When a monster crits through the VTT, the damage dice doesn't update and you can't right click the damage dice either like you can in the old encounter manager. When you left click the To hit dice it asks if you want it as advantage or disadvantage, there should just be a simple option like that tied to the damage dice to ask if you want it as crit damage or not.
I'd prefer it to not force a crit damage, but the right click menu for both attack and damage would be nice.
While they're at it, they can fix how you can "un-crit" the double damage when you roll a crit on a character sheet. Perkin's Crit doesn't need double dice to be rolled and it's always a pain for people.
Agreed. The players at my table have the ability to generate the roll with advantage or disadvantage on their sheets but as a DM, I can't. While I do generate the damage on my own (we use the Perkin's Crit at my table anyway), it would be nice to have the option. Right now, I am running a Dryad NPC and I would rather not roll twice in the logs if I can easily ask the dice to roll the advantage and disadvantage. So not just for attacks and such but all things (saving throws, etc.).
Agreed. The players at my table have the ability to generate the roll with advantage or disadvantage on their sheets but as a DM, I can't.
You can, but for some reason it's an option that has to be enabled and might be turned off by default. If you click on the hamburger menu at the top right of the Maps VTT window, then click Settings, you'll see an option at the bottom of the list labeled "Roll with Advantage/Disadvantage from monster stat blocks". If you check that, clicking on any rollable d20 Test button in a monster stat block will pop up a choice of rolling it with advantage or disadvantage (or neither).
Thank you. That should definitely be a default, not an option. Especially when creatures have features and abilities that give them advantage and disadvantage with RAW.
Thank you. That should definitely be a default, not an option. Especially when creatures have features and abilities that give them advantage and disadvantage with RAW.
Actually, if we had the right-click menu, I'd turn that off again immediately. I don't want to have to choose with an extra click every time I need to roll, but it has to be on or I can't roll advantage.
There should always be an option to roll Critical damage instead of having to calculate it manually. If players can see the game log, then players should see the resulting damage, instead of having to be told by the DM. For hits that cause multiple types of damage, the DM can selectively apply crits.
Originally I preferred the VTT automatically detecting a Natural 20 and then displaying the Critical damage option. Now I can see occasions when there could be a Critical Hit at other times.
The VTT should support the rules = (double the damage dice) + bonuses. You can have a setting to turn it off for DMs who want to play house rules like double-everything or extra dice.
There should always be an option to roll Critical damage instead of having to calculate it manually.
AFAIK, there always is. Right click on the damage rollable.
If players can see the game log, then players should see the resulting damage, instead of having to be told by the DM.
Most tables play that the DM's rolls are secret, so you have to specify that a specific roll is public, and it only applies to that roll, to prevent DM's rolls leaking.
Now, there's a not-unreasonable case to be made that people should be able to choose the behavior for themselves, but unless they do that, the current behavior is probably correct, as it is the most common desired behavior.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
When a monster crits through the VTT, the damage dice doesn't update and you can't right click the damage dice either like you can in the old encounter manager. When you left click the To hit dice it asks if you want it as advantage or disadvantage, there should just be a simple option like that tied to the damage dice to ask if you want it as crit damage or not.
I'd prefer it to not force a crit damage, but the right click menu for both attack and damage would be nice.
While they're at it, they can fix how you can "un-crit" the double damage when you roll a crit on a character sheet. Perkin's Crit doesn't need double dice to be rolled and it's always a pain for people.
Agreed. The players at my table have the ability to generate the roll with advantage or disadvantage on their sheets but as a DM, I can't. While I do generate the damage on my own (we use the Perkin's Crit at my table anyway), it would be nice to have the option. Right now, I am running a Dryad NPC and I would rather not roll twice in the logs if I can easily ask the dice to roll the advantage and disadvantage. So not just for attacks and such but all things (saving throws, etc.).
You can, but for some reason it's an option that has to be enabled and might be turned off by default. If you click on the hamburger menu at the top right of the Maps VTT window, then click Settings, you'll see an option at the bottom of the list labeled "Roll with Advantage/Disadvantage from monster stat blocks". If you check that, clicking on any rollable d20 Test button in a monster stat block will pop up a choice of rolling it with advantage or disadvantage (or neither).
pronouns: he/she/they
Thank you. That should definitely be a default, not an option. Especially when creatures have features and abilities that give them advantage and disadvantage with RAW.
Actually, if we had the right-click menu, I'd turn that off again immediately. I don't want to have to choose with an extra click every time I need to roll, but it has to be on or I can't roll advantage.
I don't mind the extra clicking. I can multi-task. Click and describe the attack at the same time.
There should always be an option to roll Critical damage instead of having to calculate it manually.
If players can see the game log, then players should see the resulting damage, instead of having to be told by the DM.
For hits that cause multiple types of damage, the DM can selectively apply crits.
Originally I preferred the VTT automatically detecting a Natural 20 and then displaying the Critical damage option.
Now I can see occasions when there could be a Critical Hit at other times.
The VTT should support the rules = (double the damage dice) + bonuses.
You can have a setting to turn it off for DMs who want to play house rules like double-everything or extra dice.
AFAIK, there always is. Right click on the damage rollable.
Most tables play that the DM's rolls are secret, so you have to specify that a specific roll is public, and it only applies to that roll, to prevent DM's rolls leaking.
Now, there's a not-unreasonable case to be made that people should be able to choose the behavior for themselves, but unless they do that, the current behavior is probably correct, as it is the most common desired behavior.