This is awesome - and will be a massive help when my group moves on from Lost Mine to something else where they're not using pregens.
A couple of observations though ...
I'd definitely second the need for a Select / De-select All option - but I'd throw in the mix a "Block / Share All Adventures" and "Block / Share All Sourcebooks" option ... my bet would be that many (most?) DM's would want to share the sourcebooks, but not the adventures - so the prime use-case is likely enabling content sharing then blocking all adventures. There will of course be many other use-cases, but a quick way to toggle off all the adventures would be a big help for many.
It also seems like blocked content is not respected by the Mobile App, so if content sharing is on for a campaign, players can't see the content on the website, but they can simply sign in to the app and download the content there anyway - hopefully just an oversight that will be resolved in the next app update.
Currently, the mobile app operates on up-to-seven-day sync in regards to shared content. As in, if content sharing was totally disabled for a campaign, the mobile user could potentially still have access to it for up to seven days. The content management logic fits into that existing system by eliminating the blocked books from the shared list. Once that list re-syncs then access will be turned off for that book.
That window may be shortened at some point in the future, but there are no near-term plans on that right now.
As a DM I would like to be able to give my players some of the cursed magic items one find in the adventure books, but I don't want them to know about the curse of the item unless they somehow magically identified the item. For example, one of my groups was going through TftYP: Hidden Shrine of Tamoachan and they got the bracelets of Rock Magic. These can be quite useful, but have a curse that might make the players think twice before using them, if they knew about it. The group currently has no way to magically identify items they find.
Would this be available in the future with the Content Management system? Or at least as a special feature on a per-item basis?
It also seems like blocked content is not respected by the Mobile App, so if content sharing is on for a campaign, players can't see the content on the website, but they can simply sign in to the app and download the content there anyway - hopefully just an oversight that will be resolved in the next app update.
Currently, the mobile app operates on up-to-seven-day sync in regards to shared content. As in, if content sharing was totally disabled for a campaign, the mobile user could potentially still have access to it for up to seven days. The content management logic fits into that existing system by eliminating the blocked books from the shared list. Once that list re-syncs then access will be turned off for that book.
That window may be shortened at some point in the future, but there are no near-term plans on that right now.
What happens if I create a campaign, add players, then enable content sharing, then disable adventures? Would they get 7 day access to the books I just disabled? What if someone opens their app after content sharing is enabled but adventure books are not disabled yet?
I think having at least adventures disabled by default when content sharing is turned on for a campaign would make sense in this case.
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
As a DM I would like to be able to give my players some of the cursed magic items one find in the adventure books, but I don't want them to know about the curse of the item unless they somehow magically identified the item. For example, one of my groups was going through TftYP: Hidden Shrine of Tamoachan and they got the bracelets of Rock Magic. These can be quite useful, but have a curse that might make the players think twice before using them, if they knew about it. The group currently has no way to magically identify items they find.
Would this be available in the future with the Content Management system? Or at least as a special feature on a per-item basis?
As a workaround, you could create a duplicate of the magic item, manually edit the curse out of the description, and give that to your players until they properly identify the curse.
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I second what others have said regarding adventures blocked by default when content sharing is turned on, being able to at least sort (when hovering over the column headers the cursor changes to a hand, indicating this was maybe on the radar but didn't get implemented?) the columns to lump adventures and sources together via sort, if not having the sourcebooks and adventures lumped in separate bounded sections for ease of navigation, and the block all/unblock all toggle option.
How fine-tuned will we eventually be able to have?
I would like to be able to edit available home brews in a campaign. For my gardens of fog game three only homebrew I want to allow is Mind Domain cleric (the version by player made, not the one I started and deleted [and is still showing up] )
I'm going to be honest, when I was hearing about content management, I didn't really care about the books, I was more interested in not seeing my insane friend's dozen or so weird homebrew races everytime I create a new npc or sidecharacter in the campaign I DM for him and four other players. A more selective person to person content sharing or item by item sharing system is more what I hope to see.
