to elaborate, you plug in the parameters, like beast, cr etc, then click *random encounter* and it shimmies one up for you....simples ;)
Why is no one talking about this
simply because anybody who uses random encounter generators on the net (thousands of them exists) we all know that 1 truth that will always linger...
"they often make random encounters that makes no sense in the context of your game."
exemple of stuff you'll get... 3 kobolds + 1 unicorn + 2 displacer beast thats for a forest encounter... thing is... most monsters can be used in any settings. exemple of kobolds who have literally all the environments. this encounter you wanted for a fight... now becomes an encounter to save a unicorn from a bunch of kobolds who hunts with displacer beast.
see what i mean ? for regular, just combat encounter, those random do not work. thats why the xanathars guide created their own instead. and told you to create your own.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
There are excellent content creators making new classes to enrich 5E and they're balanced and fun, and also fill in some gaps in the existing formula for people who want a class outside of the handful of options that come with the base game.
I'd love to bring someone else's creative work on class building into D&Dbeyond. I subscribe to the service and buy source books so that my players can have those options in my campaigns and I'd happily pay for more options if we can incorporate popular third party classes but the homebrew option would be a great step forward in making this service the only one you ever need to use for a campaign.
Please make homebrew containers actually work as containers. This is my #1 desire.
Please make Vehicles and Mounts also be containers because they are obviously able to hold stuff. A sailing ship should be able to hold all kinds of stuff. A horse can carry various supplies. A wagon can hold crates of weapons and foodstuffs and more.
Please allow containers to be placed inside other containers. I realize as a programmer myself, this is probably the most problematic of these three issues. It also happens to be the lowest on my wish list.
I agree on 2 and would like 3, but 3 will probably never happen. As for 1 while maybe not ideal, rather than making a customer item for a container you can just rename a container whatever you want, add a backpack and call it a 'Mule Saddlebag'
But when they click on it to get the description, it describes a backpack, not the highly specialized magic container I went out of my way to make.
You can already tell a homebrew magic item that it is a container. That should be fairly easy to pick up in the programming to "act" like a container, I would think.
Please make homebrew containers actually work as containers. This is my #1 desire.
Please make Vehicles and Mounts also be containers because they are obviously able to hold stuff. A sailing ship should be able to hold all kinds of stuff. A horse can carry various supplies. A wagon can hold crates of weapons and foodstuffs and more.
Please allow containers to be placed inside other containers. I realize as a programmer myself, this is probably the most problematic of these three issues. It also happens to be the lowest on my wish list.
Definitely agree with these, especially 1. And related, being able to add items that we find along the adventuring day to each of the containers (as lines of text), also, spell components to the component pouch. Most of the individual spell components don't exist as items in DNDB, so there's no actual easy way to track spell components as inventory items.
Being able to homebrew vehicles would be soo nice. I have a high seas campaign and my party has a custom boat. However I have to make the sheet in a different site, as dndbeyond doesn't offer this feature.
I like that I can upload my own photos to Beyond for the characters in the campaign but I'd like it even more if I could have 3d model integration. The Heroforge models seem to be the standard a lot of players use so integration of HeroForge seems like a win/win for all parties involved. Beyond gets to add character model functionality and Heroforge gets traffic to their site and possible customers for the product.
Other sites for 3d models exist and additional functionality could be inserted to accommodate those sites as well. I used Heroforge in this example because of the programs popularity and ease of use.
Considering DDB isn't a virtual tabletop, what would be the benefit of the site importing a 3d model?
Yet, I have heard there is future intent. DISCLAIMER Source is seemingly credible D&D YouTuber, but could be rumours
my upgrade suggestion: having weapons with ammo have the ability to deduct the ammo from your inventory when attacking with that weapon. this may require the ability to select ammo type form action tab incase have different types of arrows or such. also could be used for thrown weapons.
I would love intelligent filters on content (Magic Items, Monsters, etc) to ONLY the sources I currently own. DDB obviously has that data, so it should be a simple check to filter out Eberron content if I didn't buy it, y'know? It would save a ton of time in my DM prep.
