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I just wanted to report that Azuredge doesn't set the weapon as a +3 weapon (to hit and damage).
Hi there,
the weapon Azuredge requires that your character is attuned to it before gaining any bonuses.
On your character sheet, go to the equipment tab and you can select attunements and manage this there.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca GolinsIf you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
And Azuredge can refuse to attune to someone. My question is of a spoilerish nature, so spoiler tag:
If Azuredge can pull the Mjolnir-style heavier-than-thou-can-lift trick, how is it that it appears as it does in Dragon Heist?
Trying to remain spoiler free, even inside the spoiler tag.
she/herRole-playing since that keep on those borderlands.
I just wanted to report that Azuredge doesn't set the weapon as a +3 weapon (to hit and damage).
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D&D Beyond FoundersHi there,
the weapon Azuredge requires that your character is attuned to it before gaining any bonuses.
On your character sheet, go to the equipment tab and you can select attunements and manage this there.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
And Azuredge can refuse to attune to someone. My question is of a spoilerish nature, so spoiler tag:
If Azuredge can pull the Mjolnir-style heavier-than-thou-can-lift trick, how is it that it appears as it does in Dragon Heist?
Trying to remain spoiler free, even inside the spoiler tag.
she/her
Role-playing since that keep on those borderlands.