Don't get me wrong, this is a great start and I'm excited the DnDBeyond team is working on more ways for us to organize and control the wealth of content available. I just want some control over the unofficial material (there's a lot more of it, and often of much lower quality)
I'm going to be honest, when I was hearing about content management, I didn't really care about the books, I was more interested in not seeing my insane friend's dozen or so weird homebrew races everytime I create a new npc or sidecharacter in the campaign I DM for him and four other players. A more selective person to person content sharing or item by item sharing system is more what I hope to see.
Don't get me wrong, this is a great start and I'm excited the DnDBeyond team is working on more ways for us to organize and control the wealth of content available. I just want some control over the unofficial material (there's a lot more of it, and often of much lower quality)
Ditto here, but also the other way around. I don't want to have all my random homebrew popping up for my players, either. Some of it is silly, some is just a work in progress, and some contains secrets.
I'm going to be honest, when I was hearing about content management, I didn't really care about the books, I was more interested in not seeing my insane friend's dozen or so weird homebrew races everytime I create a new npc or sidecharacter in the campaign I DM for him and four other players. A more selective person to person content sharing or item by item sharing system is more what I hope to see.
Don't get me wrong, this is a great start and I'm excited the DnDBeyond team is working on more ways for us to organize and control the wealth of content available. I just want some control over the unofficial material (there's a lot more of it, and often of much lower quality)
Ditto here, but also the other way around. I don't want to have all my random homebrew popping up for my players, either. Some of it is silly, some is just a work in progress, and some contains secrets.
That is simple - remove them from your Collection. (Creations > My Homebrew Collection > press the + on the random homebrew > press "Remove from Collection").
What's baffling is why it isn't the default - homebrew is something that one starts working on and probably not finish in 5 minutes, yet is it already added to your collection the minute you create it, thus shared with people you are with in a campaign where content sharing is enabled...
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I have a master tier subscription, and shared some of my content in 2 campaigns. In both campaigns I blocked 'Ghosts of Saltmarsh' since that will be my next campaing and I don't want users to read ahead.
I myself can (of course) view GoS, but.... if I go through the main menu, then 'game rules', then 'vehicles', then 'warship' I get 'Access Denied' ????
I have a master tier subscription, and shared some of my content in 2 campaigns. In both campaigns I blocked 'Ghosts of Saltmarsh' since that will be my next campaing and I don't want users to read ahead.
I myself can (of course) view GoS, but.... if I go through the main menu, then 'game rules', then 'vehicles', then 'warship' I get 'Access Denied' ????
Ditto that on any of the ships when navigating through the ToC here on DDB.
I'm going to be honest, when I was hearing about content management, I didn't really care about the books, I was more interested in not seeing my insane friend's dozen or so weird homebrew races everytime I create a new npc or sidecharacter in the campaign I DM for him and four other players. A more selective person to person content sharing or item by item sharing system is more what I hope to see.
Don't get me wrong, this is a great start and I'm excited the DnDBeyond team is working on more ways for us to organize and control the wealth of content available. I just want some control over the unofficial material (there's a lot more of it, and often of much lower quality)
Ditto here, but also the other way around. I don't want to have all my random homebrew popping up for my players, either. Some of it is silly, some is just a work in progress, and some contains secrets.
That is simple - remove them from your Collection. (Creations > My Homebrew Collection > press the + on the random homebrew > press "Remove from Collection").
What's baffling is why it isn't the default - homebrew is something that one starts working on and probably not finish in 5 minutes, yet is it already added to your collection the minute you create it, thus shared with people you are with in a campaign where content sharing is enabled...
While removing it from your collection works as a workaround, removing the item (or monster or whatever) from your collection removes it from other features in DDB, such as the encounter builder. So while this is a workaround, it would be nice to see it added to content management so that we can keep things like our BBEG stat blocks in our collection to help judge the encounter difficulty as we approach that BBEG fight (so it can be used in the encounter builder). Easiest fix is to fix the filters for the encounter builder and have it still able to pull from the subscriber's created homebrew items regardless of whether they're in the subscriber's homebrew collection. And make homebrew items by default not be in the collection.
