think they asked us to do. Maybe you should check out the video yourself before you pass judgement.
They also made sigil, which people clearly did not want.
I did. I just didn't want the tire fire that it turned into. I was super excited to play in a highly detailed 3D Virtual Table Top that could do everything a current VTT like Roll20 could do, but better. Sadly that didn't happen ðŸ˜
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
I'm referring to the quickbuilder they showed off today. It's just a preview looking for feedback, its not useable yet.
You are quite incorrect
If you go to the Changelog, it literally says:
Quickbuilder Launch
Quickbuilder is our first step toward improving character creation—focused on helping new players quickly create a level 1 character while we test new approaches with minimal disruption to existing games.
You can learn more about this new approach in our blog post—or try it for yourself in the Character Builder.
I find this take really strange. The new Quickbuilder is perhaps the first time in my time on the forum that the majority agrees it's a very good innovation. Is it perfect? ​​No, but the community feedback is overwhelmingly positive.
**for those that are confused, this post is in response to the video they just posted for the next-gen quickbuilder**
Don't you guys ever learn? You needed a Virtual Tabletop, so you made something flashy, focusing on graphics and animation that nobody wanted. And so Sigil was born and died, in short order, because you made a product for the wrong audience. It wasn't what your players wanted.
So now your redoing your character builder, and I guess you learned NOTHING from Sigil. Your players do not want this crap. They don't want giant images, animations, and endless hand holding. You are once again making a product for the wrong (non-existent) audience.
And the worst part is, I know what your thinking. We want new customers. New customers don't know DnD, they will love all the flash and style. But you just don't get it. DnD never starts with a newbie making a character on their own. DnD starts with the Dungeon Master, who invariably walks a new player through making a character, doing the very hand holding that you are forcing into the web experience. Nothing your introducing will somehow get you more players. It will just push away the ones you have. And less players means less DM's, and less DM's means less new players.
Make the product more functional. Make it work better. Make it able to support the actual rules in the actual books. Make your DM's happy. They, and only they, will make DnD a bigger, better thing in the future, because without them, and their support, DnD doesn't happen.
As someone who has run D&D clubs, I do want "this crap". I want clear, accessible interfaces that read well on multiple devices and don't overwhelm newcomers with paragraphs of text. I do want "endless hand holding" because D&D (and TTRPGs) are fairly complicated games. There is an audience for this so while it's not you, you'd be best off not trying to speak for everyone.
How will this feature, that existing and game-familiar players won't need to use, push them away? It's a good feature for newcomers to D&D who want to explore making a character without needing to rely on a DM to guide them through the process.
This is all stuff that is coming down the pipeline. The quick builder is the first step, it literally says so in the first sentence of the changelog:
Sure, you may not need or want this, but don't try and speak for the whole community. There are people who like this new approach to the quickbuilder (which isn't a new feature, just a new approach)
Find my D&D Beyond articles here
"You needed a Virtual Tabletop" - They made Maps and people love it.
"Your players do not want this crap" - I like it and want it, guess i am not a player? I like the quick builder, faster than when I had to make random one shot characters before. Is it flashy, yes. Is that a down side.... no? I'm not sure why it being visually nice is a down side.
First you say players don't want endless hand holding, then you call out new players, the exact group that NEEDS handholding and less choice when it comes to making a character - which is why their road map has onboarding tools on it. The Quick builder is literally NOT meant for new players, or advanced PC making. It is meant for the "I can't be bothered with choices" person, and it does that wonderfully.
"Make the product more functional. Make it work better. Make it able to support the actual rules in the actual books. Make your DM's happy. They, and only they, will make DnD a bigger, better thing in the future, because without them, and their support, DnD doesn't happen." - If you are an invested person you say you are, you would know that the roadmap SHOWS them working on all that. But they need to fix a LOT of backend stuff. So they can't have new content while working on that?
If you think what you saw was clear and accessible, then I feel you and I watched two different videos, because that's not what I saw.
They did make maps, which is what people wanted. They also made sigil, which people clearly did not want. I'd argue the new quickbuilder video is all Sigil, zero Maps.
Have you even bothered trying to use it? Or is this all from a video that this reaction is coming from?
I didn't watch the video, I used the actual tool to make several characters and get a feel for it.
I wouldn't be so brash as to pass judgement on a tool I haven't actually tried to use......
Find my D&D Beyond articles here
I'm referring to the quickbuilder they showed off today. It's just a preview looking for feedback, its not useable yet.
Its a video of the new tool where they are inviting feedback. I'm actually doing the think they asked us to do. Maybe you should check out the video yourself before you pass judgement.
I did. I just didn't want the tire fire that it turned into. I was super excited to play in a highly detailed 3D Virtual Table Top that could do everything a current VTT like Roll20 could do, but better. Sadly that didn't happen ðŸ˜
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
You are quite incorrect
If you go to the Changelog, it literally says:
And in the video it says
"I'm gonna show off something really that my friends over on the character sheet team just released"
So it seems like you didn't watch the video, at least not properly.
Find my D&D Beyond articles here
I find this take really strange. The new Quickbuilder is perhaps the first time in my time on the forum that the majority agrees it's a very good innovation. Is it perfect? ​​No, but the community feedback is overwhelmingly positive.
I agree. I've been very critical of D&D Beyond since Hasbro bought it, but this looks excellent!
I stand corrected about the quickbuilder, but... not about you being an ass.