It's a real pain to have to manually check 5-6 sources to pair down the results to just the stuff I care about when I really just want a Source dropdown shortcut that says something like "Purchased Content".
Failing that, it should be easy to store the previously used filters on the user's device with the Local/Session Storage API.
I would love intelligent filters on content (Magic Items, Monsters, etc) to ONLY the sources I currently own. DDB obviously has that data, so it should be a simple check to filter out Eberron content if I didn't buy it, y'know? It would save a ton of time in my DM prep.
It's a real pain to have to manually check 5-6 sources to pair down the results to just the stuff I care about when I really just want a Source dropdown shortcut that says something like "Purchased Content".
Failing that, it should be easy to store the previously used filters on the user's device with the Local/Session Storage API.
You can bookmark a search with your filters, all their filters are part of the URL.
The marketplace needs to better indicate which things I already own and which things I don't own yet. If I look at a list of all of the books, I have to click each one to see if I own it. Alternately, the list of things that I already own is buried, and not linked to the actual content.
I also agree with the above - I would like to search and get results only from the books that I own so I don't need to slog through dozens of pages of results for things I am not looking for, or rules that appear in the basic rules or PHB but the search returns me the same topic but from the Rick and Morty version or something that I don't own.
And I still can't gift an annual subscription?!? You are leaving money on the table.
Removing redundant vulnerabilities and resistances. The box is small.
If I have vulnerability to cold, resistance to cold, and an immunity to cold, why not just show the immunity. Or if I have just the vulnerability and resistance, they cancel out. I like being able to click the box to see all of them, that shouldn't change, but the small box gets completely filled when a paladin gets supernatural resistance so if he has immunity or vulnerability, you have to click to open that page. You can't just take a glance.
I would even accept if you could scroll through the small box.
Removing redundant vulnerabilities and resistances. The box is small.
If I have vulnerability to cold, resistance to cold, and an immunity to cold, why not just show the immunity. Or if I have just the vulnerability and resistance, they cancel out. I like being able to click the box to see all of them, that shouldn't change, but the small box gets completely filled when a paladin gets supernatural resistance so if he has immunity or vulnerability, you have to click to open that page. You can't just take a glance.
I would even accept if you could scroll through the small box.
Vulnerability and resistance don't cancel out - you apply resistance, then vulnerability. If the incoming damage is even, there's no difference, but if it's odd, the damage is reduced by 1. There may also be effects that ignore immunities, vulnerabilities and resistances, even by the source of each, so you need to know what's granting you which.
But I agree on being able to scroll, or click a plus icon, or something that doesn't require opening the side-bar.
Agreed I would like to see a scroll bar like this (a test character):
For the love of all that is holy, please allow us to make items that don't require you to check the magical filter button in order to find them. It always seems that the simplest things are the ones that we can't seem to do. I know you can do it. You add common non magical items all the time. Give us the option of doing it. It's ridicules that my players have to scroll through pages upon pages of 'magical common' items in order to find a variant of a non magical weapon/armor/equipment custom to my setting.
I believe it would be really nice if you were able to sort characters into folders or something similar. I often use the character creator to create my more noteworthy npc:s and I would love to be able to sort them under My Characters. Don't know if this has been asked before, if so I apologize :)
The ability as a DM to block player homebrew in preference to that approved by the DM or purely DM homebrew would be ideal to add as a major QOL improvement
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Why is no one talking about this
simply because anybody who uses random encounter generators on the net (thousands of them exists)
we all know that 1 truth that will always linger...
"they often make random encounters that makes no sense in the context of your game."
exemple of stuff you'll get...
3 kobolds + 1 unicorn + 2 displacer beast
thats for a forest encounter... thing is... most monsters can be used in any settings. exemple of kobolds who have literally all the environments.
this encounter you wanted for a fight... now becomes an encounter to save a unicorn from a bunch of kobolds who hunts with displacer beast.
see what i mean ?
for regular, just combat encounter, those random do not work. thats why the xanathars guide created their own instead. and told you to create your own.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
It's been mentioned before but: homebrew classes.
There are excellent content creators making new classes to enrich 5E and they're balanced and fun, and also fill in some gaps in the existing formula for people who want a class outside of the handful of options that come with the base game.