I'm going to be honest, when I was hearing about content management, I didn't really care about the books, I was more interested in not seeing my insane friend's dozen or so weird homebrew races everytime I create a new npc or sidecharacter in the campaign I DM for him and four other players. A more selective person to person content sharing or item by item sharing system is more what I hope to see.
Don't get me wrong, this is a great start and I'm excited the DnDBeyond team is working on more ways for us to organize and control the wealth of content available. I just want some control over the unofficial material (there's a lot more of it, and often of much lower quality)
Ditto here, but also the other way around. I don't want to have all my random homebrew popping up for my players, either. Some of it is silly, some is just a work in progress, and some contains secrets.
That is simple - remove them from your Collection. (Creations > My Homebrew Collection > press the + on the random homebrew > press "Remove from Collection").
What's baffling is why it isn't the default - homebrew is something that one starts working on and probably not finish in 5 minutes, yet is it already added to your collection the minute you create it, thus shared with people you are with in a campaign where content sharing is enabled...
While removing it from your collection works as a workaround, removing the item (or monster or whatever) from your collection removes it from other features in DDB, such as the encounter builder. So while this is a workaround, it would be nice to see it added to content management so that we can keep things like our BBEG stat blocks in our collection to help judge the encounter difficulty as we approach that BBEG fight (so it can be used in the encounter builder). Easiest fix is to fix the filters for the encounter builder and have it still able to pull from the subscriber's created homebrew items regardless of whether they're in the subscriber's homebrew collection. And make homebrew items by default not be in the collection.
I think, taking this a step further, if there were a way to make it so my players couldn't see an item until I add it to their inventory, that would be even better. A few of examples where I would like to be able to add it to the character sheet and then it be shared with them:
I have a cursed item which the party is unaware is cursed. No player has put it on yet, so I give them the basic "uncursed" version of the item. I don't want them to look up the item and see a cursed and uncursed version, because then they'll be suspicious and either try to cure it or not put it on at all. Even if they do immediately put the item on, they look it up and then try to backtrack because they see only a cursed version.
I run a sentient item in a campaign which has ulterior motives and a certain ability which it hides from the identify spell, so I have a couple versions of it in my homebrew. I do not want the players to see it, but I want to be able to add it to their inventory (of have them do so) if they discover what it is. But "reading ahead", even accidentally, could impact decisions they make around those items.
I also run tiered items which have the ability to level up over the course of a campaign (like the vestiges from Critical Role content). The players could have it level up at any time, even in combat the way I run it, so those things need to be at the ready but not at the players' fingertips at any time, per se.
Just a few additional thoughts for how I would like to see it.
There should be a separation for Player and GM section for the books - this mainly affects the adventures, but some other content as well.
For example, I would like to give my players access to the background options in Saltmarsh, but not to the monsters and encounters. In Dragon Heist, the Volo's Enchiridion should be player safe material, and let them read, but I should be able to restrict the rest. In Mordenkainen's Tome of Foes, I want to allow the racial options, but not the monster descriptions.
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
There should be a separation for Player and GM section for the books - this mainly affects the adventures, but some other content as well.
For example, I would like to give my players access to the background options in Saltmarsh, but not to the monsters and encounters. In Dragon Heist, the Volo's Enchiridion should be player safe material, and let them read, but I should be able to restrict the rest. In Mordenkainen's Tome of Foes, I want to allow the racial options, but not the monster descriptions.
I believe Adam said blocking the source when it’s an adventure still allows access to the compendium content (ie the background options in Daltmarsh) while restricting the rest. But there are bugs in the content management.
There should be a separation for Player and GM section for the books - this mainly affects the adventures, but some other content as well.
For example, I would like to give my players access to the background options in Saltmarsh, but not to the monsters and encounters. In Dragon Heist, the Volo's Enchiridion should be player safe material, and let them read, but I should be able to restrict the rest. In Mordenkainen's Tome of Foes, I want to allow the racial options, but not the monster descriptions.
I believe Adam said blocking the source when it’s an adventure still allows access to the compendium content (ie the background options in Daltmarsh) while restricting the rest. But there are bugs in the content management.
In that case how can I disable the background options from adventures I don't want to allow? For example, I might not want to allow the Saltmarsh backgrounds in an Eberron campaign...
And the way I understood if I disable an adventure, then all compendium content are locked, but the options are there in the character builder - which is very cumbersome if a player just wants an overview of the backgrounds, for example.
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I have a master tier subscription, and shared some of my content in 2 campaigns. In both campaigns I blocked 'Ghosts of Saltmarsh' since that will be my next campaing and I don't want users to read ahead.
I myself can (of course) view GoS, but.... if I go through the main menu, then 'game rules', then 'vehicles', then 'warship' I get 'Access Denied' ????
There should be a separation for Player and GM section for the books - this mainly affects the adventures, but some other content as well.
For example, I would like to give my players access to the background options in Saltmarsh, but not to the monsters and encounters. In Dragon Heist, the Volo's Enchiridion should be player safe material, and let them read, but I should be able to restrict the rest. In Mordenkainen's Tome of Foes, I want to allow the racial options, but not the monster descriptions.
I believe Adam said blocking the source when it’s an adventure still allows access to the compendium content (ie the background options in Daltmarsh) while restricting the rest. But there are bugs in the content management.
In that case how can I disable the background options from adventures I don't want to allow? For example, I might not want to allow the Saltmarsh backgrounds in an Eberron campaign...
And the way I understood if I disable an adventure, then all compendium content are locked, but the options are there in the character builder - which is very cumbersome if a player just wants an overview of the backgrounds, for example.
You cant at this point in time. Believe they did mentioned more selective content management for in the future.
Pleased to see this coming alive :) Unfortunately, whenever I attempt to use the system, I get a spinning black & red circle. I have sued various browsers. I have tried to access the system via a web page on my phone. I have restarted my PC. I have deleted cookies.
Currently, the mobile app operates on up-to-seven-day sync in regards to shared content. As in, if content sharing was totally disabled for a campaign, the mobile user could potentially still have access to it for up to seven days. The content management logic fits into that existing system by eliminating the blocked books from the shared list. Once that list re-syncs then access will be turned off for that book.
That window may be shortened at some point in the future, but there are no near-term plans on that right now.
I am the Inquisitor Imperitus. I am judge, jury, and executioner. Draw your last breath now, as I send you to the Nine Hells.
As a DM I would like to be able to give my players some of the cursed magic items one find in the adventure books, but I don't want them to know about the curse of the item unless they somehow magically identified the item. For example, one of my groups was going through TftYP: Hidden Shrine of Tamoachan and they got the bracelets of Rock Magic. These can be quite useful, but have a curse that might make the players think twice before using them, if they knew about it. The group currently has no way to magically identify items they find.
Would this be available in the future with the Content Management system? Or at least as a special feature on a per-item basis?
What happens if I create a campaign, add players, then enable content sharing, then disable adventures? Would they get 7 day access to the books I just disabled? What if someone opens their app after content sharing is enabled but adventure books are not disabled yet?
I think having at least adventures disabled by default when content sharing is turned on for a campaign would make sense in this case.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
As a workaround, you could create a duplicate of the magic item, manually edit the curse out of the description, and give that to your players until they properly identify the curse.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I second what others have said regarding adventures blocked by default when content sharing is turned on, being able to at least sort (when hovering over the column headers the cursor changes to a hand, indicating this was maybe on the radar but didn't get implemented?) the columns to lump adventures and sources together via sort, if not having the sourcebooks and adventures lumped in separate bounded sections for ease of navigation, and the block all/unblock all toggle option.
My Homebrew Backgrounds | Feats | Magic Items | Monsters | Races | Subclasses
Looks good so far.
How fine-tuned will we eventually be able to have?