I'd love to bring someone else's creative work on class building into D&Dbeyond. I subscribe to the service and buy source books so that my players can have those options in my campaigns and I'd happily pay for more options if we can incorporate popular third party classes but the homebrew option would be a great step forward in making this service the only one you ever need to use for a campaign.
But when they click on it to get the description, it describes a backpack, not the highly specialized magic container I went out of my way to make.
You can already tell a homebrew magic item that it is a container. That should be fairly easy to pick up in the programming to "act" like a container, I would think.
Definitely agree with these, especially 1. And related, being able to add items that we find along the adventuring day to each of the containers (as lines of text), also, spell components to the component pouch. Most of the individual spell components don't exist as items in DNDB, so there's no actual easy way to track spell components as inventory items.
Yes! This would be soo helpful. I run a game where we rotate out dms every now and again, and this would be such a boon.
Being able to homebrew vehicles would be soo nice. I have a high seas campaign and my party has a custom boat. However I have to make the sheet in a different site, as dndbeyond doesn't offer this feature.
Yet, I have heard there is future intent. DISCLAIMER Source is seemingly credible D&D YouTuber, but could be rumours
my upgrade suggestion: having weapons with ammo have the ability to deduct the ammo from your inventory when attacking with that weapon. this may require the ability to select ammo type form action tab incase have different types of arrows or such. also could be used for thrown weapons.
I would love intelligent filters on content (Magic Items, Monsters, etc) to ONLY the sources I currently own. DDB obviously has that data, so it should be a simple check to filter out Eberron content if I didn't buy it, y'know? It would save a ton of time in my DM prep.
It's a real pain to have to manually check 5-6 sources to pair down the results to just the stuff I care about when I really just want a Source dropdown shortcut that says something like "Purchased Content".
Failing that, it should be easy to store the previously used filters on the user's device with the Local/Session Storage API.
You can bookmark a search with your filters, all their filters are part of the URL.
The marketplace needs to better indicate which things I already own and which things I don't own yet. If I look at a list of all of the books, I have to click each one to see if I own it. Alternately, the list of things that I already own is buried, and not linked to the actual content.
I also agree with the above - I would like to search and get results only from the books that I own so I don't need to slog through dozens of pages of results for things I am not looking for, or rules that appear in the basic rules or PHB but the search returns me the same topic but from the Rick and Morty version or something that I don't own.
And I still can't gift an annual subscription?!? You are leaving money on the table.
This^^^, please, please, PLEASE.
We are LITERALLY begging you.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Removing redundant vulnerabilities and resistances. The box is small.
If I have vulnerability to cold, resistance to cold, and an immunity to cold, why not just show the immunity. Or if I have just the vulnerability and resistance, they cancel out. I like being able to click the box to see all of them, that shouldn't change, but the small box gets completely filled when a paladin gets supernatural resistance so if he has immunity or vulnerability, you have to click to open that page. You can't just take a glance.
I would even accept if you could scroll through the small box.
The lack of the ability to create homebrew classes is literally the one and only thing stopping me from spending 900 bucks on this site.
I want it so bad. Please. I am desperate.
Agreed I would like to see a scroll bar like this (a test character):
Nice mockup.
That you were able to produce it fast enough for a trivial example in a forum comment is... somewhat telling.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
I bet people have requested it already but toggles for each of the sources books in the character builder would be nice
For the love of all that is holy, please allow us to make items that don't require you to check the magical filter button in order to find them. It always seems that the simplest things are the ones that we can't seem to do. I know you can do it. You add common non magical items all the time. Give us the option of doing it. It's ridicules that my players have to scroll through pages upon pages of 'magical common' items in order to find a variant of a non magical weapon/armor/equipment custom to my setting.
I believe it would be really nice if you were able to sort characters into folders or something similar. I often use the character creator to create my more noteworthy npc:s and I would love to be able to sort them under My Characters. Don't know if this has been asked before, if so I apologize :)
The ability as a DM to block player homebrew in preference to that approved by the DM or purely DM homebrew would be ideal to add as a major QOL improvement