I would like to be able to edit available home brews in a campaign. For my gardens of fog game three only homebrew I want to allow is Mind Domain cleric (the version by player made, not the one I started and deleted [and is still showing up] )
I wanna be a dragon
I'm going to be honest, when I was hearing about content management, I didn't really care about the books, I was more interested in not seeing my insane friend's dozen or so weird homebrew races everytime I create a new npc or sidecharacter in the campaign I DM for him and four other players. A more selective person to person content sharing or item by item sharing system is more what I hope to see.
Don't get me wrong, this is a great start and I'm excited the DnDBeyond team is working on more ways for us to organize and control the wealth of content available. I just want some control over the unofficial material (there's a lot more of it, and often of much lower quality)
Further this by blocking the Table of Contents as well
Ditto here, but also the other way around. I don't want to have all my random homebrew popping up for my players, either. Some of it is silly, some is just a work in progress, and some contains secrets.
That is simple - remove them from your Collection. (Creations > My Homebrew Collection > press the + on the random homebrew > press "Remove from Collection").
What's baffling is why it isn't the default - homebrew is something that one starts working on and probably not finish in 5 minutes, yet is it already added to your collection the minute you create it, thus shared with people you are with in a campaign where content sharing is enabled...
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I have a master tier subscription, and shared some of my content in 2 campaigns. In both campaigns I blocked 'Ghosts of Saltmarsh' since that will be my next campaing and I don't want users to read ahead.
I myself can (of course) view GoS, but.... if I go through the main menu, then 'game rules', then 'vehicles', then 'warship' I get 'Access Denied' ????
Ditto that on any of the ships when navigating through the ToC here on DDB.
My Homebrew Backgrounds | Feats | Magic Items | Monsters | Races | Subclasses
While removing it from your collection works as a workaround, removing the item (or monster or whatever) from your collection removes it from other features in DDB, such as the encounter builder. So while this is a workaround, it would be nice to see it added to content management so that we can keep things like our BBEG stat blocks in our collection to help judge the encounter difficulty as we approach that BBEG fight (so it can be used in the encounter builder). Easiest fix is to fix the filters for the encounter builder and have it still able to pull from the subscriber's created homebrew items regardless of whether they're in the subscriber's homebrew collection. And make homebrew items by default not be in the collection.
My Homebrew Backgrounds | Feats | Magic Items | Monsters | Races | Subclasses
I think, taking this a step further, if there were a way to make it so my players couldn't see an item until I add it to their inventory, that would be even better. A few of examples where I would like to be able to add it to the character sheet and then it be shared with them:
Just a few additional thoughts for how I would like to see it.
There should be a separation for Player and GM section for the books - this mainly affects the adventures, but some other content as well.
For example, I would like to give my players access to the background options in Saltmarsh, but not to the monsters and encounters. In Dragon Heist, the Volo's Enchiridion should be player safe material, and let them read, but I should be able to restrict the rest. In Mordenkainen's Tome of Foes, I want to allow the racial options, but not the monster descriptions.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I believe Adam said blocking the source when it’s an adventure still allows access to the compendium content (ie the background options in Daltmarsh) while restricting the rest. But there are bugs in the content management.
My Homebrew Backgrounds | Feats | Magic Items | Monsters | Races | Subclasses
In that case how can I disable the background options from adventures I don't want to allow? For example, I might not want to allow the Saltmarsh backgrounds in an Eberron campaign...
And the way I understood if I disable an adventure, then all compendium content are locked, but the options are there in the character builder - which is very cumbersome if a player just wants an overview of the backgrounds, for example.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
This should be fixed now.
Thanks!
Dave
I am the Inquisitor Imperitus. I am judge, jury, and executioner. Draw your last breath now, as I send you to the Nine Hells.
You cant at this point in time. Believe they did mentioned more selective content management for in the future.
Pleased to see this coming alive :)
Unfortunately, whenever I attempt to use the system, I get a spinning black & red circle. I have sued various browsers. I have tried to access the system via a web page on my phone. I have restarted my PC. I have deleted cookies.
Any thoughts?
https://drive.google.com/open?id=1ri_6ku6ZnkqEOZxsT_2Uw5YgUPGcvS98